Simplify Asset Headers (#2474)
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@@ -1,72 +1,33 @@
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#pragma once
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#define dgForestTempleDayEntranceTex "__OTR__scenes/nonmq/Bmori1_scene/gForestTempleDayEntranceTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gForestTempleDayEntranceTex[] = dgForestTempleDayEntranceTex;
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#else
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static const char gForestTempleDayEntranceTex[] __attribute__((aligned (2))) = dgForestTempleDayEntranceTex;
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#endif
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#define dgForestTempleNightEntranceTex "__OTR__scenes/nonmq/Bmori1_scene/gForestTempleNightEntranceTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gForestTempleNightEntranceTex[] = dgForestTempleNightEntranceTex;
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#else
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static const char gForestTempleNightEntranceTex[] __attribute__((aligned (2))) = dgForestTempleNightEntranceTex;
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#endif
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#define dBmori1_sceneCollisionHeader_014054 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneCollisionHeader_014054"
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#ifdef _WIN32
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static const __declspec(align(2)) char Bmori1_sceneCollisionHeader_014054[] = dBmori1_sceneCollisionHeader_014054;
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#else
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static const char Bmori1_sceneCollisionHeader_014054[] __attribute__((aligned (2))) = dBmori1_sceneCollisionHeader_014054;
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#endif
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#define dBmori1_sceneTLUT_014288 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTLUT_014288"
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#ifdef _WIN32
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static const __declspec(align(2)) char Bmori1_sceneTLUT_014288[] = dBmori1_sceneTLUT_014288;
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#else
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static const char Bmori1_sceneTLUT_014288[] __attribute__((aligned (2))) = dBmori1_sceneTLUT_014288;
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#endif
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#define dBmori1_sceneTex_015B90 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTex_015B90"
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#ifdef _WIN32
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static const __declspec(align(2)) char Bmori1_sceneTex_015B90[] = dBmori1_sceneTex_015B90;
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#else
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static const char Bmori1_sceneTex_015B90[] __attribute__((aligned (2))) = dBmori1_sceneTex_015B90;
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#endif
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#define dBmori1_sceneTLUT_014080 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTLUT_014080"
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#ifdef _WIN32
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static const __declspec(align(2)) char Bmori1_sceneTLUT_014080[] = dBmori1_sceneTLUT_014080;
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#else
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static const char Bmori1_sceneTLUT_014080[] __attribute__((aligned (2))) = dBmori1_sceneTLUT_014080;
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#endif
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#define dBmori1_sceneTex_014490 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTex_014490"
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#ifdef _WIN32
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static const __declspec(align(2)) char Bmori1_sceneTex_014490[] = dBmori1_sceneTex_014490;
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#else
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static const char Bmori1_sceneTex_014490[] __attribute__((aligned (2))) = dBmori1_sceneTex_014490;
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#endif
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#define dBmori1_sceneTex_015A90 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTex_015A90"
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#ifdef _WIN32
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static const __declspec(align(2)) char Bmori1_sceneTex_015A90[] = dBmori1_sceneTex_015A90;
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#else
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static const char Bmori1_sceneTex_015A90[] __attribute__((aligned (2))) = dBmori1_sceneTex_015A90;
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#endif
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#define dBmori1_sceneTex_015690 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTex_015690"
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#ifdef _WIN32
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static const __declspec(align(2)) char Bmori1_sceneTex_015690[] = dBmori1_sceneTex_015690;
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#else
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static const char Bmori1_sceneTex_015690[] __attribute__((aligned (2))) = dBmori1_sceneTex_015690;
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#endif
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#define dBmori1_sceneTex_015590 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTex_015590"
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#ifdef _WIN32
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static const __declspec(align(2)) char Bmori1_sceneTex_015590[] = dBmori1_sceneTex_015590;
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#else
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static const char Bmori1_sceneTex_015590[] __attribute__((aligned (2))) = dBmori1_sceneTex_015590;
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#endif
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#include "align_asset_macro.h"
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#define dgForestTempleDayEntranceTex "__OTR__scenes/nonmq/Bmori1_scene/gForestTempleDayEntranceTex"
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static const ALIGN_ASSET(2) char gForestTempleDayEntranceTex[] = dgForestTempleDayEntranceTex;
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#define dgForestTempleNightEntranceTex "__OTR__scenes/nonmq/Bmori1_scene/gForestTempleNightEntranceTex"
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static const ALIGN_ASSET(2) char gForestTempleNightEntranceTex[] = dgForestTempleNightEntranceTex;
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#define dBmori1_sceneCollisionHeader_014054 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneCollisionHeader_014054"
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static const ALIGN_ASSET(2) char Bmori1_sceneCollisionHeader_014054[] = dBmori1_sceneCollisionHeader_014054;
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#define dBmori1_sceneTLUT_014288 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTLUT_014288"
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static const ALIGN_ASSET(2) char Bmori1_sceneTLUT_014288[] = dBmori1_sceneTLUT_014288;
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#define dBmori1_sceneTex_015B90 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTex_015B90"
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static const ALIGN_ASSET(2) char Bmori1_sceneTex_015B90[] = dBmori1_sceneTex_015B90;
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#define dBmori1_sceneTLUT_014080 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTLUT_014080"
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static const ALIGN_ASSET(2) char Bmori1_sceneTLUT_014080[] = dBmori1_sceneTLUT_014080;
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#define dBmori1_sceneTex_014490 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTex_014490"
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static const ALIGN_ASSET(2) char Bmori1_sceneTex_014490[] = dBmori1_sceneTex_014490;
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#define dBmori1_sceneTex_015A90 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTex_015A90"
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static const ALIGN_ASSET(2) char Bmori1_sceneTex_015A90[] = dBmori1_sceneTex_015A90;
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#define dBmori1_sceneTex_015690 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTex_015690"
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static const ALIGN_ASSET(2) char Bmori1_sceneTex_015690[] = dBmori1_sceneTex_015690;
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#define dBmori1_sceneTex_015590 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTex_015590"
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static const ALIGN_ASSET(2) char Bmori1_sceneTex_015590[] = dBmori1_sceneTex_015590;
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