Simplify Asset Headers (#2474)

This commit is contained in:
Amaro Martínez
2023-03-02 09:37:47 -05:00
committed by GitHub
parent 21466192e5
commit d3f864cea9
1075 changed files with 60897 additions and 139767 deletions

View File

@@ -1,310 +1,135 @@
#pragma once
#define dgEnHeishiSkel "__OTR__objects/object_sd/gEnHeishiSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiSkel[] = dgEnHeishiSkel;
#else
static const char gEnHeishiSkel[] __attribute__((aligned (2))) = dgEnHeishiSkel;
#endif
#define dgEnHeishiSlamSpearAnim "__OTR__objects/object_sd/gEnHeishiSlamSpearAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiSlamSpearAnim[] = dgEnHeishiSlamSpearAnim;
#else
static const char gEnHeishiSlamSpearAnim[] __attribute__((aligned (2))) = dgEnHeishiSlamSpearAnim;
#endif
#define dgEnHeishiWalkAnim "__OTR__objects/object_sd/gEnHeishiWalkAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiWalkAnim[] = dgEnHeishiWalkAnim;
#else
static const char gEnHeishiWalkAnim[] __attribute__((aligned (2))) = dgEnHeishiWalkAnim;
#endif
#define dgEnHeishiIdleAnim "__OTR__objects/object_sd/gEnHeishiIdleAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiIdleAnim[] = dgEnHeishiIdleAnim;
#else
static const char gEnHeishiIdleAnim[] __attribute__((aligned (2))) = dgEnHeishiIdleAnim;
#endif
#define dgEnHeishiDyingGuardTalkAnim "__OTR__objects/object_sd/gEnHeishiDyingGuardTalkAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiDyingGuardTalkAnim[] = dgEnHeishiDyingGuardTalkAnim;
#else
static const char gEnHeishiDyingGuardTalkAnim[] __attribute__((aligned (2))) = dgEnHeishiDyingGuardTalkAnim;
#endif
#define dgEnHeishiDyingGuardDieAnim "__OTR__objects/object_sd/gEnHeishiDyingGuardDieAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiDyingGuardDieAnim[] = dgEnHeishiDyingGuardDieAnim;
#else
static const char gEnHeishiDyingGuardDieAnim[] __attribute__((aligned (2))) = dgEnHeishiDyingGuardDieAnim;
#endif
#define dgEnHeishiDyingGuardAnim_00C444 "__OTR__objects/object_sd/gEnHeishiDyingGuardAnim_00C444"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiDyingGuardAnim_00C444[] = dgEnHeishiDyingGuardAnim_00C444;
#else
static const char gEnHeishiDyingGuardAnim_00C444[] __attribute__((aligned (2))) = dgEnHeishiDyingGuardAnim_00C444;
#endif
#define dgHeishiKingGuardDL "__OTR__objects/object_sd/gHeishiKingGuardDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHeishiKingGuardDL[] = dgHeishiKingGuardDL;
#else
static const char gHeishiKingGuardDL[] __attribute__((aligned (2))) = dgHeishiKingGuardDL;
#endif
#define dgEnHeishiHeadDL "__OTR__objects/object_sd/gEnHeishiHeadDL"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiHeadDL[] = dgEnHeishiHeadDL;
#else
static const char gEnHeishiHeadDL[] __attribute__((aligned (2))) = dgEnHeishiHeadDL;
#endif
#define dgEnHeishiTorsoArmorDL "__OTR__objects/object_sd/gEnHeishiTorsoArmorDL"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiTorsoArmorDL[] = dgEnHeishiTorsoArmorDL;
#else
static const char gEnHeishiTorsoArmorDL[] __attribute__((aligned (2))) = dgEnHeishiTorsoArmorDL;
#endif
#define dgEnHeishiTorsoDL "__OTR__objects/object_sd/gEnHeishiTorsoDL"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiTorsoDL[] = dgEnHeishiTorsoDL;
#else
static const char gEnHeishiTorsoDL[] __attribute__((aligned (2))) = dgEnHeishiTorsoDL;
#endif
