Simplify Asset Headers (#2474)

This commit is contained in:
Amaro Martínez
2023-03-02 09:37:47 -05:00
committed by GitHub
parent 21466192e5
commit d3f864cea9
1075 changed files with 60897 additions and 139767 deletions

View File

@@ -1,548 +1,237 @@
#pragma once
#define dgNabooruSkel "__OTR__objects/object_nb/gNabooruSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruSkel[] = dgNabooruSkel;
#else
static const char gNabooruSkel[] __attribute__((aligned (2))) = dgNabooruSkel;
#endif
#define dgNabooruHeadMouthOpenDL "__OTR__objects/object_nb/gNabooruHeadMouthOpenDL"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruHeadMouthOpenDL[] = dgNabooruHeadMouthOpenDL;
#else
static const char gNabooruHeadMouthOpenDL[] __attribute__((aligned (2))) = dgNabooruHeadMouthOpenDL;
#endif
#define dgNabooruLeftThighDL "__OTR__objects/object_nb/gNabooruLeftThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruLeftThighDL[] = dgNabooruLeftThighDL;
#else
static const char gNabooruLeftThighDL[] __attribute__((aligned (2))) = dgNabooruLeftThighDL;
#endif
#define dgNabooruLeftShinDL "__OTR__objects/object_nb/gNabooruLeftShinDL"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruLeftShinDL[] = dgNabooruLeftShinDL;
#else
static const char gNabooruLeftShinDL[] __attribute__((aligned (2))) = dgNabooruLeftShinDL;
#endif
#define dgNabooruLeftFootDL "__OTR__objects/object_nb/gNabooruLeftFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruLeftFootDL[] = dgNabooruLeftFootDL;
#else
static const char gNabooruLeftFootDL[] __attribute__((aligned (2))) = dgNabooruLeftFootDL;
#endif
#define dgNabooruRightThighDL "__OTR__objects/object_nb/gNabooruRightThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruRightThighDL[] = dgNabooruRightThighDL;
#else
static const char gNabooruRightThighDL[] __attribute__((aligned (2))) = dgNabooruRightThighDL;
#endif
#define dgNabooruRightShinDL "__OTR__objects/object_nb/gNabooruRightShinDL"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruRightShinDL[] = dgNabooruRightShinDL;
#else
static const char gNabooruRightShinDL[] __attribute__((aligned (2))) = dgNabooruRightShinDL;
#endif
#define dgNabooruRightFootDL "__OTR__objects/object_nb/gNabooruRightFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruRightFootDL[] = dgNabooruRightFootDL;
#else
static const char gNabooruRightFootDL[] __attribute__((aligned (2))) = dgNabooruRightFootDL;
#endif
#define dgNabooruTorsoDL "__OTR__objects/object_nb/gNabooruTorsoDL"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruTorsoDL[] = dgNabooruTorsoDL;
#else
static const char gNabooruTorsoDL[] __attribute__((aligned (2))) = dgNabooruTorsoDL;
#endif
#define dgNabooruLeftUpperArmDL "__OTR__objects/object_nb/gNabooruLeftUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruLeftUpperArmDL[] = dgNabooruLeftUpperArmDL;
#else
static const char gNabooruLeftUpperArmDL[] __attribute__((aligned (2))) = dgNabooruLeftUpperArmDL;
#endif
#define dgNabooruLeftForearmDL "__OTR__objects/object_nb/gNabooruLeftForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruLeftForearmDL[] = dgNabooruLeftForearmDL;
#else
static const char gNabooruLeftForearmDL[] __attribute__((aligned (2))) = dgNabooruLeftForearmDL;
#endif
#define dgNabooruLeftHandDL "__OTR__objects/object_nb/gNabooruLeftHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruLeftHandDL[] = dgNabooruLeftHandDL;
#else
static const char gNabooruLeftHandDL[] __attribute__((aligned (2))) = dgNabooruLeftHandDL;
#endif
#define dgNabooruRightUpperArmDL "__OTR__objects/object_nb/gNabooruRightUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruRightUpperArmDL[] = dgNabooruRightUpperArmDL;
#else
static const char gNabooruRightUpperArmDL[] __attribute__((aligned (2))) = dgNabooruRightUpperArmDL;
#endif
#define dgNabooruRightForearmDL "__OTR__objects/object_nb/gNabooruRightForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruRightForearmDL[] = dgNabooruRightForearmDL;
#else
static const char gNabooruRightForearmDL[] __attribute__((aligned (2))) = dgNabooruRightForearmDL;
#endif
#define dgNabooruRightHandDL "__OTR__objects/object_nb/gNabooruRightHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruRightHandDL[] = dgNabooruRightHandDL;
#else
static const char gNabooruRightHandDL[] __attribute__((aligned (2))) = dgNabooruRightHandDL;
#endif
#define dgNabooruHeadMouthClosedDL "__OTR__objects/object_nb/gNabooruHeadMouthClosedDL"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruHeadMouthClosedDL[] = dgNabooruHeadMouthClosedDL;
#else
static const char gNabooruHeadMouthClosedDL[] __attribute__((aligned (2))) = dgNabooruHeadMouthClosedDL;
#endif
#define dgNabooruBlankDL "__OTR__objects/object_nb/gNabooruBlankDL"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruBlankDL[] = dgNabooruBlankDL;
