Simplify Asset Headers (#2474)

This commit is contained in:
Amaro Martínez
2023-03-02 09:37:47 -05:00
committed by GitHub
parent 21466192e5
commit d3f864cea9
1075 changed files with 60897 additions and 139767 deletions

View File

@@ -1,9 +1,6 @@
#pragma once
#define dganon_boss_room_0DL_005E50 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_room_0DL_005E50"
#ifdef _WIN32
static const __declspec(align(2)) char ganon_boss_room_0DL_005E50[] = dganon_boss_room_0DL_005E50;
#else
static const char ganon_boss_room_0DL_005E50[] __attribute__((aligned (2))) = dganon_boss_room_0DL_005E50;
#endif
#include "align_asset_macro.h"
#define dganon_boss_room_0DL_005E50 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_room_0DL_005E50"
static const ALIGN_ASSET(2) char ganon_boss_room_0DL_005E50[] = dganon_boss_room_0DL_005E50;

View File

@@ -1,170 +1,75 @@
#pragma once
#define dganon_boss_sceneCollisionHeader_001520 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneCollisionHeader_001520"
#ifdef _WIN32
static const __declspec(align(2)) char ganon_boss_sceneCollisionHeader_001520[] = dganon_boss_sceneCollisionHeader_001520;
#else
static const char ganon_boss_sceneCollisionHeader_001520[] __attribute__((aligned (2))) = dganon_boss_sceneCollisionHeader_001520;
#endif
#define dganon_boss_sceneTex_002798 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTex_002798"
#ifdef _WIN32
static const __declspec(align(2)) char ganon_boss_sceneTex_002798[] = dganon_boss_sceneTex_002798;
#else
static const char ganon_boss_sceneTex_002798[] __attribute__((aligned (2))) = dganon_boss_sceneTex_002798;
#endif
#define dganon_boss_sceneTLUT_001C50 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTLUT_001C50"
#ifdef _WIN32
static const __declspec(align(2)) char ganon_boss_sceneTLUT_001C50[] = dganon_boss_sceneTLUT_001C50;
#else
static const char ganon_boss_sceneTLUT_001C50[] __attribute__((aligned (2))) = dganon_boss_sceneTLUT_001C50;
#endif
#define dganon_boss_sceneTex_002B98 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTex_002B98"
#ifdef _WIN32
static const __declspec(align(2)) char ganon_boss_sceneTex_002B98[] = dganon_boss_sceneTex_002B98;
#else
static const char ganon_boss_sceneTex_002B98[] __attribute__((aligned (2))) = dganon_boss_sceneTex_002B98;
#endif
#define dganon_boss_sceneTLUT_001A90 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTLUT_001A90"
#ifdef _WIN32
static const __declspec(align(2)) char ganon_boss_sceneTLUT_001A90[] = dganon_boss_sceneTLUT_001A90;
#else
static const char ganon_boss_sceneTLUT_001A90[] __attribute__((aligned (2))) = dganon_boss_sceneTLUT_001A90;
#endif
#define dganon_boss_sceneTex_004C18 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTex_004C18"
#ifdef _WIN32
static const __declspec(align(2)) char ganon_boss_sceneTex_004C18[] = dganon_boss_sceneTex_004C18;
#else
static const char ganon_boss_sceneTex_004C18[] __attribute__((aligned (2))) = dganon_boss_sceneTex_004C18;
#endif
#define dganon_boss_sceneTex_006C18 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTex_006C18"
#ifdef _WIN32
static const __declspec(align(2)) char ganon_boss_sceneTex_006C18[] = dganon_boss_sceneTex_006C18;
#else
static const char ganon_boss_sceneTex_006C18[] __attribute__((aligned (2))) = dganon_boss_sceneTex_006C18;
#endif
#define dganon_boss_sceneTLUT_001680 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTLUT_001680"
#ifdef _WIN32
static const __declspec(align(2)) char ganon_boss_sceneTLUT_001680[] = dganon_boss_sceneTLUT_001680;
#else
static const char ganon_boss_sceneTLUT_001680[] __attribute__((aligned (2))) = dganon_boss_sceneTLUT_001680;
#endif
#define dganon_boss_sceneTex_002C18 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTex_002C18"
#ifdef _WIN32
static const __declspec(align(2)) char ganon_boss_sceneTex_002C18[] = dganon_boss_sceneTex_002C18;
#else
static const char ganon_boss_sceneTex_002C18[] __attribute__((aligned (2))) = dganon_boss_sceneTex_002C18;
#endif
#define dganon_boss_sceneTex_005018 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTex_005018"
#ifdef _WIN32
static const __declspec(align(2)) char ganon_boss_sceneTex_005018[] = dganon_boss_sceneTex_005018;
#else
static const char ganon_boss_sceneTex_005018[] __attribute__((aligned (2))) = dganon_boss_sceneTex_005018;
#endif
#define dganon_boss_sceneTex_002658 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTex_002658"
#ifdef _WIN32
static const __declspec(align(2)) char ganon_boss_sceneTex_002658[] = dganon_boss_sceneTex_002658;
#else
static const char ganon_boss_sceneTex_002658[] __attribute__((aligned (2))) = dganon_boss_sceneTex_002658;
