Simplify Asset Headers (#2474)
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@@ -1,44 +1,21 @@
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#pragma once
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#define dgGerudoFortressWastelandGateDL "__OTR__objects/object_spot12_obj/gGerudoFortressWastelandGateDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGerudoFortressWastelandGateDL[] = dgGerudoFortressWastelandGateDL;
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#else
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static const char gGerudoFortressWastelandGateDL[] __attribute__((aligned (2))) = dgGerudoFortressWastelandGateDL;
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#endif
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#define dgGerudoFortressWastelandGateTex "__OTR__objects/object_spot12_obj/gGerudoFortressWastelandGateTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGerudoFortressWastelandGateTex[] = dgGerudoFortressWastelandGateTex;
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#else
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static const char gGerudoFortressWastelandGateTex[] __attribute__((aligned (2))) = dgGerudoFortressWastelandGateTex;
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#endif
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#define dgGerudoFortressWastelandGateCol "__OTR__objects/object_spot12_obj/gGerudoFortressWastelandGateCol"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGerudoFortressWastelandGateCol[] = dgGerudoFortressWastelandGateCol;
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#else
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static const char gGerudoFortressWastelandGateCol[] __attribute__((aligned (2))) = dgGerudoFortressWastelandGateCol;
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#endif
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#define dgGerudoFortressGTGShutterDL "__OTR__objects/object_spot12_obj/gGerudoFortressGTGShutterDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGerudoFortressGTGShutterDL[] = dgGerudoFortressGTGShutterDL;
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#else
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static const char gGerudoFortressGTGShutterDL[] __attribute__((aligned (2))) = dgGerudoFortressGTGShutterDL;
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#endif
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#define dgGerudoFortressGTGShutterTex "__OTR__objects/object_spot12_obj/gGerudoFortressGTGShutterTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGerudoFortressGTGShutterTex[] = dgGerudoFortressGTGShutterTex;
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#else
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static const char gGerudoFortressGTGShutterTex[] __attribute__((aligned (2))) = dgGerudoFortressGTGShutterTex;
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#endif
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#define dgGerudoFortressGTGShutterCol "__OTR__objects/object_spot12_obj/gGerudoFortressGTGShutterCol"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGerudoFortressGTGShutterCol[] = dgGerudoFortressGTGShutterCol;
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#else
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static const char gGerudoFortressGTGShutterCol[] __attribute__((aligned (2))) = dgGerudoFortressGTGShutterCol;
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#endif
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#include "align_asset_macro.h"
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#define dgGerudoFortressWastelandGateDL "__OTR__objects/object_spot12_obj/gGerudoFortressWastelandGateDL"
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static const ALIGN_ASSET(2) char gGerudoFortressWastelandGateDL[] = dgGerudoFortressWastelandGateDL;
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#define dgGerudoFortressWastelandGateTex "__OTR__objects/object_spot12_obj/gGerudoFortressWastelandGateTex"
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static const ALIGN_ASSET(2) char gGerudoFortressWastelandGateTex[] = dgGerudoFortressWastelandGateTex;
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#define dgGerudoFortressWastelandGateCol "__OTR__objects/object_spot12_obj/gGerudoFortressWastelandGateCol"
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static const ALIGN_ASSET(2) char gGerudoFortressWastelandGateCol[] = dgGerudoFortressWastelandGateCol;
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#define dgGerudoFortressGTGShutterDL "__OTR__objects/object_spot12_obj/gGerudoFortressGTGShutterDL"
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static const ALIGN_ASSET(2) char gGerudoFortressGTGShutterDL[] = dgGerudoFortressGTGShutterDL;
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#define dgGerudoFortressGTGShutterTex "__OTR__objects/object_spot12_obj/gGerudoFortressGTGShutterTex"
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static const ALIGN_ASSET(2) char gGerudoFortressGTGShutterTex[] = dgGerudoFortressGTGShutterTex;
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#define dgGerudoFortressGTGShutterCol "__OTR__objects/object_spot12_obj/gGerudoFortressGTGShutterCol"
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static const ALIGN_ASSET(2) char gGerudoFortressGTGShutterCol[] = dgGerudoFortressGTGShutterCol;
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