Simplify Asset Headers (#2474)

This commit is contained in:
Amaro Martínez
2023-03-02 09:37:47 -05:00
committed by GitHub
parent 21466192e5
commit d3f864cea9
1075 changed files with 60897 additions and 139767 deletions

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@@ -1,37 +1,18 @@
#pragma once
#define dddan_boss_room_0DL_002000 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_0DL_002000"
#ifdef _WIN32
static const __declspec(align(2)) char ddan_boss_room_0DL_002000[] = dddan_boss_room_0DL_002000;
#else
static const char ddan_boss_room_0DL_002000[] __attribute__((aligned (2))) = dddan_boss_room_0DL_002000;
#endif
#define dddan_boss_room_0Tex_003A28 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_0Tex_003A28"
#ifdef _WIN32
static const __declspec(align(2)) char ddan_boss_room_0Tex_003A28[] = dddan_boss_room_0Tex_003A28;
#else
static const char ddan_boss_room_0Tex_003A28[] __attribute__((aligned (2))) = dddan_boss_room_0Tex_003A28;
#endif
#define dddan_boss_room_0Tex_003628 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_0Tex_003628"
#ifdef _WIN32
static const __declspec(align(2)) char ddan_boss_room_0Tex_003628[] = dddan_boss_room_0Tex_003628;
#else
static const char ddan_boss_room_0Tex_003628[] __attribute__((aligned (2))) = dddan_boss_room_0Tex_003628;
#endif
#define dddan_boss_room_0Tex_003E28 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_0Tex_003E28"
#ifdef _WIN32
static const __declspec(align(2)) char ddan_boss_room_0Tex_003E28[] = dddan_boss_room_0Tex_003E28;
#else
static const char ddan_boss_room_0Tex_003E28[] __attribute__((aligned (2))) = dddan_boss_room_0Tex_003E28;
#endif
#define dddan_boss_room_0Tex_004628 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_0Tex_004628"
#ifdef _WIN32
static const __declspec(align(2)) char ddan_boss_room_0Tex_004628[] = dddan_boss_room_0Tex_004628;
#else
static const char ddan_boss_room_0Tex_004628[] __attribute__((aligned (2))) = dddan_boss_room_0Tex_004628;
#endif
#include "align_asset_macro.h"
#define dddan_boss_room_0DL_002000 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_0DL_002000"
static const ALIGN_ASSET(2) char ddan_boss_room_0DL_002000[] = dddan_boss_room_0DL_002000;
#define dddan_boss_room_0Tex_003A28 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_0Tex_003A28"
static const ALIGN_ASSET(2) char ddan_boss_room_0Tex_003A28[] = dddan_boss_room_0Tex_003A28;
#define dddan_boss_room_0Tex_003628 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_0Tex_003628"
static const ALIGN_ASSET(2) char ddan_boss_room_0Tex_003628[] = dddan_boss_room_0Tex_003628;
#define dddan_boss_room_0Tex_003E28 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_0Tex_003E28"
static const ALIGN_ASSET(2) char ddan_boss_room_0Tex_003E28[] = dddan_boss_room_0Tex_003E28;
#define dddan_boss_room_0Tex_004628 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_0Tex_004628"
static const ALIGN_ASSET(2) char ddan_boss_room_0Tex_004628[] = dddan_boss_room_0Tex_004628;