#else
static const char gNabooruBlankDL[] __attribute__((aligned (2))) = dgNabooruBlankDL;
#endif
#define dgNabooruPonytailDL "__OTR__objects/object_nb/gNabooruPonytailDL"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruPonytailDL[] = dgNabooruPonytailDL;
#else
static const char gNabooruPonytailDL[] __attribute__((aligned (2))) = dgNabooruPonytailDL;
#endif
#define dgNabooruWaistDL "__OTR__objects/object_nb/gNabooruWaistDL"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruWaistDL[] = dgNabooruWaistDL;
#else
static const char gNabooruWaistDL[] __attribute__((aligned (2))) = dgNabooruWaistDL;
#endif
#define dgNabooru1TLUT "__OTR__objects/object_nb/gNabooru1TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooru1TLUT[] = dgNabooru1TLUT;
#else
static const char gNabooru1TLUT[] __attribute__((aligned (2))) = dgNabooru1TLUT;
#endif
#define dgNabooru2TLUT "__OTR__objects/object_nb/gNabooru2TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooru2TLUT[] = dgNabooru2TLUT;
#else
static const char gNabooru2TLUT[] __attribute__((aligned (2))) = dgNabooru2TLUT;
#endif
#define dgNabooru3TLUT "__OTR__objects/object_nb/gNabooru3TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooru3TLUT[] = dgNabooru3TLUT;
#else
static const char gNabooru3TLUT[] __attribute__((aligned (2))) = dgNabooru3TLUT;
#endif
#define dgNabooruClothesButtonsTex "__OTR__objects/object_nb/gNabooruClothesButtonsTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruClothesButtonsTex[] = dgNabooruClothesButtonsTex;
#else
static const char gNabooruClothesButtonsTex[] __attribute__((aligned (2))) = dgNabooruClothesButtonsTex;
#endif
#define dgNabooruSkinGradient1Tex "__OTR__objects/object_nb/gNabooruSkinGradient1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruSkinGradient1Tex[] = dgNabooruSkinGradient1Tex;
#else
static const char gNabooruSkinGradient1Tex[] __attribute__((aligned (2))) = dgNabooruSkinGradient1Tex;
#endif
#define dgNabooruNavelTex "__OTR__objects/object_nb/gNabooruNavelTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruNavelTex[] = dgNabooruNavelTex;
#else
static const char gNabooruNavelTex[] __attribute__((aligned (2))) = dgNabooruNavelTex;
#endif
#define dgNabooruPendantJewelTex "__OTR__objects/object_nb/gNabooruPendantJewelTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruPendantJewelTex[] = dgNabooruPendantJewelTex;
#else
static const char gNabooruPendantJewelTex[] __attribute__((aligned (2))) = dgNabooruPendantJewelTex;
#endif
#define dgNabooruCleavageTex "__OTR__objects/object_nb/gNabooruCleavageTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruCleavageTex[] = dgNabooruCleavageTex;
#else
static const char gNabooruCleavageTex[] __attribute__((aligned (2))) = dgNabooruCleavageTex;
#endif
#define dgNabooruTopFabricPatternTex "__OTR__objects/object_nb/gNabooruTopFabricPatternTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruTopFabricPatternTex[] = dgNabooruTopFabricPatternTex;
#else
static const char gNabooruTopFabricPatternTex[] __attribute__((aligned (2))) = dgNabooruTopFabricPatternTex;
#endif
#define dgNabooruAnkleBraceletTex "__OTR__objects/object_nb/gNabooruAnkleBraceletTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruAnkleBraceletTex[] = dgNabooruAnkleBraceletTex;
#else
static const char gNabooruAnkleBraceletTex[] __attribute__((aligned (2))) = dgNabooruAnkleBraceletTex;
#endif
#define dgNabooruTrousersShadowTex "__OTR__objects/object_nb/gNabooruTrousersShadowTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruTrousersShadowTex[] = dgNabooruTrousersShadowTex;
#else
static const char gNabooruTrousersShadowTex[] __attribute__((aligned (2))) = dgNabooruTrousersShadowTex;
#endif
#define dgNabooruTrousersFabricTex "__OTR__objects/object_nb/gNabooruTrousersFabricTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruTrousersFabricTex[] = dgNabooruTrousersFabricTex;
#else
static const char gNabooruTrousersFabricTex[] __attribute__((aligned (2))) = dgNabooruTrousersFabricTex;
#endif
#define dgNabooruTrouserCuffPatternTex "__OTR__objects/object_nb/gNabooruTrouserCuffPatternTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruTrouserCuffPatternTex[] = dgNabooruTrouserCuffPatternTex;
#else
static const char gNabooruTrouserCuffPatternTex[] __attribute__((aligned (2))) = dgNabooruTrouserCuffPatternTex;
#endif
#define dgNabooruBeltJewelTex "__OTR__objects/object_nb/gNabooruBeltJewelTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruBeltJewelTex[] = dgNabooruBeltJewelTex;
#else
static const char gNabooruBeltJewelTex[] __attribute__((aligned (2))) = dgNabooruBeltJewelTex;
#endif
#define dgNabooruBeltTex "__OTR__objects/object_nb/gNabooruBeltTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruBeltTex[] = dgNabooruBeltTex;
#else