#define dgEnHeishiRightFootDL "__OTR__objects/object_sd/gEnHeishiRightFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiRightFootDL[] = dgEnHeishiRightFootDL;
#else
static const char gEnHeishiRightFootDL[] __attribute__((aligned (2))) = dgEnHeishiRightFootDL;
#endif
#define dgEnHeishiLeg1DL "__OTR__objects/object_sd/gEnHeishiLeg1DL"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiLeg1DL[] = dgEnHeishiLeg1DL;
#else
static const char gEnHeishiLeg1DL[] __attribute__((aligned (2))) = dgEnHeishiLeg1DL;
#endif
#define dgEnHeishiUpperLeg1DL "__OTR__objects/object_sd/gEnHeishiUpperLeg1DL"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiUpperLeg1DL[] = dgEnHeishiUpperLeg1DL;
#else
static const char gEnHeishiUpperLeg1DL[] __attribute__((aligned (2))) = dgEnHeishiUpperLeg1DL;
#endif
#define dgEnHeishiSpearDL "__OTR__objects/object_sd/gEnHeishiSpearDL"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiSpearDL[] = dgEnHeishiSpearDL;
#else
static const char gEnHeishiSpearDL[] __attribute__((aligned (2))) = dgEnHeishiSpearDL;
#endif
#define dgEnHeishiLowerRightArmDL "__OTR__objects/object_sd/gEnHeishiLowerRightArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiLowerRightArmDL[] = dgEnHeishiLowerRightArmDL;
#else
static const char gEnHeishiLowerRightArmDL[] __attribute__((aligned (2))) = dgEnHeishiLowerRightArmDL;
#endif
#define dgEnHeishiUpperArmDL "__OTR__objects/object_sd/gEnHeishiUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiUpperArmDL[] = dgEnHeishiUpperArmDL;
#else
static const char gEnHeishiUpperArmDL[] __attribute__((aligned (2))) = dgEnHeishiUpperArmDL;
#endif
#define dgEnHeishiLeftFootDL "__OTR__objects/object_sd/gEnHeishiLeftFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiLeftFootDL[] = dgEnHeishiLeftFootDL;
#else
static const char gEnHeishiLeftFootDL[] __attribute__((aligned (2))) = dgEnHeishiLeftFootDL;
#endif
#define dgEnHeishiLeftShinDL "__OTR__objects/object_sd/gEnHeishiLeftShinDL"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiLeftShinDL[] = dgEnHeishiLeftShinDL;
#else
static const char gEnHeishiLeftShinDL[] __attribute__((aligned (2))) = dgEnHeishiLeftShinDL;
#endif
#define dgEnHeishiLeftThighDL "__OTR__objects/object_sd/gEnHeishiLeftThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiLeftThighDL[] = dgEnHeishiLeftThighDL;
#else
static const char gEnHeishiLeftThighDL[] __attribute__((aligned (2))) = dgEnHeishiLeftThighDL;
#endif
#define dgEnHeishiHandDL "__OTR__objects/object_sd/gEnHeishiHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiHandDL[] = dgEnHeishiHandDL;
#else
static const char gEnHeishiHandDL[] __attribute__((aligned (2))) = dgEnHeishiHandDL;
#endif
#define dgEnHeishiLeftArmDL "__OTR__objects/object_sd/gEnHeishiLeftArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiLeftArmDL[] = dgEnHeishiLeftArmDL;
#else
static const char gEnHeishiLeftArmDL[] __attribute__((aligned (2))) = dgEnHeishiLeftArmDL;
#endif
#define dgEnHeishiUpperLeftArmDL "__OTR__objects/object_sd/gEnHeishiUpperLeftArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiUpperLeftArmDL[] = dgEnHeishiUpperLeftArmDL;
#else
static const char gEnHeishiUpperLeftArmDL[] __attribute__((aligned (2))) = dgEnHeishiUpperLeftArmDL;
#endif
#define dgEnHeishiKingGuardTLUT "__OTR__objects/object_sd/gEnHeishiKingGuardTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiKingGuardTLUT[] = dgEnHeishiKingGuardTLUT;
