Simplify Asset Headers (#2474)

This commit is contained in:
Amaro Martínez
2023-03-02 09:37:47 -05:00
committed by GitHub
parent 21466192e5
commit d3f864cea9
1075 changed files with 60897 additions and 139767 deletions

View File

@@ -1,72 +1,33 @@
#pragma once
#define dganon_sceneCollisionHeader_00E7A0 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneCollisionHeader_00E7A0"
#ifdef _WIN32
static const __declspec(align(2)) char ganon_sceneCollisionHeader_00E7A0[] = dganon_sceneCollisionHeader_00E7A0;
#else
static const char ganon_sceneCollisionHeader_00E7A0[] __attribute__((aligned (2))) = dganon_sceneCollisionHeader_00E7A0;
#endif
#define dganon_sceneTex_00FBA8 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTex_00FBA8"
#ifdef _WIN32
static const __declspec(align(2)) char ganon_sceneTex_00FBA8[] = dganon_sceneTex_00FBA8;
#else
static const char ganon_sceneTex_00FBA8[] __attribute__((aligned (2))) = dganon_sceneTex_00FBA8;
#endif
#define dganon_sceneTLUT_00E7D0 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTLUT_00E7D0"
#ifdef _WIN32
static const __declspec(align(2)) char ganon_sceneTLUT_00E7D0[] = dganon_sceneTLUT_00E7D0;
#else
static const char ganon_sceneTLUT_00E7D0[] __attribute__((aligned (2))) = dganon_sceneTLUT_00E7D0;
#endif
#define dganon_sceneTex_00EFA8 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTex_00EFA8"
#ifdef _WIN32
static const __declspec(align(2)) char ganon_sceneTex_00EFA8[] = dganon_sceneTex_00EFA8;
#else
static const char ganon_sceneTex_00EFA8[] __attribute__((aligned (2))) = dganon_sceneTex_00EFA8;
#endif
#define dganon_sceneTLUT_00EDA0 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTLUT_00EDA0"
#ifdef _WIN32
static const __declspec(align(2)) char ganon_sceneTLUT_00EDA0[] = dganon_sceneTLUT_00EDA0;
#else
static const char ganon_sceneTLUT_00EDA0[] __attribute__((aligned (2))) = dganon_sceneTLUT_00EDA0;
#endif
#define dganon_sceneTex_00F3A8 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTex_00F3A8"
#ifdef _WIN32
static const __declspec(align(2)) char ganon_sceneTex_00F3A8[] = dganon_sceneTex_00F3A8;
#else
static const char ganon_sceneTex_00F3A8[] __attribute__((aligned (2))) = dganon_sceneTex_00F3A8;
#endif
#define dganon_sceneTex_00F7A8 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTex_00F7A8"
#ifdef _WIN32
static const __declspec(align(2)) char ganon_sceneTex_00F7A8[] = dganon_sceneTex_00F7A8;
#else
static const char ganon_sceneTex_00F7A8[] __attribute__((aligned (2))) = dganon_sceneTex_00F7A8;
#endif
#define dganon_sceneTex_00FFA8 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTex_00FFA8"
#ifdef _WIN32
static const __declspec(align(2)) char ganon_sceneTex_00FFA8[] = dganon_sceneTex_00FFA8;
#else
static const char ganon_sceneTex_00FFA8[] __attribute__((aligned (2))) = dganon_sceneTex_00FFA8;
#endif
#define dganon_sceneTLUT_00EBE0 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTLUT_00EBE0"
#ifdef _WIN32
static const __declspec(align(2)) char ganon_sceneTLUT_00EBE0[] = dganon_sceneTLUT_00EBE0;
#else
static const char ganon_sceneTLUT_00EBE0[] __attribute__((aligned (2))) = dganon_sceneTLUT_00EBE0;
#endif
#define dganon_sceneTLUT_00E9D8 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTLUT_00E9D8"
#ifdef _WIN32
static const __declspec(align(2)) char ganon_sceneTLUT_00E9D8[] = dganon_sceneTLUT_00E9D8;
#else
static const char ganon_sceneTLUT_00E9D8[] __attribute__((aligned (2))) = dganon_sceneTLUT_00E9D8;
#endif
#include "align_asset_macro.h"
#define dganon_sceneCollisionHeader_00E7A0 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneCollisionHeader_00E7A0"
static const ALIGN_ASSET(2) char ganon_sceneCollisionHeader_00E7A0[] = dganon_sceneCollisionHeader_00E7A0;
#define dganon_sceneTex_00FBA8 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTex_00FBA8"
static const ALIGN_ASSET(2) char ganon_sceneTex_00FBA8[] = dganon_sceneTex_00FBA8;
#define dganon_sceneTLUT_00E7D0 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTLUT_00E7D0"
static const ALIGN_ASSET(2) char ganon_sceneTLUT_00E7D0[] = dganon_sceneTLUT_00E7D0;
#define dganon_sceneTex_00EFA8 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTex_00EFA8"
static const ALIGN_ASSET(2) char ganon_sceneTex_00EFA8[] = dganon_sceneTex_00EFA8;
#define dganon_sceneTLUT_00EDA0 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTLUT_00EDA0"
static const ALIGN_ASSET(2) char ganon_sceneTLUT_00EDA0[] = dganon_sceneTLUT_00EDA0;
#define dganon_sceneTex_00F3A8 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTex_00F3A8"
static const ALIGN_ASSET(2) char ganon_sceneTex_00F3A8[] = dganon_sceneTex_00F3A8;
#define dganon_sceneTex_00F7A8 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTex_00F7A8"
static const ALIGN_ASSET(2) char ganon_sceneTex_00F7A8[] = dganon_sceneTex_00F7A8;
#define dganon_sceneTex_00FFA8 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTex_00FFA8"
static const ALIGN_ASSET(2) char ganon_sceneTex_00FFA8[] = dganon_sceneTex_00FFA8;
#define dganon_sceneTLUT_00EBE0 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTLUT_00EBE0"
static const ALIGN_ASSET(2) char ganon_sceneTLUT_00EBE0[] = dganon_sceneTLUT_00EBE0;
#define dganon_sceneTLUT_00E9D8 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTLUT_00E9D8"
static const ALIGN_ASSET(2) char ganon_sceneTLUT_00E9D8[] = dganon_sceneTLUT_00E9D8;