static const char gNabooruBeltTex[] __attribute__((aligned (2))) = dgNabooruBeltTex;
#endif
#define dgNabooruSkinGradient2Tex "__OTR__objects/object_nb/gNabooruSkinGradient2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruSkinGradient2Tex[] = dgNabooruSkinGradient2Tex;
#else
static const char gNabooruSkinGradient2Tex[] __attribute__((aligned (2))) = dgNabooruSkinGradient2Tex;
#endif
#define dgNabooruForeheadJewelSettingTopTex "__OTR__objects/object_nb/gNabooruForeheadJewelSettingTopTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruForeheadJewelSettingTopTex[] = dgNabooruForeheadJewelSettingTopTex;
#else
static const char gNabooruForeheadJewelSettingTopTex[] __attribute__((aligned (2))) = dgNabooruForeheadJewelSettingTopTex;
#endif
#define dgNabooruForeheadJewelSettingBottomTex "__OTR__objects/object_nb/gNabooruForeheadJewelSettingBottomTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruForeheadJewelSettingBottomTex[] = dgNabooruForeheadJewelSettingBottomTex;
#else
static const char gNabooruForeheadJewelSettingBottomTex[] __attribute__((aligned (2))) = dgNabooruForeheadJewelSettingBottomTex;
#endif
#define dgNabooruForeheadJewelSettingSideTex "__OTR__objects/object_nb/gNabooruForeheadJewelSettingSideTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruForeheadJewelSettingSideTex[] = dgNabooruForeheadJewelSettingSideTex;
#else
static const char gNabooruForeheadJewelSettingSideTex[] __attribute__((aligned (2))) = dgNabooruForeheadJewelSettingSideTex;
#endif
#define dgNabooruHairTex "__OTR__objects/object_nb/gNabooruHairTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruHairTex[] = dgNabooruHairTex;
#else
static const char gNabooruHairTex[] __attribute__((aligned (2))) = dgNabooruHairTex;
#endif
#define dgNabooruForeheadJewelTex "__OTR__objects/object_nb/gNabooruForeheadJewelTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruForeheadJewelTex[] = dgNabooruForeheadJewelTex;
#else
static const char gNabooruForeheadJewelTex[] __attribute__((aligned (2))) = dgNabooruForeheadJewelTex;
#endif
#define dgNabooruEarTex "__OTR__objects/object_nb/gNabooruEarTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruEarTex[] = dgNabooruEarTex;
#else
static const char gNabooruEarTex[] __attribute__((aligned (2))) = dgNabooruEarTex;
#endif
#define dgNabooruFingersBackSideTex "__OTR__objects/object_nb/gNabooruFingersBackSideTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruFingersBackSideTex[] = dgNabooruFingersBackSideTex;
#else
static const char gNabooruFingersBackSideTex[] __attribute__((aligned (2))) = dgNabooruFingersBackSideTex;
#endif
#define dgNabooruEarringsNecklaceArmletTex "__OTR__objects/object_nb/gNabooruEarringsNecklaceArmletTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruEarringsNecklaceArmletTex[] = dgNabooruEarringsNecklaceArmletTex;
#else
static const char gNabooruEarringsNecklaceArmletTex[] __attribute__((aligned (2))) = dgNabooruEarringsNecklaceArmletTex;
#endif
#define dgNabooruPonytailCuffJewelTex "__OTR__objects/object_nb/gNabooruPonytailCuffJewelTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruPonytailCuffJewelTex[] = dgNabooruPonytailCuffJewelTex;
#else
static const char gNabooruPonytailCuffJewelTex[] __attribute__((aligned (2))) = dgNabooruPonytailCuffJewelTex;
#endif
#define dgNabooruGloveHandBackTex "__OTR__objects/object_nb/gNabooruGloveHandBackTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruGloveHandBackTex[] = dgNabooruGloveHandBackTex;
#else
static const char gNabooruGloveHandBackTex[] __attribute__((aligned (2))) = dgNabooruGloveHandBackTex;
#endif
#define dgNabooruGloveHandPalmTex "__OTR__objects/object_nb/gNabooruGloveHandPalmTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruGloveHandPalmTex[] = dgNabooruGloveHandPalmTex;
#else
static const char gNabooruGloveHandPalmTex[] __attribute__((aligned (2))) = dgNabooruGloveHandPalmTex;
#endif
#define dgNabooruShoeUpperMouthTex "__OTR__objects/object_nb/gNabooruShoeUpperMouthTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruShoeUpperMouthTex[] = dgNabooruShoeUpperMouthTex;
#else
static const char gNabooruShoeUpperMouthTex[] __attribute__((aligned (2))) = dgNabooruShoeUpperMouthTex;
#endif
#define dgNabooruShoeSoleTex "__OTR__objects/object_nb/gNabooruShoeSoleTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruShoeSoleTex[] = dgNabooruShoeSoleTex;
#else
static const char gNabooruShoeSoleTex[] __attribute__((aligned (2))) = dgNabooruShoeSoleTex;
#endif
#define dgNabooruTopOfFootTex "__OTR__objects/object_nb/gNabooruTopOfFootTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruTopOfFootTex[] = dgNabooruTopOfFootTex;
#else
static const char gNabooruTopOfFootTex[] __attribute__((aligned (2))) = dgNabooruTopOfFootTex;
#endif