#else
static const char gEnHeishiKingGuardTLUT[] __attribute__((aligned (2))) = dgEnHeishiKingGuardTLUT;
#endif
#define dgEnHeishiKingGuardTex_200 "__OTR__objects/object_sd/gEnHeishiKingGuardTex_200"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiKingGuardTex_200[] = dgEnHeishiKingGuardTex_200;
#else
static const char gEnHeishiKingGuardTex_200[] __attribute__((aligned (2))) = dgEnHeishiKingGuardTex_200;
#endif
#define dgEnHeishiKingGuardTex_240 "__OTR__objects/object_sd/gEnHeishiKingGuardTex_240"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiKingGuardTex_240[] = dgEnHeishiKingGuardTex_240;
#else
static const char gEnHeishiKingGuardTex_240[] __attribute__((aligned (2))) = dgEnHeishiKingGuardTex_240;
#endif
#define dgEnHeishiKingGuardArmorTex "__OTR__objects/object_sd/gEnHeishiKingGuardArmorTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiKingGuardArmorTex[] = dgEnHeishiKingGuardArmorTex;
#else
static const char gEnHeishiKingGuardArmorTex[] __attribute__((aligned (2))) = dgEnHeishiKingGuardArmorTex;
#endif
#define dgEnHeishiKingGuardShoulderGuardTex "__OTR__objects/object_sd/gEnHeishiKingGuardShoulderGuardTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiKingGuardShoulderGuardTex[] = dgEnHeishiKingGuardShoulderGuardTex;
#else
static const char gEnHeishiKingGuardShoulderGuardTex[] __attribute__((aligned (2))) = dgEnHeishiKingGuardShoulderGuardTex;
#endif
#define dgEnHeishiKingGuardChestArmorTex "__OTR__objects/object_sd/gEnHeishiKingGuardChestArmorTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiKingGuardChestArmorTex[] = dgEnHeishiKingGuardChestArmorTex;
#else
static const char gEnHeishiKingGuardChestArmorTex[] __attribute__((aligned (2))) = dgEnHeishiKingGuardChestArmorTex;
#endif
#define dgEnHeishiKingGuardTex_B40 "__OTR__objects/object_sd/gEnHeishiKingGuardTex_B40"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiKingGuardTex_B40[] = dgEnHeishiKingGuardTex_B40;
#else
static const char gEnHeishiKingGuardTex_B40[] __attribute__((aligned (2))) = dgEnHeishiKingGuardTex_B40;
#endif
#define dgEnHeishiKingGuardHandTex "__OTR__objects/object_sd/gEnHeishiKingGuardHandTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiKingGuardHandTex[] = dgEnHeishiKingGuardHandTex;
#else
static const char gEnHeishiKingGuardHandTex[] __attribute__((aligned (2))) = dgEnHeishiKingGuardHandTex;
#endif
#define dgEnHeishiKingGuardPantsTex "__OTR__objects/object_sd/gEnHeishiKingGuardPantsTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiKingGuardPantsTex[] = dgEnHeishiKingGuardPantsTex;
#else
static const char gEnHeishiKingGuardPantsTex[] __attribute__((aligned (2))) = dgEnHeishiKingGuardPantsTex;
#endif
#define dgHeishiTLUT "__OTR__objects/object_sd/gHeishiTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gHeishiTLUT[] = dgHeishiTLUT;
#else
static const char gHeishiTLUT[] __attribute__((aligned (2))) = dgHeishiTLUT;
#endif
#define dgEnHeishiMouthTex "__OTR__objects/object_sd/gEnHeishiMouthTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiMouthTex[] = dgEnHeishiMouthTex;
#else
static const char gEnHeishiMouthTex[] __attribute__((aligned (2))) = dgEnHeishiMouthTex;
#endif
#define dgEnHeishiGradient1Tex "__OTR__objects/object_sd/gEnHeishiGradient1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiGradient1Tex[] = dgEnHeishiGradient1Tex;
