Simplify Asset Headers (#2474)
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@@ -1,79 +1,36 @@
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#pragma once
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#define dsNoseTex "__OTR__overlays/ovl_En_Sth/sNoseTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char sNoseTex[] = dsNoseTex;
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#else
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static const char sNoseTex[] __attribute__((aligned (2))) = dsNoseTex;
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#endif
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#define dsHair1Tex "__OTR__overlays/ovl_En_Sth/sHair1Tex"
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#ifdef _WIN32
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static const __declspec(align(2)) char sHair1Tex[] = dsHair1Tex;
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#else
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static const char sHair1Tex[] __attribute__((aligned (2))) = dsHair1Tex;
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#endif
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#define dsEar1Tex "__OTR__overlays/ovl_En_Sth/sEar1Tex"
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#ifdef _WIN32
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static const __declspec(align(2)) char sEar1Tex[] = dsEar1Tex;
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#else
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static const char sEar1Tex[] __attribute__((aligned (2))) = dsEar1Tex;
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#endif
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#define dsEyeTex "__OTR__overlays/ovl_En_Sth/sEyeTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char sEyeTex[] = dsEyeTex;
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#else
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static const char sEyeTex[] __attribute__((aligned (2))) = dsEyeTex;
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#endif
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#define dsMouthTex "__OTR__overlays/ovl_En_Sth/sMouthTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char sMouthTex[] = dsMouthTex;
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#else
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static const char sMouthTex[] __attribute__((aligned (2))) = dsMouthTex;
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#endif
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#define dsEar2Tex "__OTR__overlays/ovl_En_Sth/sEar2Tex"
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#ifdef _WIN32
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static const __declspec(align(2)) char sEar2Tex[] = dsEar2Tex;
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#else
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static const char sEar2Tex[] __attribute__((aligned (2))) = dsEar2Tex;
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#endif
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#define dsHair2Tex "__OTR__overlays/ovl_En_Sth/sHair2Tex"
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#ifdef _WIN32
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static const __declspec(align(2)) char sHair2Tex[] = dsHair2Tex;
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#else
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static const char sHair2Tex[] __attribute__((aligned (2))) = dsHair2Tex;
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#endif
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#define dD_80B0A050 "__OTR__overlays/ovl_En_Sth/D_80B0A050"
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#ifdef _WIN32
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static const __declspec(align(2)) char D_80B0A050[] = dD_80B0A050;
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#else
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static const char D_80B0A050[] __attribute__((aligned (2))) = dD_80B0A050;
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#endif
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#define dD_80B0A3C0 "__OTR__overlays/ovl_En_Sth/D_80B0A3C0"
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#ifdef _WIN32
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static const __declspec(align(2)) char D_80B0A3C0[] = dD_80B0A3C0;
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#else
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static const char D_80B0A3C0[] __attribute__((aligned (2))) = dD_80B0A3C0;
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#endif
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#define dsChildDanceAnim "__OTR__overlays/ovl_En_Sth/sChildDanceAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char sChildDanceAnim[] = dsChildDanceAnim;
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#else
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static const char sChildDanceAnim[] __attribute__((aligned (2))) = dsChildDanceAnim;
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#endif
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#define dsParentDanceAnim "__OTR__overlays/ovl_En_Sth/sParentDanceAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char sParentDanceAnim[] = dsParentDanceAnim;
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#else
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static const char sParentDanceAnim[] __attribute__((aligned (2))) = dsParentDanceAnim;
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#endif
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#include "align_asset_macro.h"
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#define dsNoseTex "__OTR__overlays/ovl_En_Sth/sNoseTex"
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static const ALIGN_ASSET(2) char sNoseTex[] = dsNoseTex;
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#define dsHair1Tex "__OTR__overlays/ovl_En_Sth/sHair1Tex"
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static const ALIGN_ASSET(2) char sHair1Tex[] = dsHair1Tex;
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#define dsEar1Tex "__OTR__overlays/ovl_En_Sth/sEar1Tex"
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static const ALIGN_ASSET(2) char sEar1Tex[] = dsEar1Tex;
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#define dsEyeTex "__OTR__overlays/ovl_En_Sth/sEyeTex"
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static const ALIGN_ASSET(2) char sEyeTex[] = dsEyeTex;
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#define dsMouthTex "__OTR__overlays/ovl_En_Sth/sMouthTex"
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static const ALIGN_ASSET(2) char sMouthTex[] = dsMouthTex;
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#define dsEar2Tex "__OTR__overlays/ovl_En_Sth/sEar2Tex"
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static const ALIGN_ASSET(2) char sEar2Tex[] = dsEar2Tex;
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#define dsHair2Tex "__OTR__overlays/ovl_En_Sth/sHair2Tex"
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static const ALIGN_ASSET(2) char sHair2Tex[] = dsHair2Tex;
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#define dD_80B0A050 "__OTR__overlays/ovl_En_Sth/D_80B0A050"
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static const ALIGN_ASSET(2) char D_80B0A050[] = dD_80B0A050;
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#define dD_80B0A3C0 "__OTR__overlays/ovl_En_Sth/D_80B0A3C0"
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static const ALIGN_ASSET(2) char D_80B0A3C0[] = dD_80B0A3C0;
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#define dsChildDanceAnim "__OTR__overlays/ovl_En_Sth/sChildDanceAnim"
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static const ALIGN_ASSET(2) char sChildDanceAnim[] = dsChildDanceAnim;
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#define dsParentDanceAnim "__OTR__overlays/ovl_En_Sth/sParentDanceAnim"
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static const ALIGN_ASSET(2) char sParentDanceAnim[] = dsParentDanceAnim;
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