#endif
#define dganon_boss_sceneTex_003C18 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTex_003C18"
#ifdef _WIN32
static const __declspec(align(2)) char ganon_boss_sceneTex_003C18[] = dganon_boss_sceneTex_003C18;
#else
static const char ganon_boss_sceneTex_003C18[] __attribute__((aligned (2))) = dganon_boss_sceneTex_003C18;
#endif
#define dganon_boss_sceneTLUT_001620 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTLUT_001620"
#ifdef _WIN32
static const __declspec(align(2)) char ganon_boss_sceneTLUT_001620[] = dganon_boss_sceneTLUT_001620;
#else
static const char ganon_boss_sceneTLUT_001620[] __attribute__((aligned (2))) = dganon_boss_sceneTLUT_001620;
#endif
#define dganon_boss_sceneTex_002758 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTex_002758"
#ifdef _WIN32
static const __declspec(align(2)) char ganon_boss_sceneTex_002758[] = dganon_boss_sceneTex_002758;
#else
static const char ganon_boss_sceneTex_002758[] __attribute__((aligned (2))) = dganon_boss_sceneTex_002758;
#endif
#define dganon_boss_sceneTex_006418 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTex_006418"
#ifdef _WIN32
static const __declspec(align(2)) char ganon_boss_sceneTex_006418[] = dganon_boss_sceneTex_006418;
#else
static const char ganon_boss_sceneTex_006418[] __attribute__((aligned (2))) = dganon_boss_sceneTex_006418;
#endif
#define dganon_boss_sceneTex_001E58 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTex_001E58"
#ifdef _WIN32
static const __declspec(align(2)) char ganon_boss_sceneTex_001E58[] = dganon_boss_sceneTex_001E58;
#else
static const char ganon_boss_sceneTex_001E58[] __attribute__((aligned (2))) = dganon_boss_sceneTex_001E58;
#endif
#define dganon_boss_sceneTLUT_001550 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTLUT_001550"
#ifdef _WIN32
static const __declspec(align(2)) char ganon_boss_sceneTLUT_001550[] = dganon_boss_sceneTLUT_001550;
#else
static const char ganon_boss_sceneTLUT_001550[] __attribute__((aligned (2))) = dganon_boss_sceneTLUT_001550;
#endif
#define dganon_boss_sceneTex_006018 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTex_006018"
#ifdef _WIN32
static const __declspec(align(2)) char ganon_boss_sceneTex_006018[] = dganon_boss_sceneTex_006018;
#else
static const char ganon_boss_sceneTex_006018[] __attribute__((aligned (2))) = dganon_boss_sceneTex_006018;
#endif
#define dganon_boss_sceneTex_005818 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTex_005818"
#ifdef _WIN32
static const __declspec(align(2)) char ganon_boss_sceneTex_005818[] = dganon_boss_sceneTex_005818;
#else
static const char ganon_boss_sceneTex_005818[] __attribute__((aligned (2))) = dganon_boss_sceneTex_005818;
#endif
#define dganon_boss_sceneTLUT_001888 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTLUT_001888"
#ifdef _WIN32
static const __declspec(align(2)) char ganon_boss_sceneTLUT_001888[] = dganon_boss_sceneTLUT_001888;
#else
static const char ganon_boss_sceneTLUT_001888[] __attribute__((aligned (2))) = dganon_boss_sceneTLUT_001888;
#endif
#define dganon_boss_sceneTex_004818 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTex_004818"
#ifdef _WIN32
static const __declspec(align(2)) char ganon_boss_sceneTex_004818[] = dganon_boss_sceneTex_004818;
#else
static const char ganon_boss_sceneTex_004818[] __attribute__((aligned (2))) = dganon_boss_sceneTex_004818;
#endif
#define dganon_boss_sceneTex_004418 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTex_004418"
#ifdef _WIN32
static const __declspec(align(2)) char ganon_boss_sceneTex_004418[] = dganon_boss_sceneTex_004418;
#else
static const char ganon_boss_sceneTex_004418[] __attribute__((aligned (2))) = dganon_boss_sceneTex_004418;
#endif
#define dganon_boss_sceneTex_004018 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTex_004018"
#ifdef _WIN32
static const __declspec(align(2)) char ganon_boss_sceneTex_004018[] = dganon_boss_sceneTex_004018;
#else
static const char ganon_boss_sceneTex_004018[] __attribute__((aligned (2))) = dganon_boss_sceneTex_004018;
#endif
#define dganon_boss_sceneTex_007418 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTex_007418"
#ifdef _WIN32
static const __declspec(align(2)) char ganon_boss_sceneTex_007418[] = dganon_boss_sceneTex_007418;
#else
static const char ganon_boss_sceneTex_007418[] __attribute__((aligned (2))) = dganon_boss_sceneTex_007418;
#endif
#include "align_asset_macro.h"
#define dganon_boss_sceneCollisionHeader_001520 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneCollisionHeader_001520"