#else
static const char gEnHeishiGradient1Tex[] __attribute__((aligned (2))) = dgEnHeishiGradient1Tex;
#endif
#define dgEnHeishiGradient2Tex "__OTR__objects/object_sd/gEnHeishiGradient2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiGradient2Tex[] = dgEnHeishiGradient2Tex;
#else
static const char gEnHeishiGradient2Tex[] __attribute__((aligned (2))) = dgEnHeishiGradient2Tex;
#endif
#define dgEnHeishiArmorTex "__OTR__objects/object_sd/gEnHeishiArmorTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiArmorTex[] = dgEnHeishiArmorTex;
#else
static const char gEnHeishiArmorTex[] __attribute__((aligned (2))) = dgEnHeishiArmorTex;
#endif
#define dgEnHeishiUniform1Tex "__OTR__objects/object_sd/gEnHeishiUniform1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiUniform1Tex[] = dgEnHeishiUniform1Tex;
#else
static const char gEnHeishiUniform1Tex[] __attribute__((aligned (2))) = dgEnHeishiUniform1Tex;
#endif
#define dgEnHeishiUniform2Tex "__OTR__objects/object_sd/gEnHeishiUniform2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiUniform2Tex[] = dgEnHeishiUniform2Tex;
#else
static const char gEnHeishiUniform2Tex[] __attribute__((aligned (2))) = dgEnHeishiUniform2Tex;
#endif
#define dgEnHeishiUniformGreyTriforceTex "__OTR__objects/object_sd/gEnHeishiUniformGreyTriforceTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiUniformGreyTriforceTex[] = dgEnHeishiUniformGreyTriforceTex;
#else
static const char gEnHeishiUniformGreyTriforceTex[] __attribute__((aligned (2))) = dgEnHeishiUniformGreyTriforceTex;
#endif
#define dgEnHeishiUniformGoldTriforceTex "__OTR__objects/object_sd/gEnHeishiUniformGoldTriforceTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiUniformGoldTriforceTex[] = dgEnHeishiUniformGoldTriforceTex;
#else
static const char gEnHeishiUniformGoldTriforceTex[] __attribute__((aligned (2))) = dgEnHeishiUniformGoldTriforceTex;
#endif
#define dgEnHeishiLegTex "__OTR__objects/object_sd/gEnHeishiLegTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiLegTex[] = dgEnHeishiLegTex;
#else
static const char gEnHeishiLegTex[] __attribute__((aligned (2))) = dgEnHeishiLegTex;
#endif
#define dgEnHeishiTex_0067C0 "__OTR__objects/object_sd/gEnHeishiTex_0067C0"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiTex_0067C0[] = dgEnHeishiTex_0067C0;
#else
static const char gEnHeishiTex_0067C0[] __attribute__((aligned (2))) = dgEnHeishiTex_0067C0;
#endif
#define dgEnHeishiHandTex "__OTR__objects/object_sd/gEnHeishiHandTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEnHeishiHandTex[] = dgEnHeishiHandTex;
#else
static const char gEnHeishiHandTex[] __attribute__((aligned (2))) = dgEnHeishiHandTex;
#endif
#include "align_asset_macro.h"
#define dgEnHeishiSkel "__OTR__objects/object_sd/gEnHeishiSkel"
static const ALIGN_ASSET(2) char gEnHeishiSkel[] = dgEnHeishiSkel;
#define dgEnHeishiSlamSpearAnim "__OTR__objects/object_sd/gEnHeishiSlamSpearAnim"
static const ALIGN_ASSET(2) char gEnHeishiSlamSpearAnim[] = dgEnHeishiSlamSpearAnim;
#define dgEnHeishiWalkAnim "__OTR__objects/object_sd/gEnHeishiWalkAnim"
static const ALIGN_ASSET(2) char gEnHeishiWalkAnim[] = dgEnHeishiWalkAnim;
#define dgEnHeishiIdleAnim "__OTR__objects/object_sd/gEnHeishiIdleAnim"
static const ALIGN_ASSET(2) char gEnHeishiIdleAnim[] = dgEnHeishiIdleAnim;
