Simplify Asset Headers (#2474)
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@@ -1,37 +1,18 @@
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#pragma once
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#define dddan_boss_sceneCollisionHeader_000E20 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneCollisionHeader_000E20"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_boss_sceneCollisionHeader_000E20[] = dddan_boss_sceneCollisionHeader_000E20;
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#else
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static const char ddan_boss_sceneCollisionHeader_000E20[] __attribute__((aligned (2))) = dddan_boss_sceneCollisionHeader_000E20;
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#endif
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#define dddan_boss_sceneTex_001858 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneTex_001858"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_boss_sceneTex_001858[] = dddan_boss_sceneTex_001858;
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#else
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static const char ddan_boss_sceneTex_001858[] __attribute__((aligned (2))) = dddan_boss_sceneTex_001858;
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#endif
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#define dddan_boss_sceneTLUT_000E50 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneTLUT_000E50"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_boss_sceneTLUT_000E50[] = dddan_boss_sceneTLUT_000E50;
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#else
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static const char ddan_boss_sceneTLUT_000E50[] __attribute__((aligned (2))) = dddan_boss_sceneTLUT_000E50;
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#endif
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#define dddan_boss_sceneTex_002058 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneTex_002058"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_boss_sceneTex_002058[] = dddan_boss_sceneTex_002058;
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#else
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static const char ddan_boss_sceneTex_002058[] __attribute__((aligned (2))) = dddan_boss_sceneTex_002058;
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#endif
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#define dddan_boss_sceneTex_001058 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneTex_001058"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_boss_sceneTex_001058[] = dddan_boss_sceneTex_001058;
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#else
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static const char ddan_boss_sceneTex_001058[] __attribute__((aligned (2))) = dddan_boss_sceneTex_001058;
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#endif
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#include "align_asset_macro.h"
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#define dddan_boss_sceneCollisionHeader_000E20 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneCollisionHeader_000E20"
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static const ALIGN_ASSET(2) char ddan_boss_sceneCollisionHeader_000E20[] = dddan_boss_sceneCollisionHeader_000E20;
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#define dddan_boss_sceneTex_001858 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneTex_001858"
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static const ALIGN_ASSET(2) char ddan_boss_sceneTex_001858[] = dddan_boss_sceneTex_001858;
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#define dddan_boss_sceneTLUT_000E50 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneTLUT_000E50"
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static const ALIGN_ASSET(2) char ddan_boss_sceneTLUT_000E50[] = dddan_boss_sceneTLUT_000E50;
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#define dddan_boss_sceneTex_002058 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneTex_002058"
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static const ALIGN_ASSET(2) char ddan_boss_sceneTex_002058[] = dddan_boss_sceneTex_002058;
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#define dddan_boss_sceneTex_001058 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneTex_001058"
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static const ALIGN_ASSET(2) char ddan_boss_sceneTex_001058[] = dddan_boss_sceneTex_001058;
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