Simplify Asset Headers (#2474)
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@@ -1,23 +1,12 @@
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#pragma once
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#define dbdan_room_12DL_003848 "__OTR__scenes/nonmq/bdan_scene/bdan_room_12DL_003848"
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#ifdef _WIN32
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static const __declspec(align(2)) char bdan_room_12DL_003848[] = dbdan_room_12DL_003848;
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#else
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static const char bdan_room_12DL_003848[] __attribute__((aligned (2))) = dbdan_room_12DL_003848;
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#endif
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#define dbdan_room_12Tex_0038E0 "__OTR__scenes/nonmq/bdan_scene/bdan_room_12Tex_0038E0"
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#ifdef _WIN32
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static const __declspec(align(2)) char bdan_room_12Tex_0038E0[] = dbdan_room_12Tex_0038E0;
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#else
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static const char bdan_room_12Tex_0038E0[] __attribute__((aligned (2))) = dbdan_room_12Tex_0038E0;
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#endif
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#define dbdan_room_12Set_000150DL_003848 "__OTR__scenes/nonmq/bdan_scene/bdan_room_12Set_000150DL_003848"
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#ifdef _WIN32
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static const __declspec(align(2)) char bdan_room_12Set_000150DL_003848[] = dbdan_room_12Set_000150DL_003848;
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#else
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static const char bdan_room_12Set_000150DL_003848[] __attribute__((aligned (2))) = dbdan_room_12Set_000150DL_003848;
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#endif
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#include "align_asset_macro.h"
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#define dbdan_room_12DL_003848 "__OTR__scenes/nonmq/bdan_scene/bdan_room_12DL_003848"
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static const ALIGN_ASSET(2) char bdan_room_12DL_003848[] = dbdan_room_12DL_003848;
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#define dbdan_room_12Tex_0038E0 "__OTR__scenes/nonmq/bdan_scene/bdan_room_12Tex_0038E0"
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static const ALIGN_ASSET(2) char bdan_room_12Tex_0038E0[] = dbdan_room_12Tex_0038E0;
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#define dbdan_room_12Set_000150DL_003848 "__OTR__scenes/nonmq/bdan_scene/bdan_room_12Set_000150DL_003848"
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static const ALIGN_ASSET(2) char bdan_room_12Set_000150DL_003848[] = dbdan_room_12Set_000150DL_003848;
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