Simplify Asset Headers (#2474)

This commit is contained in:
Amaro Martínez
2023-03-02 09:37:47 -05:00
committed by GitHub
parent 21466192e5
commit d3f864cea9
1075 changed files with 60897 additions and 139767 deletions

View File

@@ -1,233 +1,102 @@
#pragma once
#define dgOctorokShootAnim "__OTR__objects/object_okuta/gOctorokShootAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gOctorokShootAnim[] = dgOctorokShootAnim;
#else
static const char gOctorokShootAnim[] __attribute__((aligned (2))) = dgOctorokShootAnim;
#endif
#define dgOctorokDieAnim "__OTR__objects/object_okuta/gOctorokDieAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gOctorokDieAnim[] = dgOctorokDieAnim;
#else
static const char gOctorokDieAnim[] __attribute__((aligned (2))) = dgOctorokDieAnim;
#endif
#define dgOctorokHideAnim "__OTR__objects/object_okuta/gOctorokHideAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gOctorokHideAnim[] = dgOctorokHideAnim;
#else
static const char gOctorokHideAnim[] __attribute__((aligned (2))) = dgOctorokHideAnim;
#endif
#define dgOctorokFloatAnim "__OTR__objects/object_okuta/gOctorokFloatAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gOctorokFloatAnim[] = dgOctorokFloatAnim;
#else
static const char gOctorokFloatAnim[] __attribute__((aligned (2))) = dgOctorokFloatAnim;
#endif
#define dgOctorokHitAnim "__OTR__objects/object_okuta/gOctorokHitAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gOctorokHitAnim[] = dgOctorokHitAnim;
#else
static const char gOctorokHitAnim[] __attribute__((aligned (2))) = dgOctorokHitAnim;
#endif
#define dgOctorokAppearAnim "__OTR__objects/object_okuta/gOctorokAppearAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gOctorokAppearAnim[] = dgOctorokAppearAnim;
#else
static const char gOctorokAppearAnim[] __attribute__((aligned (2))) = dgOctorokAppearAnim;
#endif
#define dgOctorokRoughSkinTex "__OTR__objects/object_okuta/gOctorokRoughSkinTex"
#ifdef _WIN32
static const __declspec(align(2)) char gOctorokRoughSkinTex[] = dgOctorokRoughSkinTex;
#else
static const char gOctorokRoughSkinTex[] __attribute__((aligned (2))) = dgOctorokRoughSkinTex;
#endif
#define dgOctorokStripesTex "__OTR__objects/object_okuta/gOctorokStripesTex"
#ifdef _WIN32
static const __declspec(align(2)) char gOctorokStripesTex[] = dgOctorokStripesTex;
#else
static const char gOctorokStripesTex[] __attribute__((aligned (2))) = dgOctorokStripesTex;
#endif
#define dgOctorokScalesTex "__OTR__objects/object_okuta/gOctorokScalesTex"
#ifdef _WIN32
static const __declspec(align(2)) char gOctorokScalesTex[] = dgOctorokScalesTex;
#else
static const char gOctorokScalesTex[] __attribute__((aligned (2))) = dgOctorokScalesTex;
#endif
#define dgOctorokSnoutConnectionTex "__OTR__objects/object_okuta/gOctorokSnoutConnectionTex"
#ifdef _WIN32
static const __declspec(align(2)) char gOctorokSnoutConnectionTex[] = dgOctorokSnoutConnectionTex;
#else
static const char gOctorokSnoutConnectionTex[] __attribute__((aligned (2))) = dgOctorokSnoutConnectionTex;
#endif
#define dgOctorokMouthTex "__OTR__objects/object_okuta/gOctorokMouthTex"
#ifdef _WIN32
static const __declspec(align(2)) char gOctorokMouthTex[] = dgOctorokMouthTex;
#else
static const char gOctorokMouthTex[] __attribute__((aligned (2))) = dgOctorokMouthTex;
#endif
#define dgOctorokArmTex "__OTR__objects/object_okuta/gOctorokArmTex"
#ifdef _WIN32
static const __declspec(align(2)) char gOctorokArmTex[] = dgOctorokArmTex;
#else