#define dgNabooruFingersPalmSideTex "__OTR__objects/object_nb/gNabooruFingersPalmSideTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruFingersPalmSideTex[] = dgNabooruFingersPalmSideTex;
#else
static const char gNabooruFingersPalmSideTex[] __attribute__((aligned (2))) = dgNabooruFingersPalmSideTex;
#endif
#define dgNabooruLipsTex "__OTR__objects/object_nb/gNabooruLipsTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruLipsTex[] = dgNabooruLipsTex;
#else
static const char gNabooruLipsTex[] __attribute__((aligned (2))) = dgNabooruLipsTex;
#endif
#define dgNabooruEyeOpenTex "__OTR__objects/object_nb/gNabooruEyeOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruEyeOpenTex[] = dgNabooruEyeOpenTex;
#else
static const char gNabooruEyeOpenTex[] __attribute__((aligned (2))) = dgNabooruEyeOpenTex;
#endif
#define dgNabooruEyeHalfTex "__OTR__objects/object_nb/gNabooruEyeHalfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruEyeHalfTex[] = dgNabooruEyeHalfTex;
#else
static const char gNabooruEyeHalfTex[] __attribute__((aligned (2))) = dgNabooruEyeHalfTex;
#endif
#define dgNabooruEyeClosedTex "__OTR__objects/object_nb/gNabooruEyeClosedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruEyeClosedTex[] = dgNabooruEyeClosedTex;
#else
static const char gNabooruEyeClosedTex[] __attribute__((aligned (2))) = dgNabooruEyeClosedTex;
#endif
#define dgNabooruEyeWideTex "__OTR__objects/object_nb/gNabooruEyeWideTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruEyeWideTex[] = dgNabooruEyeWideTex;
#else
static const char gNabooruEyeWideTex[] __attribute__((aligned (2))) = dgNabooruEyeWideTex;
#endif
#define dgNabooruPuttingHandsTogetherCastingMagicAnim "__OTR__objects/object_nb/gNabooruPuttingHandsTogetherCastingMagicAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruPuttingHandsTogetherCastingMagicAnim[] = dgNabooruPuttingHandsTogetherCastingMagicAnim;
#else
static const char gNabooruPuttingHandsTogetherCastingMagicAnim[] __attribute__((aligned (2))) = dgNabooruPuttingHandsTogetherCastingMagicAnim;
#endif
#define dgNabooruSittingCrossLeggedAnim "__OTR__objects/object_nb/gNabooruSittingCrossLeggedAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruSittingCrossLeggedAnim[] = dgNabooruSittingCrossLeggedAnim;
#else
static const char gNabooruSittingCrossLeggedAnim[] __attribute__((aligned (2))) = dgNabooruSittingCrossLeggedAnim;
#endif
#define dgNabooruTrappedInVortexRaisingArmAnim "__OTR__objects/object_nb/gNabooruTrappedInVortexRaisingArmAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruTrappedInVortexRaisingArmAnim[] = dgNabooruTrappedInVortexRaisingArmAnim;
#else
static const char gNabooruTrappedInVortexRaisingArmAnim[] __attribute__((aligned (2))) = dgNabooruTrappedInVortexRaisingArmAnim;
#endif
#define dgNabooruSuckedByVortexAnim "__OTR__objects/object_nb/gNabooruSuckedByVortexAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruSuckedByVortexAnim[] = dgNabooruSuckedByVortexAnim;
#else
static const char gNabooruSuckedByVortexAnim[] __attribute__((aligned (2))) = dgNabooruSuckedByVortexAnim;
#endif
#define dgNabooruTrappedInVortexPushingGroundAnim "__OTR__objects/object_nb/gNabooruTrappedInVortexPushingGroundAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruTrappedInVortexPushingGroundAnim[] = dgNabooruTrappedInVortexPushingGroundAnim;
#else
static const char gNabooruTrappedInVortexPushingGroundAnim[] __attribute__((aligned (2))) = dgNabooruTrappedInVortexPushingGroundAnim;
#endif
#define dgNabooruRaisingArmsGivingMedallionAnim "__OTR__objects/object_nb/gNabooruRaisingArmsGivingMedallionAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruRaisingArmsGivingMedallionAnim[] = dgNabooruRaisingArmsGivingMedallionAnim;
#else
static const char gNabooruRaisingArmsGivingMedallionAnim[] __attribute__((aligned (2))) = dgNabooruRaisingArmsGivingMedallionAnim;
#endif
#define dgNabooruArmsRaisedGivingMedallionAnim "__OTR__objects/object_nb/gNabooruArmsRaisedGivingMedallionAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruArmsRaisedGivingMedallionAnim[] = dgNabooruArmsRaisedGivingMedallionAnim;
#else
static const char gNabooruArmsRaisedGivingMedallionAnim[] __attribute__((aligned (2))) = dgNabooruArmsRaisedGivingMedallionAnim;
#endif
#define dgNabooruOnOneKneeTurningHeadRightToLeftTransitionAnim "__OTR__objects/object_nb/gNabooruOnOneKneeTurningHeadRightToLeftTransitionAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruOnOneKneeTurningHeadRightToLeftTransitionAnim[] = dgNabooruOnOneKneeTurningHeadRightToLeftTransitionAnim;
#else
static const char gNabooruOnOneKneeTurningHeadRightToLeftTransitionAnim[] __attribute__((aligned (2))) = dgNabooruOnOneKneeTurningHeadRightToLeftTransitionAnim;
#endif
#define dgNabooruOnOneKneeLookingLeftAnim "__OTR__objects/object_nb/gNabooruOnOneKneeLookingLeftAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruOnOneKneeLookingLeftAnim[] = dgNabooruOnOneKneeLookingLeftAnim;
