Simplify Asset Headers (#2474)

This commit is contained in:
Amaro Martínez
2023-03-02 09:37:47 -05:00
committed by GitHub
parent 21466192e5
commit d3f864cea9
1075 changed files with 60897 additions and 139767 deletions

View File

@@ -1,31 +1,17 @@
#pragma once
#define dgRainbowBridgeCs "__OTR__scenes/nonmq/ganon_tou_scene/gRainbowBridgeCs"
#ifdef _WIN32
static const __declspec(align(2)) char gRainbowBridgeCs[] = dgRainbowBridgeCs;
#else
static const char gRainbowBridgeCs[] __attribute__((aligned (2))) = dgRainbowBridgeCs;
#endif
#define dgGanonsCastleIntroCs "__OTR__scenes/nonmq/ganon_tou_scene/gGanonsCastleIntroCs"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonsCastleIntroCs[] = dgGanonsCastleIntroCs;
#else
static const char gGanonsCastleIntroCs[] __attribute__((aligned (2))) = dgGanonsCastleIntroCs;
#endif
#define dganon_tou_sceneCollisionHeader_002610 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_sceneCollisionHeader_002610"
#ifdef _WIN32
static const __declspec(align(2)) char ganon_tou_sceneCollisionHeader_002610[] = dganon_tou_sceneCollisionHeader_002610;
#else
static const char ganon_tou_sceneCollisionHeader_002610[] __attribute__((aligned (2))) = dganon_tou_sceneCollisionHeader_002610;
#endif
#define dganon_tou_sceneTex_003280 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_sceneTex_003280"
#ifdef _WIN32
static const __declspec(align(2)) char ganon_tou_sceneTex_003280[] = dganon_tou_sceneTex_003280;
#else
static const char ganon_tou_sceneTex_003280[] __attribute__((aligned (2))) = dganon_tou_sceneTex_003280;
#endif
#define dganon_tou_sceneCollisionHeader_002610 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_sceneCollisionHeader_002610"
#include "align_asset_macro.h"
#define dgRainbowBridgeCs "__OTR__scenes/nonmq/ganon_tou_scene/gRainbowBridgeCs"
static const ALIGN_ASSET(2) char gRainbowBridgeCs[] = dgRainbowBridgeCs;
#define dgGanonsCastleIntroCs "__OTR__scenes/nonmq/ganon_tou_scene/gGanonsCastleIntroCs"
static const ALIGN_ASSET(2) char gGanonsCastleIntroCs[] = dgGanonsCastleIntroCs;
#define dganon_tou_sceneCollisionHeader_002610 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_sceneCollisionHeader_002610"
static const ALIGN_ASSET(2) char ganon_tou_sceneCollisionHeader_002610[] = dganon_tou_sceneCollisionHeader_002610;
#define dganon_tou_sceneTex_003280 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_sceneTex_003280"
static const ALIGN_ASSET(2) char ganon_tou_sceneTex_003280[] = dganon_tou_sceneTex_003280;
#define dganon_tou_sceneCollisionHeader_002610 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_sceneCollisionHeader_002610"