Simplify Asset Headers (#2474)

This commit is contained in:
Amaro Martínez
2023-03-02 09:37:47 -05:00
committed by GitHub
parent 21466192e5
commit d3f864cea9
1075 changed files with 60897 additions and 139767 deletions

View File

@@ -1,51 +1,24 @@
#pragma once
#define dgHyruleFieldCastleDrawbridgeDL "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHyruleFieldCastleDrawbridgeDL[] = dgHyruleFieldCastleDrawbridgeDL;
#else
static const char gHyruleFieldCastleDrawbridgeDL[] __attribute__((aligned (2))) = dgHyruleFieldCastleDrawbridgeDL;
#endif
#define dgHyruleFieldCastleDrawbridgeWoodTex "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeWoodTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHyruleFieldCastleDrawbridgeWoodTex[] = dgHyruleFieldCastleDrawbridgeWoodTex;
#else
static const char gHyruleFieldCastleDrawbridgeWoodTex[] __attribute__((aligned (2))) = dgHyruleFieldCastleDrawbridgeWoodTex;
#endif
#define dgHyruleFieldCastleDrawbridgeBoltDL "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeBoltDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHyruleFieldCastleDrawbridgeBoltDL[] = dgHyruleFieldCastleDrawbridgeBoltDL;
#else
static const char gHyruleFieldCastleDrawbridgeBoltDL[] __attribute__((aligned (2))) = dgHyruleFieldCastleDrawbridgeBoltDL;
#endif
#define dgHyruleFieldCastleDrawbridgeCol "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeCol"
#ifdef _WIN32
static const __declspec(align(2)) char gHyruleFieldCastleDrawbridgeCol[] = dgHyruleFieldCastleDrawbridgeCol;
#else
static const char gHyruleFieldCastleDrawbridgeCol[] __attribute__((aligned (2))) = dgHyruleFieldCastleDrawbridgeCol;
#endif
#define dgHyruleFieldCastleDrawbridgeChainsDL "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeChainsDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHyruleFieldCastleDrawbridgeChainsDL[] = dgHyruleFieldCastleDrawbridgeChainsDL;
#else
static const char gHyruleFieldCastleDrawbridgeChainsDL[] __attribute__((aligned (2))) = dgHyruleFieldCastleDrawbridgeChainsDL;
#endif
#define dgHyruleFieldCastleDrawbridgeChainsTex "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeChainsTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHyruleFieldCastleDrawbridgeChainsTex[] = dgHyruleFieldCastleDrawbridgeChainsTex;
#else
static const char gHyruleFieldCastleDrawbridgeChainsTex[] __attribute__((aligned (2))) = dgHyruleFieldCastleDrawbridgeChainsTex;
#endif
#define dgHyruleFieldCastleDrawbridgeChainsCol "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeChainsCol"
#ifdef _WIN32
static const __declspec(align(2)) char gHyruleFieldCastleDrawbridgeChainsCol[] = dgHyruleFieldCastleDrawbridgeChainsCol;
#else
static const char gHyruleFieldCastleDrawbridgeChainsCol[] __attribute__((aligned (2))) = dgHyruleFieldCastleDrawbridgeChainsCol;
#endif
#include "align_asset_macro.h"
#define dgHyruleFieldCastleDrawbridgeDL "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeDL"
static const ALIGN_ASSET(2) char gHyruleFieldCastleDrawbridgeDL[] = dgHyruleFieldCastleDrawbridgeDL;
#define dgHyruleFieldCastleDrawbridgeWoodTex "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeWoodTex"
static const ALIGN_ASSET(2) char gHyruleFieldCastleDrawbridgeWoodTex[] = dgHyruleFieldCastleDrawbridgeWoodTex;
#define dgHyruleFieldCastleDrawbridgeBoltDL "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeBoltDL"
static const ALIGN_ASSET(2) char gHyruleFieldCastleDrawbridgeBoltDL[] = dgHyruleFieldCastleDrawbridgeBoltDL;
#define dgHyruleFieldCastleDrawbridgeCol "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeCol"
static const ALIGN_ASSET(2) char gHyruleFieldCastleDrawbridgeCol[] = dgHyruleFieldCastleDrawbridgeCol;
#define dgHyruleFieldCastleDrawbridgeChainsDL "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeChainsDL"
static const ALIGN_ASSET(2) char gHyruleFieldCastleDrawbridgeChainsDL[] = dgHyruleFieldCastleDrawbridgeChainsDL;
#define dgHyruleFieldCastleDrawbridgeChainsTex "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeChainsTex"
static const ALIGN_ASSET(2) char gHyruleFieldCastleDrawbridgeChainsTex[] = dgHyruleFieldCastleDrawbridgeChainsTex;
#define dgHyruleFieldCastleDrawbridgeChainsCol "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeChainsCol"
static const ALIGN_ASSET(2) char gHyruleFieldCastleDrawbridgeChainsCol[] = dgHyruleFieldCastleDrawbridgeChainsCol;