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@@ -1,37 +1,18 @@
#pragma once
#define dgDodongosCavernBossLavaFloorTex "__OTR__scenes/nonmq/ddan_boss_scene/gDodongosCavernBossLavaFloorTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongosCavernBossLavaFloorTex[] = dgDodongosCavernBossLavaFloorTex;
#else
static const char gDodongosCavernBossLavaFloorTex[] __attribute__((aligned (2))) = dgDodongosCavernBossLavaFloorTex;
#endif
#define dddan_boss_room_1DL_001A38 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_1DL_001A38"
#ifdef _WIN32
static const __declspec(align(2)) char ddan_boss_room_1DL_001A38[] = dddan_boss_room_1DL_001A38;
#else
static const char ddan_boss_room_1DL_001A38[] __attribute__((aligned (2))) = dddan_boss_room_1DL_001A38;
#endif
#define dddan_boss_room_1Tex_0031D8 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_1Tex_0031D8"
#ifdef _WIN32
static const __declspec(align(2)) char ddan_boss_room_1Tex_0031D8[] = dddan_boss_room_1Tex_0031D8;
#else
static const char ddan_boss_room_1Tex_0031D8[] __attribute__((aligned (2))) = dddan_boss_room_1Tex_0031D8;
#endif
#define dddan_boss_room_1Tex_0039D8 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_1Tex_0039D8"
#ifdef _WIN32
static const __declspec(align(2)) char ddan_boss_room_1Tex_0039D8[] = dddan_boss_room_1Tex_0039D8;
#else
static const char ddan_boss_room_1Tex_0039D8[] __attribute__((aligned (2))) = dddan_boss_room_1Tex_0039D8;
#endif
#define dddan_boss_room_1DL_000A50 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_1DL_000A50"
#ifdef _WIN32
static const __declspec(align(2)) char ddan_boss_room_1DL_000A50[] = dddan_boss_room_1DL_000A50;
#else
static const char ddan_boss_room_1DL_000A50[] __attribute__((aligned (2))) = dddan_boss_room_1DL_000A50;
#endif
#include "align_asset_macro.h"
#define dgDodongosCavernBossLavaFloorTex "__OTR__scenes/nonmq/ddan_boss_scene/gDodongosCavernBossLavaFloorTex"
static const ALIGN_ASSET(2) char gDodongosCavernBossLavaFloorTex[] = dgDodongosCavernBossLavaFloorTex;
#define dddan_boss_room_1DL_001A38 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_1DL_001A38"
static const ALIGN_ASSET(2) char ddan_boss_room_1DL_001A38[] = dddan_boss_room_1DL_001A38;
#define dddan_boss_room_1Tex_0031D8 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_1Tex_0031D8"
static const ALIGN_ASSET(2) char ddan_boss_room_1Tex_0031D8[] = dddan_boss_room_1Tex_0031D8;
#define dddan_boss_room_1Tex_0039D8 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_1Tex_0039D8"
static const ALIGN_ASSET(2) char ddan_boss_room_1Tex_0039D8[] = dddan_boss_room_1Tex_0039D8;
#define dddan_boss_room_1DL_000A50 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_1DL_000A50"
static const ALIGN_ASSET(2) char ddan_boss_room_1DL_000A50[] = dddan_boss_room_1DL_000A50;

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@@ -1,37 +1,18 @@
#pragma once
#define dddan_boss_sceneCollisionHeader_000E20 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneCollisionHeader_000E20"
#ifdef _WIN32
static const __declspec(align(2)) char ddan_boss_sceneCollisionHeader_000E20[] = dddan_boss_sceneCollisionHeader_000E20;
#else
static const char ddan_boss_sceneCollisionHeader_000E20[] __attribute__((aligned (2))) = dddan_boss_sceneCollisionHeader_000E20;
#endif
#define dddan_boss_sceneTex_001858 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneTex_001858"
#ifdef _WIN32
static const __declspec(align(2)) char ddan_boss_sceneTex_001858[] = dddan_boss_sceneTex_001858;
#else
static const char ddan_boss_sceneTex_001858[] __attribute__((aligned (2))) = dddan_boss_sceneTex_001858;
#endif
#define dddan_boss_sceneTLUT_000E50 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneTLUT_000E50"
#ifdef _WIN32
static const __declspec(align(2)) char ddan_boss_sceneTLUT_000E50[] = dddan_boss_sceneTLUT_000E50;
#else
static const char ddan_boss_sceneTLUT_000E50[] __attribute__((aligned (2))) = dddan_boss_sceneTLUT_000E50;
#endif
#define dddan_boss_sceneTex_002058 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneTex_002058"
#ifdef _WIN32
static const __declspec(align(2)) char ddan_boss_sceneTex_002058[] = dddan_boss_sceneTex_002058;
#else
static const char ddan_boss_sceneTex_002058[] __attribute__((aligned (2))) = dddan_boss_sceneTex_002058;
#endif
#define dddan_boss_sceneTex_001058 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneTex_001058"
#ifdef _WIN32
static const __declspec(align(2)) char ddan_boss_sceneTex_001058[] = dddan_boss_sceneTex_001058;
#else
static const char ddan_boss_sceneTex_001058[] __attribute__((aligned (2))) = dddan_boss_sceneTex_001058;
#endif
#include "align_asset_macro.h"
#define dddan_boss_sceneCollisionHeader_000E20 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneCollisionHeader_000E20"
static const ALIGN_ASSET(2) char ddan_boss_sceneCollisionHeader_000E20[] = dddan_boss_sceneCollisionHeader_000E20;
#define dddan_boss_sceneTex_001858 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneTex_001858"
static const ALIGN_ASSET(2) char ddan_boss_sceneTex_001858[] = dddan_boss_sceneTex_001858;
#define dddan_boss_sceneTLUT_000E50 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneTLUT_000E50"
static const ALIGN_ASSET(2) char ddan_boss_sceneTLUT_000E50[] = dddan_boss_sceneTLUT_000E50;
#define dddan_boss_sceneTex_002058 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneTex_002058"
static const ALIGN_ASSET(2) char ddan_boss_sceneTex_002058[] = dddan_boss_sceneTex_002058;
#define dddan_boss_sceneTex_001058 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneTex_001058"
static const ALIGN_ASSET(2) char ddan_boss_sceneTex_001058[] = dddan_boss_sceneTex_001058;