Simplify Asset Headers (#2474)

This commit is contained in:
Amaro Martínez
2023-03-02 09:37:47 -05:00
committed by GitHub
parent 21466192e5
commit d3f864cea9
1075 changed files with 60897 additions and 139767 deletions

View File

@@ -1,72 +1,33 @@
#pragma once
#define dgForestTempleDayEntranceTex "__OTR__scenes/nonmq/Bmori1_scene/gForestTempleDayEntranceTex"
#ifdef _WIN32
static const __declspec(align(2)) char gForestTempleDayEntranceTex[] = dgForestTempleDayEntranceTex;
#else
static const char gForestTempleDayEntranceTex[] __attribute__((aligned (2))) = dgForestTempleDayEntranceTex;
#endif
#define dgForestTempleNightEntranceTex "__OTR__scenes/nonmq/Bmori1_scene/gForestTempleNightEntranceTex"
#ifdef _WIN32
static const __declspec(align(2)) char gForestTempleNightEntranceTex[] = dgForestTempleNightEntranceTex;
#else
static const char gForestTempleNightEntranceTex[] __attribute__((aligned (2))) = dgForestTempleNightEntranceTex;
#endif
#define dBmori1_sceneCollisionHeader_014054 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneCollisionHeader_014054"
#ifdef _WIN32
static const __declspec(align(2)) char Bmori1_sceneCollisionHeader_014054[] = dBmori1_sceneCollisionHeader_014054;
#else
static const char Bmori1_sceneCollisionHeader_014054[] __attribute__((aligned (2))) = dBmori1_sceneCollisionHeader_014054;
#endif
#define dBmori1_sceneTLUT_014288 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTLUT_014288"
#ifdef _WIN32
static const __declspec(align(2)) char Bmori1_sceneTLUT_014288[] = dBmori1_sceneTLUT_014288;
#else
static const char Bmori1_sceneTLUT_014288[] __attribute__((aligned (2))) = dBmori1_sceneTLUT_014288;
#endif
#define dBmori1_sceneTex_015B90 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTex_015B90"
#ifdef _WIN32
static const __declspec(align(2)) char Bmori1_sceneTex_015B90[] = dBmori1_sceneTex_015B90;
#else
static const char Bmori1_sceneTex_015B90[] __attribute__((aligned (2))) = dBmori1_sceneTex_015B90;
#endif
#define dBmori1_sceneTLUT_014080 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTLUT_014080"
#ifdef _WIN32
static const __declspec(align(2)) char Bmori1_sceneTLUT_014080[] = dBmori1_sceneTLUT_014080;
#else
static const char Bmori1_sceneTLUT_014080[] __attribute__((aligned (2))) = dBmori1_sceneTLUT_014080;
#endif
#define dBmori1_sceneTex_014490 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTex_014490"
#ifdef _WIN32
static const __declspec(align(2)) char Bmori1_sceneTex_014490[] = dBmori1_sceneTex_014490;
#else
static const char Bmori1_sceneTex_014490[] __attribute__((aligned (2))) = dBmori1_sceneTex_014490;
#endif
#define dBmori1_sceneTex_015A90 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTex_015A90"
#ifdef _WIN32
static const __declspec(align(2)) char Bmori1_sceneTex_015A90[] = dBmori1_sceneTex_015A90;
#else
static const char Bmori1_sceneTex_015A90[] __attribute__((aligned (2))) = dBmori1_sceneTex_015A90;
#endif
#define dBmori1_sceneTex_015690 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTex_015690"
#ifdef _WIN32
static const __declspec(align(2)) char Bmori1_sceneTex_015690[] = dBmori1_sceneTex_015690;
#else
static const char Bmori1_sceneTex_015690[] __attribute__((aligned (2))) = dBmori1_sceneTex_015690;
#endif
#define dBmori1_sceneTex_015590 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTex_015590"
#ifdef _WIN32
static const __declspec(align(2)) char Bmori1_sceneTex_015590[] = dBmori1_sceneTex_015590;
#else
static const char Bmori1_sceneTex_015590[] __attribute__((aligned (2))) = dBmori1_sceneTex_015590;
#endif
#include "align_asset_macro.h"
#define dgForestTempleDayEntranceTex "__OTR__scenes/nonmq/Bmori1_scene/gForestTempleDayEntranceTex"
static const ALIGN_ASSET(2) char gForestTempleDayEntranceTex[] = dgForestTempleDayEntranceTex;
#define dgForestTempleNightEntranceTex "__OTR__scenes/nonmq/Bmori1_scene/gForestTempleNightEntranceTex"
static const ALIGN_ASSET(2) char gForestTempleNightEntranceTex[] = dgForestTempleNightEntranceTex;
#define dBmori1_sceneCollisionHeader_014054 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneCollisionHeader_014054"
static const ALIGN_ASSET(2) char Bmori1_sceneCollisionHeader_014054[] = dBmori1_sceneCollisionHeader_014054;
#define dBmori1_sceneTLUT_014288 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTLUT_014288"
static const ALIGN_ASSET(2) char Bmori1_sceneTLUT_014288[] = dBmori1_sceneTLUT_014288;
#define dBmori1_sceneTex_015B90 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTex_015B90"
static const ALIGN_ASSET(2) char Bmori1_sceneTex_015B90[] = dBmori1_sceneTex_015B90;
#define dBmori1_sceneTLUT_014080 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTLUT_014080"
static const ALIGN_ASSET(2) char Bmori1_sceneTLUT_014080[] = dBmori1_sceneTLUT_014080;
#define dBmori1_sceneTex_014490 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTex_014490"
static const ALIGN_ASSET(2) char Bmori1_sceneTex_014490[] = dBmori1_sceneTex_014490;
#define dBmori1_sceneTex_015A90 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTex_015A90"
static const ALIGN_ASSET(2) char Bmori1_sceneTex_015A90[] = dBmori1_sceneTex_015A90;
#define dBmori1_sceneTex_015690 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTex_015690"
static const ALIGN_ASSET(2) char Bmori1_sceneTex_015690[] = dBmori1_sceneTex_015690;
#define dBmori1_sceneTex_015590 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTex_015590"
static const ALIGN_ASSET(2) char Bmori1_sceneTex_015590[] = dBmori1_sceneTex_015590;