Simplify Asset Headers (#2474)
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@@ -1,51 +1,24 @@
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#pragma once
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#define dobject_o_anime_Anim_000A1C "__OTR__objects/object_o_anime/object_o_anime_Anim_000A1C"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_o_anime_Anim_000A1C[] = dobject_o_anime_Anim_000A1C;
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#else
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static const char object_o_anime_Anim_000A1C[] __attribute__((aligned (2))) = dobject_o_anime_Anim_000A1C;
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#endif
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#define dobject_o_anime_Anim_000E78 "__OTR__objects/object_o_anime/object_o_anime_Anim_000E78"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_o_anime_Anim_000E78[] = dobject_o_anime_Anim_000E78;
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#else
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static const char object_o_anime_Anim_000E78[] __attribute__((aligned (2))) = dobject_o_anime_Anim_000E78;
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#endif
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#define dobject_o_anime_Anim_001300 "__OTR__objects/object_o_anime/object_o_anime_Anim_001300"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_o_anime_Anim_001300[] = dobject_o_anime_Anim_001300;
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#else
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static const char object_o_anime_Anim_001300[] __attribute__((aligned (2))) = dobject_o_anime_Anim_001300;
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#endif
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#define dobject_o_anime_Anim_0017B4 "__OTR__objects/object_o_anime/object_o_anime_Anim_0017B4"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_o_anime_Anim_0017B4[] = dobject_o_anime_Anim_0017B4;
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#else
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static const char object_o_anime_Anim_0017B4[] __attribute__((aligned (2))) = dobject_o_anime_Anim_0017B4;
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#endif
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#define dobject_o_anime_Anim_0018F0 "__OTR__objects/object_o_anime/object_o_anime_Anim_0018F0"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_o_anime_Anim_0018F0[] = dobject_o_anime_Anim_0018F0;
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#else
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static const char object_o_anime_Anim_0018F0[] __attribute__((aligned (2))) = dobject_o_anime_Anim_0018F0;
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#endif
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#define dobject_o_anime_Anim_001E80 "__OTR__objects/object_o_anime/object_o_anime_Anim_001E80"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_o_anime_Anim_001E80[] = dobject_o_anime_Anim_001E80;
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#else
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static const char object_o_anime_Anim_001E80[] __attribute__((aligned (2))) = dobject_o_anime_Anim_001E80;
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#endif
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#define dobject_o_anime_Anim_00213C "__OTR__objects/object_o_anime/object_o_anime_Anim_00213C"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_o_anime_Anim_00213C[] = dobject_o_anime_Anim_00213C;
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#else
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static const char object_o_anime_Anim_00213C[] __attribute__((aligned (2))) = dobject_o_anime_Anim_00213C;
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#endif
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#include "align_asset_macro.h"
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#define dobject_o_anime_Anim_000A1C "__OTR__objects/object_o_anime/object_o_anime_Anim_000A1C"
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static const ALIGN_ASSET(2) char object_o_anime_Anim_000A1C[] = dobject_o_anime_Anim_000A1C;
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#define dobject_o_anime_Anim_000E78 "__OTR__objects/object_o_anime/object_o_anime_Anim_000E78"
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static const ALIGN_ASSET(2) char object_o_anime_Anim_000E78[] = dobject_o_anime_Anim_000E78;
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#define dobject_o_anime_Anim_001300 "__OTR__objects/object_o_anime/object_o_anime_Anim_001300"
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static const ALIGN_ASSET(2) char object_o_anime_Anim_001300[] = dobject_o_anime_Anim_001300;
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#define dobject_o_anime_Anim_0017B4 "__OTR__objects/object_o_anime/object_o_anime_Anim_0017B4"
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static const ALIGN_ASSET(2) char object_o_anime_Anim_0017B4[] = dobject_o_anime_Anim_0017B4;
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#define dobject_o_anime_Anim_0018F0 "__OTR__objects/object_o_anime/object_o_anime_Anim_0018F0"
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static const ALIGN_ASSET(2) char object_o_anime_Anim_0018F0[] = dobject_o_anime_Anim_0018F0;
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#define dobject_o_anime_Anim_001E80 "__OTR__objects/object_o_anime/object_o_anime_Anim_001E80"
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static const ALIGN_ASSET(2) char object_o_anime_Anim_001E80[] = dobject_o_anime_Anim_001E80;
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#define dobject_o_anime_Anim_00213C "__OTR__objects/object_o_anime/object_o_anime_Anim_00213C"
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static const ALIGN_ASSET(2) char object_o_anime_Anim_00213C[] = dobject_o_anime_Anim_00213C;
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