#else
static const char gNabooruOnOneKneeLookingLeftAnim[] __attribute__((aligned (2))) = dgNabooruOnOneKneeLookingLeftAnim;
#endif
#define dgNabooruOnAllFoursToOnOneKneeLookingRightTransitionAnim "__OTR__objects/object_nb/gNabooruOnAllFoursToOnOneKneeLookingRightTransitionAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruOnAllFoursToOnOneKneeLookingRightTransitionAnim[] = dgNabooruOnAllFoursToOnOneKneeLookingRightTransitionAnim;
#else
static const char gNabooruOnAllFoursToOnOneKneeLookingRightTransitionAnim[] __attribute__((aligned (2))) = dgNabooruOnAllFoursToOnOneKneeLookingRightTransitionAnim;
#endif
#define dgNabooruOnOneKneeLookingRightAnim "__OTR__objects/object_nb/gNabooruOnOneKneeLookingRightAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruOnOneKneeLookingRightAnim[] = dgNabooruOnOneKneeLookingRightAnim;
#else
static const char gNabooruOnOneKneeLookingRightAnim[] __attribute__((aligned (2))) = dgNabooruOnOneKneeLookingRightAnim;
#endif
#define dgNabooruOnAllFoursAnim "__OTR__objects/object_nb/gNabooruOnAllFoursAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruOnAllFoursAnim[] = dgNabooruOnAllFoursAnim;
#else
static const char gNabooruOnAllFoursAnim[] __attribute__((aligned (2))) = dgNabooruOnAllFoursAnim;
#endif
#define dgNabooruStandingHandsOnHipsAnim "__OTR__objects/object_nb/gNabooruStandingHandsOnHipsAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruStandingHandsOnHipsAnim[] = dgNabooruStandingHandsOnHipsAnim;
#else
static const char gNabooruStandingHandsOnHipsAnim[] __attribute__((aligned (2))) = dgNabooruStandingHandsOnHipsAnim;
#endif
#define dgNabooruStandingToWalkingTransitionAnim "__OTR__objects/object_nb/gNabooruStandingToWalkingTransitionAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruStandingToWalkingTransitionAnim[] = dgNabooruStandingToWalkingTransitionAnim;
#else
static const char gNabooruStandingToWalkingTransitionAnim[] __attribute__((aligned (2))) = dgNabooruStandingToWalkingTransitionAnim;
#endif
#define dgNabooruSittingCrossLeggedLookingUpRightAnim "__OTR__objects/object_nb/gNabooruSittingCrossLeggedLookingUpRightAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruSittingCrossLeggedLookingUpRightAnim[] = dgNabooruSittingCrossLeggedLookingUpRightAnim;
#else
static const char gNabooruSittingCrossLeggedLookingUpRightAnim[] __attribute__((aligned (2))) = dgNabooruSittingCrossLeggedLookingUpRightAnim;
#endif
#define dgNabooruSittingCrossLeggedTurningToLookUpRightTransitionAnim "__OTR__objects/object_nb/gNabooruSittingCrossLeggedTurningToLookUpRightTransitionAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruSittingCrossLeggedTurningToLookUpRightTransitionAnim[] = dgNabooruSittingCrossLeggedTurningToLookUpRightTransitionAnim;
#else
static const char gNabooruSittingCrossLeggedTurningToLookUpRightTransitionAnim[] __attribute__((aligned (2))) = dgNabooruSittingCrossLeggedTurningToLookUpRightTransitionAnim;
#endif
#define dgNabooruKneeingToRunningToHitAnim "__OTR__objects/object_nb/gNabooruKneeingToRunningToHitAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruKneeingToRunningToHitAnim[] = dgNabooruKneeingToRunningToHitAnim;
#else
static const char gNabooruKneeingToRunningToHitAnim[] __attribute__((aligned (2))) = dgNabooruKneeingToRunningToHitAnim;
#endif
#define dgNabooruUnusedKneelingAtCrawlspaceToStandingTransitionAnim "__OTR__objects/object_nb/gNabooruUnusedKneelingAtCrawlspaceToStandingTransitionAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruUnusedKneelingAtCrawlspaceToStandingTransitionAnim[] = dgNabooruUnusedKneelingAtCrawlspaceToStandingTransitionAnim;
#else
static const char gNabooruUnusedKneelingAtCrawlspaceToStandingTransitionAnim[] __attribute__((aligned (2))) = dgNabooruUnusedKneelingAtCrawlspaceToStandingTransitionAnim;
#endif
#define dgNabooruKneeingAtCrawlspaceAnim "__OTR__objects/object_nb/gNabooruKneeingAtCrawlspaceAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruKneeingAtCrawlspaceAnim[] = dgNabooruKneeingAtCrawlspaceAnim;
#else
static const char gNabooruKneeingAtCrawlspaceAnim[] __attribute__((aligned (2))) = dgNabooruKneeingAtCrawlspaceAnim;
#endif
#define dgNabooruCollapseFromStandingToKneelingTransitionAnim "__OTR__objects/object_nb/gNabooruCollapseFromStandingToKneelingTransitionAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruCollapseFromStandingToKneelingTransitionAnim[] = dgNabooruCollapseFromStandingToKneelingTransitionAnim;
#else
static const char gNabooruCollapseFromStandingToKneelingTransitionAnim[] __attribute__((aligned (2))) = dgNabooruCollapseFromStandingToKneelingTransitionAnim;
#endif
#define dgNabooruWalkingAnim "__OTR__objects/object_nb/gNabooruWalkingAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruWalkingAnim[] = dgNabooruWalkingAnim;
