Simplify Asset Headers (#2474)

This commit is contained in:
Amaro Martínez
2023-03-02 09:37:47 -05:00
committed by GitHub
parent 21466192e5
commit d3f864cea9
1075 changed files with 60897 additions and 139767 deletions

View File

@@ -1,51 +1,24 @@
#pragma once
#define dobject_o_anime_Anim_000A1C "__OTR__objects/object_o_anime/object_o_anime_Anim_000A1C"
#ifdef _WIN32
static const __declspec(align(2)) char object_o_anime_Anim_000A1C[] = dobject_o_anime_Anim_000A1C;
#else
static const char object_o_anime_Anim_000A1C[] __attribute__((aligned (2))) = dobject_o_anime_Anim_000A1C;
#endif
#define dobject_o_anime_Anim_000E78 "__OTR__objects/object_o_anime/object_o_anime_Anim_000E78"
#ifdef _WIN32
static const __declspec(align(2)) char object_o_anime_Anim_000E78[] = dobject_o_anime_Anim_000E78;
#else
static const char object_o_anime_Anim_000E78[] __attribute__((aligned (2))) = dobject_o_anime_Anim_000E78;
#endif
#define dobject_o_anime_Anim_001300 "__OTR__objects/object_o_anime/object_o_anime_Anim_001300"
#ifdef _WIN32
static const __declspec(align(2)) char object_o_anime_Anim_001300[] = dobject_o_anime_Anim_001300;
#else
static const char object_o_anime_Anim_001300[] __attribute__((aligned (2))) = dobject_o_anime_Anim_001300;
#endif
#define dobject_o_anime_Anim_0017B4 "__OTR__objects/object_o_anime/object_o_anime_Anim_0017B4"
#ifdef _WIN32
static const __declspec(align(2)) char object_o_anime_Anim_0017B4[] = dobject_o_anime_Anim_0017B4;
#else
static const char object_o_anime_Anim_0017B4[] __attribute__((aligned (2))) = dobject_o_anime_Anim_0017B4;
#endif
#define dobject_o_anime_Anim_0018F0 "__OTR__objects/object_o_anime/object_o_anime_Anim_0018F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_o_anime_Anim_0018F0[] = dobject_o_anime_Anim_0018F0;
#else
static const char object_o_anime_Anim_0018F0[] __attribute__((aligned (2))) = dobject_o_anime_Anim_0018F0;
#endif
#define dobject_o_anime_Anim_001E80 "__OTR__objects/object_o_anime/object_o_anime_Anim_001E80"
#ifdef _WIN32
static const __declspec(align(2)) char object_o_anime_Anim_001E80[] = dobject_o_anime_Anim_001E80;
#else
static const char object_o_anime_Anim_001E80[] __attribute__((aligned (2))) = dobject_o_anime_Anim_001E80;
#endif
#define dobject_o_anime_Anim_00213C "__OTR__objects/object_o_anime/object_o_anime_Anim_00213C"
#ifdef _WIN32
static const __declspec(align(2)) char object_o_anime_Anim_00213C[] = dobject_o_anime_Anim_00213C;
#else
static const char object_o_anime_Anim_00213C[] __attribute__((aligned (2))) = dobject_o_anime_Anim_00213C;
#endif
#include "align_asset_macro.h"
#define dobject_o_anime_Anim_000A1C "__OTR__objects/object_o_anime/object_o_anime_Anim_000A1C"
static const ALIGN_ASSET(2) char object_o_anime_Anim_000A1C[] = dobject_o_anime_Anim_000A1C;
#define dobject_o_anime_Anim_000E78 "__OTR__objects/object_o_anime/object_o_anime_Anim_000E78"
static const ALIGN_ASSET(2) char object_o_anime_Anim_000E78[] = dobject_o_anime_Anim_000E78;
#define dobject_o_anime_Anim_001300 "__OTR__objects/object_o_anime/object_o_anime_Anim_001300"
static const ALIGN_ASSET(2) char object_o_anime_Anim_001300[] = dobject_o_anime_Anim_001300;
#define dobject_o_anime_Anim_0017B4 "__OTR__objects/object_o_anime/object_o_anime_Anim_0017B4"
static const ALIGN_ASSET(2) char object_o_anime_Anim_0017B4[] = dobject_o_anime_Anim_0017B4;
#define dobject_o_anime_Anim_0018F0 "__OTR__objects/object_o_anime/object_o_anime_Anim_0018F0"
static const ALIGN_ASSET(2) char object_o_anime_Anim_0018F0[] = dobject_o_anime_Anim_0018F0;
#define dobject_o_anime_Anim_001E80 "__OTR__objects/object_o_anime/object_o_anime_Anim_001E80"
static const ALIGN_ASSET(2) char object_o_anime_Anim_001E80[] = dobject_o_anime_Anim_001E80;
#define dobject_o_anime_Anim_00213C "__OTR__objects/object_o_anime/object_o_anime_Anim_00213C"
static const ALIGN_ASSET(2) char object_o_anime_Anim_00213C[] = dobject_o_anime_Anim_00213C;