Simplify Asset Headers (#2474)
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@@ -1,58 +1,27 @@
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#pragma once
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#define dgGoldenTorchDL "__OTR__objects/object_syokudai/gGoldenTorchDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGoldenTorchDL[] = dgGoldenTorchDL;
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#else
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static const char gGoldenTorchDL[] __attribute__((aligned (2))) = dgGoldenTorchDL;
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#endif
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#define dgWoodenTorchDL "__OTR__objects/object_syokudai/gWoodenTorchDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gWoodenTorchDL[] = dgWoodenTorchDL;
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#else
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static const char gWoodenTorchDL[] __attribute__((aligned (2))) = dgWoodenTorchDL;
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#endif
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#define dgTimedTorchDL "__OTR__objects/object_syokudai/gTimedTorchDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gTimedTorchDL[] = dgTimedTorchDL;
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#else
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static const char gTimedTorchDL[] __attribute__((aligned (2))) = dgTimedTorchDL;
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#endif
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#define dgGoldenTorch1Tex "__OTR__objects/object_syokudai/gGoldenTorch1Tex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGoldenTorch1Tex[] = dgGoldenTorch1Tex;
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#else
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static const char gGoldenTorch1Tex[] __attribute__((aligned (2))) = dgGoldenTorch1Tex;
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#endif
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#define dgGoldenTorch2Tex "__OTR__objects/object_syokudai/gGoldenTorch2Tex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGoldenTorch2Tex[] = dgGoldenTorch2Tex;
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#else
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static const char gGoldenTorch2Tex[] __attribute__((aligned (2))) = dgGoldenTorch2Tex;
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#endif
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#define dgTorchFlameGuardTex "__OTR__objects/object_syokudai/gTorchFlameGuardTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gTorchFlameGuardTex[] = dgTorchFlameGuardTex;
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#else
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static const char gTorchFlameGuardTex[] __attribute__((aligned (2))) = dgTorchFlameGuardTex;
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#endif
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#define dgTimedTorchTex "__OTR__objects/object_syokudai/gTimedTorchTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gTimedTorchTex[] = dgTimedTorchTex;
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#else
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static const char gTimedTorchTex[] __attribute__((aligned (2))) = dgTimedTorchTex;
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#endif
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#define dgWoodenTorchTex "__OTR__objects/object_syokudai/gWoodenTorchTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gWoodenTorchTex[] = dgWoodenTorchTex;
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#else
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static const char gWoodenTorchTex[] __attribute__((aligned (2))) = dgWoodenTorchTex;
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#endif
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#include "align_asset_macro.h"
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#define dgGoldenTorchDL "__OTR__objects/object_syokudai/gGoldenTorchDL"
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static const ALIGN_ASSET(2) char gGoldenTorchDL[] = dgGoldenTorchDL;
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#define dgWoodenTorchDL "__OTR__objects/object_syokudai/gWoodenTorchDL"
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static const ALIGN_ASSET(2) char gWoodenTorchDL[] = dgWoodenTorchDL;
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#define dgTimedTorchDL "__OTR__objects/object_syokudai/gTimedTorchDL"
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static const ALIGN_ASSET(2) char gTimedTorchDL[] = dgTimedTorchDL;
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#define dgGoldenTorch1Tex "__OTR__objects/object_syokudai/gGoldenTorch1Tex"
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static const ALIGN_ASSET(2) char gGoldenTorch1Tex[] = dgGoldenTorch1Tex;
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#define dgGoldenTorch2Tex "__OTR__objects/object_syokudai/gGoldenTorch2Tex"
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static const ALIGN_ASSET(2) char gGoldenTorch2Tex[] = dgGoldenTorch2Tex;
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#define dgTorchFlameGuardTex "__OTR__objects/object_syokudai/gTorchFlameGuardTex"
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static const ALIGN_ASSET(2) char gTorchFlameGuardTex[] = dgTorchFlameGuardTex;
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#define dgTimedTorchTex "__OTR__objects/object_syokudai/gTimedTorchTex"
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static const ALIGN_ASSET(2) char gTimedTorchTex[] = dgTimedTorchTex;
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#define dgWoodenTorchTex "__OTR__objects/object_syokudai/gWoodenTorchTex"
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static const ALIGN_ASSET(2) char gWoodenTorchTex[] = dgWoodenTorchTex;
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