#else
static const char gNabooruWalkingAnim[] __attribute__((aligned (2))) = dgNabooruWalkingAnim;
#endif
#define dgNabooruStandingHandsOnHipsChamberOfSagesAnim "__OTR__objects/object_nb/gNabooruStandingHandsOnHipsChamberOfSagesAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruStandingHandsOnHipsChamberOfSagesAnim[] = dgNabooruStandingHandsOnHipsChamberOfSagesAnim;
#else
static const char gNabooruStandingHandsOnHipsChamberOfSagesAnim[] __attribute__((aligned (2))) = dgNabooruStandingHandsOnHipsChamberOfSagesAnim;
#endif
#define dgNabooruUnusedVtx_00EFF8 "__OTR__objects/object_nb/gNabooruUnusedVtx_00EFF8"
#ifdef _WIN32
static const __declspec(align(2)) char gNabooruUnusedVtx_00EFF8[] = dgNabooruUnusedVtx_00EFF8;
#else
static const char gNabooruUnusedVtx_00EFF8[] __attribute__((aligned (2))) = dgNabooruUnusedVtx_00EFF8;
#endif
#include "align_asset_macro.h"
#define dgNabooruSkel "__OTR__objects/object_nb/gNabooruSkel"
static const ALIGN_ASSET(2) char gNabooruSkel[] = dgNabooruSkel;
#define dgNabooruHeadMouthOpenDL "__OTR__objects/object_nb/gNabooruHeadMouthOpenDL"
static const ALIGN_ASSET(2) char gNabooruHeadMouthOpenDL[] = dgNabooruHeadMouthOpenDL;
#define dgNabooruLeftThighDL "__OTR__objects/object_nb/gNabooruLeftThighDL"
static const ALIGN_ASSET(2) char gNabooruLeftThighDL[] = dgNabooruLeftThighDL;
#define dgNabooruLeftShinDL "__OTR__objects/object_nb/gNabooruLeftShinDL"
static const ALIGN_ASSET(2) char gNabooruLeftShinDL[] = dgNabooruLeftShinDL;
#define dgNabooruLeftFootDL "__OTR__objects/object_nb/gNabooruLeftFootDL"
static const ALIGN_ASSET(2) char gNabooruLeftFootDL[] = dgNabooruLeftFootDL;
#define dgNabooruRightThighDL "__OTR__objects/object_nb/gNabooruRightThighDL"
static const ALIGN_ASSET(2) char gNabooruRightThighDL[] = dgNabooruRightThighDL;
#define dgNabooruRightShinDL "__OTR__objects/object_nb/gNabooruRightShinDL"
static const ALIGN_ASSET(2) char gNabooruRightShinDL[] = dgNabooruRightShinDL;
#define dgNabooruRightFootDL "__OTR__objects/object_nb/gNabooruRightFootDL"
static const ALIGN_ASSET(2) char gNabooruRightFootDL[] = dgNabooruRightFootDL;
#define dgNabooruTorsoDL "__OTR__objects/object_nb/gNabooruTorsoDL"
static const ALIGN_ASSET(2) char gNabooruTorsoDL[] = dgNabooruTorsoDL;
#define dgNabooruLeftUpperArmDL "__OTR__objects/object_nb/gNabooruLeftUpperArmDL"
static const ALIGN_ASSET(2) char gNabooruLeftUpperArmDL[] = dgNabooruLeftUpperArmDL;
#define dgNabooruLeftForearmDL "__OTR__objects/object_nb/gNabooruLeftForearmDL"
static const ALIGN_ASSET(2) char gNabooruLeftForearmDL[] = dgNabooruLeftForearmDL;
#define dgNabooruLeftHandDL "__OTR__objects/object_nb/gNabooruLeftHandDL"
static const ALIGN_ASSET(2) char gNabooruLeftHandDL[] = dgNabooruLeftHandDL;
#define dgNabooruRightUpperArmDL "__OTR__objects/object_nb/gNabooruRightUpperArmDL"
static const ALIGN_ASSET(2) char gNabooruRightUpperArmDL[] = dgNabooruRightUpperArmDL;
#define dgNabooruRightForearmDL "__OTR__objects/object_nb/gNabooruRightForearmDL"
static const ALIGN_ASSET(2) char gNabooruRightForearmDL[] = dgNabooruRightForearmDL;
#define dgNabooruRightHandDL "__OTR__objects/object_nb/gNabooruRightHandDL"
static const ALIGN_ASSET(2) char gNabooruRightHandDL[] = dgNabooruRightHandDL;
#define dgNabooruHeadMouthClosedDL "__OTR__objects/object_nb/gNabooruHeadMouthClosedDL"
static const ALIGN_ASSET(2) char gNabooruHeadMouthClosedDL[] = dgNabooruHeadMouthClosedDL;
#define dgNabooruBlankDL "__OTR__objects/object_nb/gNabooruBlankDL"
static const ALIGN_ASSET(2) char gNabooruBlankDL[] = dgNabooruBlankDL;
#define dgNabooruPonytailDL "__OTR__objects/object_nb/gNabooruPonytailDL"
static const ALIGN_ASSET(2) char gNabooruPonytailDL[] = dgNabooruPonytailDL;
#define dgNabooruWaistDL "__OTR__objects/object_nb/gNabooruWaistDL"
static const ALIGN_ASSET(2) char gNabooruWaistDL[] = dgNabooruWaistDL;
#define dgNabooru1TLUT "__OTR__objects/object_nb/gNabooru1TLUT"
static const ALIGN_ASSET(2) char gNabooru1TLUT[] = dgNabooru1TLUT;
#define dgNabooru2TLUT "__OTR__objects/object_nb/gNabooru2TLUT"
static const ALIGN_ASSET(2) char gNabooru2TLUT[] = dgNabooru2TLUT;
#define dgNabooru3TLUT "__OTR__objects/object_nb/gNabooru3TLUT"
static const ALIGN_ASSET(2) char gNabooru3TLUT[] = dgNabooru3TLUT;
#define dgNabooruClothesButtonsTex "__OTR__objects/object_nb/gNabooruClothesButtonsTex"
static const ALIGN_ASSET(2) char gNabooruClothesButtonsTex[] = dgNabooruClothesButtonsTex;
#define dgNabooruSkinGradient1Tex "__OTR__objects/object_nb/gNabooruSkinGradient1Tex"
static const ALIGN_ASSET(2) char gNabooruSkinGradient1Tex[] = dgNabooruSkinGradient1Tex;
#define dgNabooruNavelTex "__OTR__objects/object_nb/gNabooruNavelTex"
static const ALIGN_ASSET(2) char gNabooruNavelTex[] = dgNabooruNavelTex;