static const char gOctorokArmTex[] __attribute__((aligned (2))) = dgOctorokArmTex;
#endif
#define dgOctorokFinTex "__OTR__objects/object_okuta/gOctorokFinTex"
#ifdef _WIN32
static const __declspec(align(2)) char gOctorokFinTex[] = dgOctorokFinTex;
#else
static const char gOctorokFinTex[] __attribute__((aligned (2))) = dgOctorokFinTex;
#endif
#define dgOctorokEyeTex "__OTR__objects/object_okuta/gOctorokEyeTex"
#ifdef _WIN32
static const __declspec(align(2)) char gOctorokEyeTex[] = dgOctorokEyeTex;
#else
static const char gOctorokEyeTex[] __attribute__((aligned (2))) = dgOctorokEyeTex;
#endif
#define dgOctorokFadeToBlackTex "__OTR__objects/object_okuta/gOctorokFadeToBlackTex"
#ifdef _WIN32
static const __declspec(align(2)) char gOctorokFadeToBlackTex[] = dgOctorokFadeToBlackTex;
#else
static const char gOctorokFadeToBlackTex[] __attribute__((aligned (2))) = dgOctorokFadeToBlackTex;
#endif
#define dgOctorokSkel "__OTR__objects/object_okuta/gOctorokSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gOctorokSkel[] = dgOctorokSkel;
#else
static const char gOctorokSkel[] __attribute__((aligned (2))) = dgOctorokSkel;
#endif
#define dgOctorokProjectileTex "__OTR__objects/object_okuta/gOctorokProjectileTex"
#ifdef _WIN32
static const __declspec(align(2)) char gOctorokProjectileTex[] = dgOctorokProjectileTex;
#else
static const char gOctorokProjectileTex[] __attribute__((aligned (2))) = dgOctorokProjectileTex;
#endif
#define dgOctorokProjectileDL "__OTR__objects/object_okuta/gOctorokProjectileDL"
#ifdef _WIN32
static const __declspec(align(2)) char gOctorokProjectileDL[] = dgOctorokProjectileDL;
#else
static const char gOctorokProjectileDL[] __attribute__((aligned (2))) = dgOctorokProjectileDL;
#endif
#define dgOctorokSkelLimbsLimb_003440DL_0017C0 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_003440DL_0017C0"
#ifdef _WIN32
static const __declspec(align(2)) char gOctorokSkelLimbsLimb_003440DL_0017C0[] = dgOctorokSkelLimbsLimb_003440DL_0017C0;
#else
static const char gOctorokSkelLimbsLimb_003440DL_0017C0[] __attribute__((aligned (2))) = dgOctorokSkelLimbsLimb_003440DL_0017C0;
#endif
#define dgOctorokSkelLimbsLimb_003464DL_001A70 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_003464DL_001A70"
#ifdef _WIN32
static const __declspec(align(2)) char gOctorokSkelLimbsLimb_003464DL_001A70[] = dgOctorokSkelLimbsLimb_003464DL_001A70;
#else
static const char gOctorokSkelLimbsLimb_003464DL_001A70[] __attribute__((aligned (2))) = dgOctorokSkelLimbsLimb_003464DL_001A70;
#endif
#define dgOctorokSkelLimbsLimb_0034A0DL_001B70 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0034A0DL_001B70"
#ifdef _WIN32
static const __declspec(align(2)) char gOctorokSkelLimbsLimb_0034A0DL_001B70[] = dgOctorokSkelLimbsLimb_0034A0DL_001B70;
#else
static const char gOctorokSkelLimbsLimb_0034A0DL_001B70[] __attribute__((aligned (2))) = dgOctorokSkelLimbsLimb_0034A0DL_001B70;
#endif
#define dgOctorokSkelLimbsLimb_0034ACDL_001C00 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0034ACDL_001C00"
#ifdef _WIN32
static const __declspec(align(2)) char gOctorokSkelLimbsLimb_0034ACDL_001C00[] = dgOctorokSkelLimbsLimb_0034ACDL_001C00;
#else
static const char gOctorokSkelLimbsLimb_0034ACDL_001C00[] __attribute__((aligned (2))) = dgOctorokSkelLimbsLimb_0034ACDL_001C00;
#endif
#define dgOctorokSkelLimbsLimb_0034B8DL_001C98 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0034B8DL_001C98"
#ifdef _WIN32