#define dgEnHeishiDyingGuardTalkAnim "__OTR__objects/object_sd/gEnHeishiDyingGuardTalkAnim"
static const ALIGN_ASSET(2) char gEnHeishiDyingGuardTalkAnim[] = dgEnHeishiDyingGuardTalkAnim;
#define dgEnHeishiDyingGuardDieAnim "__OTR__objects/object_sd/gEnHeishiDyingGuardDieAnim"
static const ALIGN_ASSET(2) char gEnHeishiDyingGuardDieAnim[] = dgEnHeishiDyingGuardDieAnim;
#define dgEnHeishiDyingGuardAnim_00C444 "__OTR__objects/object_sd/gEnHeishiDyingGuardAnim_00C444"
static const ALIGN_ASSET(2) char gEnHeishiDyingGuardAnim_00C444[] = dgEnHeishiDyingGuardAnim_00C444;
#define dgHeishiKingGuardDL "__OTR__objects/object_sd/gHeishiKingGuardDL"
static const ALIGN_ASSET(2) char gHeishiKingGuardDL[] = dgHeishiKingGuardDL;
#define dgEnHeishiHeadDL "__OTR__objects/object_sd/gEnHeishiHeadDL"
static const ALIGN_ASSET(2) char gEnHeishiHeadDL[] = dgEnHeishiHeadDL;
#define dgEnHeishiTorsoArmorDL "__OTR__objects/object_sd/gEnHeishiTorsoArmorDL"
static const ALIGN_ASSET(2) char gEnHeishiTorsoArmorDL[] = dgEnHeishiTorsoArmorDL;
#define dgEnHeishiTorsoDL "__OTR__objects/object_sd/gEnHeishiTorsoDL"
static const ALIGN_ASSET(2) char gEnHeishiTorsoDL[] = dgEnHeishiTorsoDL;
#define dgEnHeishiRightFootDL "__OTR__objects/object_sd/gEnHeishiRightFootDL"
static const ALIGN_ASSET(2) char gEnHeishiRightFootDL[] = dgEnHeishiRightFootDL;
#define dgEnHeishiLeg1DL "__OTR__objects/object_sd/gEnHeishiLeg1DL"
static const ALIGN_ASSET(2) char gEnHeishiLeg1DL[] = dgEnHeishiLeg1DL;
#define dgEnHeishiUpperLeg1DL "__OTR__objects/object_sd/gEnHeishiUpperLeg1DL"
static const ALIGN_ASSET(2) char gEnHeishiUpperLeg1DL[] = dgEnHeishiUpperLeg1DL;
#define dgEnHeishiSpearDL "__OTR__objects/object_sd/gEnHeishiSpearDL"
static const ALIGN_ASSET(2) char gEnHeishiSpearDL[] = dgEnHeishiSpearDL;
#define dgEnHeishiLowerRightArmDL "__OTR__objects/object_sd/gEnHeishiLowerRightArmDL"
static const ALIGN_ASSET(2) char gEnHeishiLowerRightArmDL[] = dgEnHeishiLowerRightArmDL;
#define dgEnHeishiUpperArmDL "__OTR__objects/object_sd/gEnHeishiUpperArmDL"
static const ALIGN_ASSET(2) char gEnHeishiUpperArmDL[] = dgEnHeishiUpperArmDL;
#define dgEnHeishiLeftFootDL "__OTR__objects/object_sd/gEnHeishiLeftFootDL"
static const ALIGN_ASSET(2) char gEnHeishiLeftFootDL[] = dgEnHeishiLeftFootDL;
#define dgEnHeishiLeftShinDL "__OTR__objects/object_sd/gEnHeishiLeftShinDL"
static const ALIGN_ASSET(2) char gEnHeishiLeftShinDL[] = dgEnHeishiLeftShinDL;
#define dgEnHeishiLeftThighDL "__OTR__objects/object_sd/gEnHeishiLeftThighDL"
static const ALIGN_ASSET(2) char gEnHeishiLeftThighDL[] = dgEnHeishiLeftThighDL;
#define dgEnHeishiHandDL "__OTR__objects/object_sd/gEnHeishiHandDL"
static const ALIGN_ASSET(2) char gEnHeishiHandDL[] = dgEnHeishiHandDL;
#define dgEnHeishiLeftArmDL "__OTR__objects/object_sd/gEnHeishiLeftArmDL"
static const ALIGN_ASSET(2) char gEnHeishiLeftArmDL[] = dgEnHeishiLeftArmDL;
#define dgEnHeishiUpperLeftArmDL "__OTR__objects/object_sd/gEnHeishiUpperLeftArmDL"
static const ALIGN_ASSET(2) char gEnHeishiUpperLeftArmDL[] = dgEnHeishiUpperLeftArmDL;
#define dgEnHeishiKingGuardTLUT "__OTR__objects/object_sd/gEnHeishiKingGuardTLUT"
static const ALIGN_ASSET(2) char gEnHeishiKingGuardTLUT[] = dgEnHeishiKingGuardTLUT;
#define dgEnHeishiKingGuardTex_200 "__OTR__objects/object_sd/gEnHeishiKingGuardTex_200"