#define dgNabooruPendantJewelTex "__OTR__objects/object_nb/gNabooruPendantJewelTex"
static const ALIGN_ASSET(2) char gNabooruPendantJewelTex[] = dgNabooruPendantJewelTex;
#define dgNabooruCleavageTex "__OTR__objects/object_nb/gNabooruCleavageTex"
static const ALIGN_ASSET(2) char gNabooruCleavageTex[] = dgNabooruCleavageTex;
#define dgNabooruTopFabricPatternTex "__OTR__objects/object_nb/gNabooruTopFabricPatternTex"
static const ALIGN_ASSET(2) char gNabooruTopFabricPatternTex[] = dgNabooruTopFabricPatternTex;
#define dgNabooruAnkleBraceletTex "__OTR__objects/object_nb/gNabooruAnkleBraceletTex"
static const ALIGN_ASSET(2) char gNabooruAnkleBraceletTex[] = dgNabooruAnkleBraceletTex;
#define dgNabooruTrousersShadowTex "__OTR__objects/object_nb/gNabooruTrousersShadowTex"
static const ALIGN_ASSET(2) char gNabooruTrousersShadowTex[] = dgNabooruTrousersShadowTex;
#define dgNabooruTrousersFabricTex "__OTR__objects/object_nb/gNabooruTrousersFabricTex"
static const ALIGN_ASSET(2) char gNabooruTrousersFabricTex[] = dgNabooruTrousersFabricTex;
#define dgNabooruTrouserCuffPatternTex "__OTR__objects/object_nb/gNabooruTrouserCuffPatternTex"
static const ALIGN_ASSET(2) char gNabooruTrouserCuffPatternTex[] = dgNabooruTrouserCuffPatternTex;
#define dgNabooruBeltJewelTex "__OTR__objects/object_nb/gNabooruBeltJewelTex"
static const ALIGN_ASSET(2) char gNabooruBeltJewelTex[] = dgNabooruBeltJewelTex;
#define dgNabooruBeltTex "__OTR__objects/object_nb/gNabooruBeltTex"
static const ALIGN_ASSET(2) char gNabooruBeltTex[] = dgNabooruBeltTex;
#define dgNabooruSkinGradient2Tex "__OTR__objects/object_nb/gNabooruSkinGradient2Tex"
static const ALIGN_ASSET(2) char gNabooruSkinGradient2Tex[] = dgNabooruSkinGradient2Tex;
#define dgNabooruForeheadJewelSettingTopTex "__OTR__objects/object_nb/gNabooruForeheadJewelSettingTopTex"
static const ALIGN_ASSET(2) char gNabooruForeheadJewelSettingTopTex[] = dgNabooruForeheadJewelSettingTopTex;
#define dgNabooruForeheadJewelSettingBottomTex "__OTR__objects/object_nb/gNabooruForeheadJewelSettingBottomTex"
static const ALIGN_ASSET(2) char gNabooruForeheadJewelSettingBottomTex[] = dgNabooruForeheadJewelSettingBottomTex;
#define dgNabooruForeheadJewelSettingSideTex "__OTR__objects/object_nb/gNabooruForeheadJewelSettingSideTex"
static const ALIGN_ASSET(2) char gNabooruForeheadJewelSettingSideTex[] = dgNabooruForeheadJewelSettingSideTex;
#define dgNabooruHairTex "__OTR__objects/object_nb/gNabooruHairTex"
static const ALIGN_ASSET(2) char gNabooruHairTex[] = dgNabooruHairTex;
#define dgNabooruForeheadJewelTex "__OTR__objects/object_nb/gNabooruForeheadJewelTex"
static const ALIGN_ASSET(2) char gNabooruForeheadJewelTex[] = dgNabooruForeheadJewelTex;
#define dgNabooruEarTex "__OTR__objects/object_nb/gNabooruEarTex"
static const ALIGN_ASSET(2) char gNabooruEarTex[] = dgNabooruEarTex;
#define dgNabooruFingersBackSideTex "__OTR__objects/object_nb/gNabooruFingersBackSideTex"
static const ALIGN_ASSET(2) char gNabooruFingersBackSideTex[] = dgNabooruFingersBackSideTex;
#define dgNabooruEarringsNecklaceArmletTex "__OTR__objects/object_nb/gNabooruEarringsNecklaceArmletTex"
static const ALIGN_ASSET(2) char gNabooruEarringsNecklaceArmletTex[] = dgNabooruEarringsNecklaceArmletTex;
#define dgNabooruPonytailCuffJewelTex "__OTR__objects/object_nb/gNabooruPonytailCuffJewelTex"
static const ALIGN_ASSET(2) char gNabooruPonytailCuffJewelTex[] = dgNabooruPonytailCuffJewelTex;
#define dgNabooruGloveHandBackTex "__OTR__objects/object_nb/gNabooruGloveHandBackTex"
static const ALIGN_ASSET(2) char gNabooruGloveHandBackTex[] = dgNabooruGloveHandBackTex;
#define dgNabooruGloveHandPalmTex "__OTR__objects/object_nb/gNabooruGloveHandPalmTex"
static const ALIGN_ASSET(2) char gNabooruGloveHandPalmTex[] = dgNabooruGloveHandPalmTex;
#define dgNabooruShoeUpperMouthTex "__OTR__objects/object_nb/gNabooruShoeUpperMouthTex"
static const ALIGN_ASSET(2) char gNabooruShoeUpperMouthTex[] = dgNabooruShoeUpperMouthTex;
#define dgNabooruShoeSoleTex "__OTR__objects/object_nb/gNabooruShoeSoleTex"
static const ALIGN_ASSET(2) char gNabooruShoeSoleTex[] = dgNabooruShoeSoleTex;
#define dgNabooruTopOfFootTex "__OTR__objects/object_nb/gNabooruTopOfFootTex"
static const ALIGN_ASSET(2) char gNabooruTopOfFootTex[] = dgNabooruTopOfFootTex;
#define dgNabooruFingersPalmSideTex "__OTR__objects/object_nb/gNabooruFingersPalmSideTex"
static const ALIGN_ASSET(2) char gNabooruFingersPalmSideTex[] = dgNabooruFingersPalmSideTex;
#define dgNabooruLipsTex "__OTR__objects/object_nb/gNabooruLipsTex"
static const ALIGN_ASSET(2) char gNabooruLipsTex[] = dgNabooruLipsTex;
#define dgNabooruEyeOpenTex "__OTR__objects/object_nb/gNabooruEyeOpenTex"
static const ALIGN_ASSET(2) char gNabooruEyeOpenTex[] = dgNabooruEyeOpenTex;