static const __declspec(align(2)) char gOctorokSkelLimbsLimb_0034B8DL_001C98[] = dgOctorokSkelLimbsLimb_0034B8DL_001C98;
#else
static const char gOctorokSkelLimbsLimb_0034B8DL_001C98[] __attribute__((aligned (2))) = dgOctorokSkelLimbsLimb_0034B8DL_001C98;
#endif
#define dgOctorokSkelLimbsLimb_0034F4DL_001EE0 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0034F4DL_001EE0"
#ifdef _WIN32
static const __declspec(align(2)) char gOctorokSkelLimbsLimb_0034F4DL_001EE0[] = dgOctorokSkelLimbsLimb_0034F4DL_001EE0;
#else
static const char gOctorokSkelLimbsLimb_0034F4DL_001EE0[] __attribute__((aligned (2))) = dgOctorokSkelLimbsLimb_0034F4DL_001EE0;
#endif
#define dgOctorokSkelLimbsLimb_003500DL_001F70 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_003500DL_001F70"
#ifdef _WIN32
static const __declspec(align(2)) char gOctorokSkelLimbsLimb_003500DL_001F70[] = dgOctorokSkelLimbsLimb_003500DL_001F70;
#else
static const char gOctorokSkelLimbsLimb_003500DL_001F70[] __attribute__((aligned (2))) = dgOctorokSkelLimbsLimb_003500DL_001F70;
#endif
#define dgOctorokSkelLimbsLimb_00350CDL_002008 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_00350CDL_002008"
#ifdef _WIN32
static const __declspec(align(2)) char gOctorokSkelLimbsLimb_00350CDL_002008[] = dgOctorokSkelLimbsLimb_00350CDL_002008;
#else
static const char gOctorokSkelLimbsLimb_00350CDL_002008[] __attribute__((aligned (2))) = dgOctorokSkelLimbsLimb_00350CDL_002008;
#endif
#define dgOctorokSkelLimbsLimb_003548DL_002098 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_003548DL_002098"
#ifdef _WIN32
static const __declspec(align(2)) char gOctorokSkelLimbsLimb_003548DL_002098[] = dgOctorokSkelLimbsLimb_003548DL_002098;
#else
static const char gOctorokSkelLimbsLimb_003548DL_002098[] __attribute__((aligned (2))) = dgOctorokSkelLimbsLimb_003548DL_002098;
#endif
#define dgOctorokSkelLimbsLimb_003554DL_002128 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_003554DL_002128"
#ifdef _WIN32
static const __declspec(align(2)) char gOctorokSkelLimbsLimb_003554DL_002128[] = dgOctorokSkelLimbsLimb_003554DL_002128;
#else
static const char gOctorokSkelLimbsLimb_003554DL_002128[] __attribute__((aligned (2))) = dgOctorokSkelLimbsLimb_003554DL_002128;
#endif
#define dgOctorokSkelLimbsLimb_003560DL_0021C0 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_003560DL_0021C0"
#ifdef _WIN32
static const __declspec(align(2)) char gOctorokSkelLimbsLimb_003560DL_0021C0[] = dgOctorokSkelLimbsLimb_003560DL_0021C0;
#else
static const char gOctorokSkelLimbsLimb_003560DL_0021C0[] __attribute__((aligned (2))) = dgOctorokSkelLimbsLimb_003560DL_0021C0;
#endif
#define dgOctorokSkelLimbsLimb_00359CDL_001D28 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_00359CDL_001D28"
#ifdef _WIN32
static const __declspec(align(2)) char gOctorokSkelLimbsLimb_00359CDL_001D28[] = dgOctorokSkelLimbsLimb_00359CDL_001D28;
#else
static const char gOctorokSkelLimbsLimb_00359CDL_001D28[] __attribute__((aligned (2))) = dgOctorokSkelLimbsLimb_00359CDL_001D28;
#endif
#define dgOctorokSkelLimbsLimb_0035A8DL_001DB8 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0035A8DL_001DB8"
#ifdef _WIN32
static const __declspec(align(2)) char gOctorokSkelLimbsLimb_0035A8DL_001DB8[] = dgOctorokSkelLimbsLimb_0035A8DL_001DB8;
#else
static const char gOctorokSkelLimbsLimb_0035A8DL_001DB8[] __attribute__((aligned (2))) = dgOctorokSkelLimbsLimb_0035A8DL_001DB8;
#endif
#define dgOctorokSkelLimbsLimb_0035B4DL_001E50 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0035B4DL_001E50"