static const ALIGN_ASSET(2) char ganon_boss_sceneCollisionHeader_001520[] = dganon_boss_sceneCollisionHeader_001520;
#define dganon_boss_sceneTex_002798 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTex_002798"
static const ALIGN_ASSET(2) char ganon_boss_sceneTex_002798[] = dganon_boss_sceneTex_002798;
#define dganon_boss_sceneTLUT_001C50 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTLUT_001C50"
static const ALIGN_ASSET(2) char ganon_boss_sceneTLUT_001C50[] = dganon_boss_sceneTLUT_001C50;
#define dganon_boss_sceneTex_002B98 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTex_002B98"
static const ALIGN_ASSET(2) char ganon_boss_sceneTex_002B98[] = dganon_boss_sceneTex_002B98;
#define dganon_boss_sceneTLUT_001A90 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTLUT_001A90"
static const ALIGN_ASSET(2) char ganon_boss_sceneTLUT_001A90[] = dganon_boss_sceneTLUT_001A90;
#define dganon_boss_sceneTex_004C18 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTex_004C18"
static const ALIGN_ASSET(2) char ganon_boss_sceneTex_004C18[] = dganon_boss_sceneTex_004C18;
#define dganon_boss_sceneTex_006C18 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTex_006C18"
static const ALIGN_ASSET(2) char ganon_boss_sceneTex_006C18[] = dganon_boss_sceneTex_006C18;
#define dganon_boss_sceneTLUT_001680 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTLUT_001680"
static const ALIGN_ASSET(2) char ganon_boss_sceneTLUT_001680[] = dganon_boss_sceneTLUT_001680;
#define dganon_boss_sceneTex_002C18 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTex_002C18"
static const ALIGN_ASSET(2) char ganon_boss_sceneTex_002C18[] = dganon_boss_sceneTex_002C18;
#define dganon_boss_sceneTex_005018 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTex_005018"
static const ALIGN_ASSET(2) char ganon_boss_sceneTex_005018[] = dganon_boss_sceneTex_005018;
#define dganon_boss_sceneTex_002658 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTex_002658"
static const ALIGN_ASSET(2) char ganon_boss_sceneTex_002658[] = dganon_boss_sceneTex_002658;
#define dganon_boss_sceneTex_003C18 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTex_003C18"
static const ALIGN_ASSET(2) char ganon_boss_sceneTex_003C18[] = dganon_boss_sceneTex_003C18;
#define dganon_boss_sceneTLUT_001620 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTLUT_001620"
static const ALIGN_ASSET(2) char ganon_boss_sceneTLUT_001620[] = dganon_boss_sceneTLUT_001620;
#define dganon_boss_sceneTex_002758 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTex_002758"
static const ALIGN_ASSET(2) char ganon_boss_sceneTex_002758[] = dganon_boss_sceneTex_002758;
#define dganon_boss_sceneTex_006418 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTex_006418"
static const ALIGN_ASSET(2) char ganon_boss_sceneTex_006418[] = dganon_boss_sceneTex_006418;
#define dganon_boss_sceneTex_001E58 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTex_001E58"
static const ALIGN_ASSET(2) char ganon_boss_sceneTex_001E58[] = dganon_boss_sceneTex_001E58;
#define dganon_boss_sceneTLUT_001550 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTLUT_001550"
static const ALIGN_ASSET(2) char ganon_boss_sceneTLUT_001550[] = dganon_boss_sceneTLUT_001550;
#define dganon_boss_sceneTex_006018 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTex_006018"
static const ALIGN_ASSET(2) char ganon_boss_sceneTex_006018[] = dganon_boss_sceneTex_006018;
#define dganon_boss_sceneTex_005818 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTex_005818"
static const ALIGN_ASSET(2) char ganon_boss_sceneTex_005818[] = dganon_boss_sceneTex_005818;
#define dganon_boss_sceneTLUT_001888 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTLUT_001888"
static const ALIGN_ASSET(2) char ganon_boss_sceneTLUT_001888[] = dganon_boss_sceneTLUT_001888;
#define dganon_boss_sceneTex_004818 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTex_004818"
static const ALIGN_ASSET(2) char ganon_boss_sceneTex_004818[] = dganon_boss_sceneTex_004818;
#define dganon_boss_sceneTex_004418 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTex_004418"
static const ALIGN_ASSET(2) char ganon_boss_sceneTex_004418[] = dganon_boss_sceneTex_004418;
#define dganon_boss_sceneTex_004018 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTex_004018"
static const ALIGN_ASSET(2) char ganon_boss_sceneTex_004018[] = dganon_boss_sceneTex_004018;
#define dganon_boss_sceneTex_007418 "__OTR__scenes/nonmq/ganon_boss_scene/ganon_boss_sceneTex_007418"
static const ALIGN_ASSET(2) char ganon_boss_sceneTex_007418[] = dganon_boss_sceneTex_007418;