static const ALIGN_ASSET(2) char gEnHeishiKingGuardTex_200[] = dgEnHeishiKingGuardTex_200;
#define dgEnHeishiKingGuardTex_240 "__OTR__objects/object_sd/gEnHeishiKingGuardTex_240"
static const ALIGN_ASSET(2) char gEnHeishiKingGuardTex_240[] = dgEnHeishiKingGuardTex_240;
#define dgEnHeishiKingGuardArmorTex "__OTR__objects/object_sd/gEnHeishiKingGuardArmorTex"
static const ALIGN_ASSET(2) char gEnHeishiKingGuardArmorTex[] = dgEnHeishiKingGuardArmorTex;
#define dgEnHeishiKingGuardShoulderGuardTex "__OTR__objects/object_sd/gEnHeishiKingGuardShoulderGuardTex"
static const ALIGN_ASSET(2) char gEnHeishiKingGuardShoulderGuardTex[] = dgEnHeishiKingGuardShoulderGuardTex;
#define dgEnHeishiKingGuardChestArmorTex "__OTR__objects/object_sd/gEnHeishiKingGuardChestArmorTex"
static const ALIGN_ASSET(2) char gEnHeishiKingGuardChestArmorTex[] = dgEnHeishiKingGuardChestArmorTex;
#define dgEnHeishiKingGuardTex_B40 "__OTR__objects/object_sd/gEnHeishiKingGuardTex_B40"
static const ALIGN_ASSET(2) char gEnHeishiKingGuardTex_B40[] = dgEnHeishiKingGuardTex_B40;
#define dgEnHeishiKingGuardHandTex "__OTR__objects/object_sd/gEnHeishiKingGuardHandTex"
static const ALIGN_ASSET(2) char gEnHeishiKingGuardHandTex[] = dgEnHeishiKingGuardHandTex;
#define dgEnHeishiKingGuardPantsTex "__OTR__objects/object_sd/gEnHeishiKingGuardPantsTex"
static const ALIGN_ASSET(2) char gEnHeishiKingGuardPantsTex[] = dgEnHeishiKingGuardPantsTex;
#define dgHeishiTLUT "__OTR__objects/object_sd/gHeishiTLUT"
static const ALIGN_ASSET(2) char gHeishiTLUT[] = dgHeishiTLUT;
#define dgEnHeishiMouthTex "__OTR__objects/object_sd/gEnHeishiMouthTex"
static const ALIGN_ASSET(2) char gEnHeishiMouthTex[] = dgEnHeishiMouthTex;
#define dgEnHeishiGradient1Tex "__OTR__objects/object_sd/gEnHeishiGradient1Tex"
static const ALIGN_ASSET(2) char gEnHeishiGradient1Tex[] = dgEnHeishiGradient1Tex;
#define dgEnHeishiGradient2Tex "__OTR__objects/object_sd/gEnHeishiGradient2Tex"
static const ALIGN_ASSET(2) char gEnHeishiGradient2Tex[] = dgEnHeishiGradient2Tex;
#define dgEnHeishiArmorTex "__OTR__objects/object_sd/gEnHeishiArmorTex"
static const ALIGN_ASSET(2) char gEnHeishiArmorTex[] = dgEnHeishiArmorTex;
#define dgEnHeishiUniform1Tex "__OTR__objects/object_sd/gEnHeishiUniform1Tex"
static const ALIGN_ASSET(2) char gEnHeishiUniform1Tex[] = dgEnHeishiUniform1Tex;
#define dgEnHeishiUniform2Tex "__OTR__objects/object_sd/gEnHeishiUniform2Tex"
static const ALIGN_ASSET(2) char gEnHeishiUniform2Tex[] = dgEnHeishiUniform2Tex;
#define dgEnHeishiUniformGreyTriforceTex "__OTR__objects/object_sd/gEnHeishiUniformGreyTriforceTex"
static const ALIGN_ASSET(2) char gEnHeishiUniformGreyTriforceTex[] = dgEnHeishiUniformGreyTriforceTex;
#define dgEnHeishiUniformGoldTriforceTex "__OTR__objects/object_sd/gEnHeishiUniformGoldTriforceTex"
static const ALIGN_ASSET(2) char gEnHeishiUniformGoldTriforceTex[] = dgEnHeishiUniformGoldTriforceTex;
#define dgEnHeishiLegTex "__OTR__objects/object_sd/gEnHeishiLegTex"
static const ALIGN_ASSET(2) char gEnHeishiLegTex[] = dgEnHeishiLegTex;
#define dgEnHeishiTex_0067C0 "__OTR__objects/object_sd/gEnHeishiTex_0067C0"
static const ALIGN_ASSET(2) char gEnHeishiTex_0067C0[] = dgEnHeishiTex_0067C0;
#define dgEnHeishiHandTex "__OTR__objects/object_sd/gEnHeishiHandTex"
static const ALIGN_ASSET(2) char gEnHeishiHandTex[] = dgEnHeishiHandTex;