#ifdef _WIN32
static const __declspec(align(2)) char gOctorokSkelLimbsLimb_0035B4DL_001E50[] = dgOctorokSkelLimbsLimb_0035B4DL_001E50;
#else
static const char gOctorokSkelLimbsLimb_0035B4DL_001E50[] __attribute__((aligned (2))) = dgOctorokSkelLimbsLimb_0035B4DL_001E50;
#endif
#define dgOctorokSkelLimbsLimb_0035C0DL_0016D0 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0035C0DL_0016D0"
#ifdef _WIN32
static const __declspec(align(2)) char gOctorokSkelLimbsLimb_0035C0DL_0016D0[] = dgOctorokSkelLimbsLimb_0035C0DL_0016D0;
#else
static const char gOctorokSkelLimbsLimb_0035C0DL_0016D0[] __attribute__((aligned (2))) = dgOctorokSkelLimbsLimb_0035C0DL_0016D0;
#endif
#include "align_asset_macro.h"
#define dgOctorokShootAnim "__OTR__objects/object_okuta/gOctorokShootAnim"
static const ALIGN_ASSET(2) char gOctorokShootAnim[] = dgOctorokShootAnim;
#define dgOctorokDieAnim "__OTR__objects/object_okuta/gOctorokDieAnim"
static const ALIGN_ASSET(2) char gOctorokDieAnim[] = dgOctorokDieAnim;
#define dgOctorokHideAnim "__OTR__objects/object_okuta/gOctorokHideAnim"
static const ALIGN_ASSET(2) char gOctorokHideAnim[] = dgOctorokHideAnim;
#define dgOctorokFloatAnim "__OTR__objects/object_okuta/gOctorokFloatAnim"
static const ALIGN_ASSET(2) char gOctorokFloatAnim[] = dgOctorokFloatAnim;
#define dgOctorokHitAnim "__OTR__objects/object_okuta/gOctorokHitAnim"
static const ALIGN_ASSET(2) char gOctorokHitAnim[] = dgOctorokHitAnim;
#define dgOctorokAppearAnim "__OTR__objects/object_okuta/gOctorokAppearAnim"
static const ALIGN_ASSET(2) char gOctorokAppearAnim[] = dgOctorokAppearAnim;
#define dgOctorokRoughSkinTex "__OTR__objects/object_okuta/gOctorokRoughSkinTex"
static const ALIGN_ASSET(2) char gOctorokRoughSkinTex[] = dgOctorokRoughSkinTex;
#define dgOctorokStripesTex "__OTR__objects/object_okuta/gOctorokStripesTex"
static const ALIGN_ASSET(2) char gOctorokStripesTex[] = dgOctorokStripesTex;
#define dgOctorokScalesTex "__OTR__objects/object_okuta/gOctorokScalesTex"
static const ALIGN_ASSET(2) char gOctorokScalesTex[] = dgOctorokScalesTex;
#define dgOctorokSnoutConnectionTex "__OTR__objects/object_okuta/gOctorokSnoutConnectionTex"
static const ALIGN_ASSET(2) char gOctorokSnoutConnectionTex[] = dgOctorokSnoutConnectionTex;
#define dgOctorokMouthTex "__OTR__objects/object_okuta/gOctorokMouthTex"
static const ALIGN_ASSET(2) char gOctorokMouthTex[] = dgOctorokMouthTex;
#define dgOctorokArmTex "__OTR__objects/object_okuta/gOctorokArmTex"
static const ALIGN_ASSET(2) char gOctorokArmTex[] = dgOctorokArmTex;
#define dgOctorokFinTex "__OTR__objects/object_okuta/gOctorokFinTex"
static const ALIGN_ASSET(2) char gOctorokFinTex[] = dgOctorokFinTex;
#define dgOctorokEyeTex "__OTR__objects/object_okuta/gOctorokEyeTex"
static const ALIGN_ASSET(2) char gOctorokEyeTex[] = dgOctorokEyeTex;
#define dgOctorokFadeToBlackTex "__OTR__objects/object_okuta/gOctorokFadeToBlackTex"
static const ALIGN_ASSET(2) char gOctorokFadeToBlackTex[] = dgOctorokFadeToBlackTex;
#define dgOctorokSkel "__OTR__objects/object_okuta/gOctorokSkel"
static const ALIGN_ASSET(2) char gOctorokSkel[] = dgOctorokSkel;
#define dgOctorokProjectileTex "__OTR__objects/object_okuta/gOctorokProjectileTex"
static const ALIGN_ASSET(2) char gOctorokProjectileTex[] = dgOctorokProjectileTex;
#define dgOctorokProjectileDL "__OTR__objects/object_okuta/gOctorokProjectileDL"
static const ALIGN_ASSET(2) char gOctorokProjectileDL[] = dgOctorokProjectileDL;
#define dgOctorokSkelLimbsLimb_003440DL_0017C0 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_003440DL_0017C0"
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_003440DL_0017C0[] = dgOctorokSkelLimbsLimb_003440DL_0017C0;
#define dgOctorokSkelLimbsLimb_003464DL_001A70 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_003464DL_001A70"
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_003464DL_001A70[] = dgOctorokSkelLimbsLimb_003464DL_001A70;
#define dgOctorokSkelLimbsLimb_0034A0DL_001B70 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0034A0DL_001B70"
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_0034A0DL_001B70[] = dgOctorokSkelLimbsLimb_0034A0DL_001B70;
#define dgOctorokSkelLimbsLimb_0034ACDL_001C00 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0034ACDL_001C00"
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_0034ACDL_001C00[] = dgOctorokSkelLimbsLimb_0034ACDL_001C00;
#define dgOctorokSkelLimbsLimb_0034B8DL_001C98 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0034B8DL_001C98"
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_0034B8DL_001C98[] = dgOctorokSkelLimbsLimb_0034B8DL_001C98;
#define dgOctorokSkelLimbsLimb_0034F4DL_001EE0 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0034F4DL_001EE0"
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_0034F4DL_001EE0[] = dgOctorokSkelLimbsLimb_0034F4DL_001EE0;
#define dgOctorokSkelLimbsLimb_003500DL_001F70 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_003500DL_001F70"
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_003500DL_001F70[] = dgOctorokSkelLimbsLimb_003500DL_001F70;
#define dgOctorokSkelLimbsLimb_00350CDL_002008 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_00350CDL_002008"
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_00350CDL_002008[] = dgOctorokSkelLimbsLimb_00350CDL_002008;
#define dgOctorokSkelLimbsLimb_003548DL_002098 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_003548DL_002098"
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_003548DL_002098[] = dgOctorokSkelLimbsLimb_003548DL_002098;
#define dgOctorokSkelLimbsLimb_003554DL_002128 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_003554DL_002128"
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_003554DL_002128[] = dgOctorokSkelLimbsLimb_003554DL_002128;
#define dgOctorokSkelLimbsLimb_003560DL_0021C0 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_003560DL_0021C0"
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_003560DL_0021C0[] = dgOctorokSkelLimbsLimb_003560DL_0021C0;
#define dgOctorokSkelLimbsLimb_00359CDL_001D28 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_00359CDL_001D28"
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_00359CDL_001D28[] = dgOctorokSkelLimbsLimb_00359CDL_001D28;
#define dgOctorokSkelLimbsLimb_0035A8DL_001DB8 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0035A8DL_001DB8"
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_0035A8DL_001DB8[] = dgOctorokSkelLimbsLimb_0035A8DL_001DB8;
#define dgOctorokSkelLimbsLimb_0035B4DL_001E50 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0035B4DL_001E50"
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_0035B4DL_001E50[] = dgOctorokSkelLimbsLimb_0035B4DL_001E50;
#define dgOctorokSkelLimbsLimb_0035C0DL_0016D0 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0035C0DL_0016D0"
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_0035C0DL_0016D0[] = dgOctorokSkelLimbsLimb_0035C0DL_0016D0;