#define dgNabooruEyeHalfTex "__OTR__objects/object_nb/gNabooruEyeHalfTex"
static const ALIGN_ASSET(2) char gNabooruEyeHalfTex[] = dgNabooruEyeHalfTex;
#define dgNabooruEyeClosedTex "__OTR__objects/object_nb/gNabooruEyeClosedTex"
static const ALIGN_ASSET(2) char gNabooruEyeClosedTex[] = dgNabooruEyeClosedTex;
#define dgNabooruEyeWideTex "__OTR__objects/object_nb/gNabooruEyeWideTex"
static const ALIGN_ASSET(2) char gNabooruEyeWideTex[] = dgNabooruEyeWideTex;
#define dgNabooruPuttingHandsTogetherCastingMagicAnim "__OTR__objects/object_nb/gNabooruPuttingHandsTogetherCastingMagicAnim"
static const ALIGN_ASSET(2) char gNabooruPuttingHandsTogetherCastingMagicAnim[] = dgNabooruPuttingHandsTogetherCastingMagicAnim;
#define dgNabooruSittingCrossLeggedAnim "__OTR__objects/object_nb/gNabooruSittingCrossLeggedAnim"
static const ALIGN_ASSET(2) char gNabooruSittingCrossLeggedAnim[] = dgNabooruSittingCrossLeggedAnim;
#define dgNabooruTrappedInVortexRaisingArmAnim "__OTR__objects/object_nb/gNabooruTrappedInVortexRaisingArmAnim"
static const ALIGN_ASSET(2) char gNabooruTrappedInVortexRaisingArmAnim[] = dgNabooruTrappedInVortexRaisingArmAnim;
#define dgNabooruSuckedByVortexAnim "__OTR__objects/object_nb/gNabooruSuckedByVortexAnim"
static const ALIGN_ASSET(2) char gNabooruSuckedByVortexAnim[] = dgNabooruSuckedByVortexAnim;
#define dgNabooruTrappedInVortexPushingGroundAnim "__OTR__objects/object_nb/gNabooruTrappedInVortexPushingGroundAnim"
static const ALIGN_ASSET(2) char gNabooruTrappedInVortexPushingGroundAnim[] = dgNabooruTrappedInVortexPushingGroundAnim;
#define dgNabooruRaisingArmsGivingMedallionAnim "__OTR__objects/object_nb/gNabooruRaisingArmsGivingMedallionAnim"
static const ALIGN_ASSET(2) char gNabooruRaisingArmsGivingMedallionAnim[] = dgNabooruRaisingArmsGivingMedallionAnim;
#define dgNabooruArmsRaisedGivingMedallionAnim "__OTR__objects/object_nb/gNabooruArmsRaisedGivingMedallionAnim"
static const ALIGN_ASSET(2) char gNabooruArmsRaisedGivingMedallionAnim[] = dgNabooruArmsRaisedGivingMedallionAnim;
#define dgNabooruOnOneKneeTurningHeadRightToLeftTransitionAnim "__OTR__objects/object_nb/gNabooruOnOneKneeTurningHeadRightToLeftTransitionAnim"
static const ALIGN_ASSET(2) char gNabooruOnOneKneeTurningHeadRightToLeftTransitionAnim[] = dgNabooruOnOneKneeTurningHeadRightToLeftTransitionAnim;
#define dgNabooruOnOneKneeLookingLeftAnim "__OTR__objects/object_nb/gNabooruOnOneKneeLookingLeftAnim"
static const ALIGN_ASSET(2) char gNabooruOnOneKneeLookingLeftAnim[] = dgNabooruOnOneKneeLookingLeftAnim;
#define dgNabooruOnAllFoursToOnOneKneeLookingRightTransitionAnim "__OTR__objects/object_nb/gNabooruOnAllFoursToOnOneKneeLookingRightTransitionAnim"
static const ALIGN_ASSET(2) char gNabooruOnAllFoursToOnOneKneeLookingRightTransitionAnim[] = dgNabooruOnAllFoursToOnOneKneeLookingRightTransitionAnim;
#define dgNabooruOnOneKneeLookingRightAnim "__OTR__objects/object_nb/gNabooruOnOneKneeLookingRightAnim"
static const ALIGN_ASSET(2) char gNabooruOnOneKneeLookingRightAnim[] = dgNabooruOnOneKneeLookingRightAnim;
#define dgNabooruOnAllFoursAnim "__OTR__objects/object_nb/gNabooruOnAllFoursAnim"
static const ALIGN_ASSET(2) char gNabooruOnAllFoursAnim[] = dgNabooruOnAllFoursAnim;
#define dgNabooruStandingHandsOnHipsAnim "__OTR__objects/object_nb/gNabooruStandingHandsOnHipsAnim"
static const ALIGN_ASSET(2) char gNabooruStandingHandsOnHipsAnim[] = dgNabooruStandingHandsOnHipsAnim;
#define dgNabooruStandingToWalkingTransitionAnim "__OTR__objects/object_nb/gNabooruStandingToWalkingTransitionAnim"
static const ALIGN_ASSET(2) char gNabooruStandingToWalkingTransitionAnim[] = dgNabooruStandingToWalkingTransitionAnim;
#define dgNabooruSittingCrossLeggedLookingUpRightAnim "__OTR__objects/object_nb/gNabooruSittingCrossLeggedLookingUpRightAnim"
static const ALIGN_ASSET(2) char gNabooruSittingCrossLeggedLookingUpRightAnim[] = dgNabooruSittingCrossLeggedLookingUpRightAnim;
#define dgNabooruSittingCrossLeggedTurningToLookUpRightTransitionAnim "__OTR__objects/object_nb/gNabooruSittingCrossLeggedTurningToLookUpRightTransitionAnim"
static const ALIGN_ASSET(2) char gNabooruSittingCrossLeggedTurningToLookUpRightTransitionAnim[] = dgNabooruSittingCrossLeggedTurningToLookUpRightTransitionAnim;
#define dgNabooruKneeingToRunningToHitAnim "__OTR__objects/object_nb/gNabooruKneeingToRunningToHitAnim"
static const ALIGN_ASSET(2) char gNabooruKneeingToRunningToHitAnim[] = dgNabooruKneeingToRunningToHitAnim;
#define dgNabooruUnusedKneelingAtCrawlspaceToStandingTransitionAnim "__OTR__objects/object_nb/gNabooruUnusedKneelingAtCrawlspaceToStandingTransitionAnim"
static const ALIGN_ASSET(2) char gNabooruUnusedKneelingAtCrawlspaceToStandingTransitionAnim[] = dgNabooruUnusedKneelingAtCrawlspaceToStandingTransitionAnim;
#define dgNabooruKneeingAtCrawlspaceAnim "__OTR__objects/object_nb/gNabooruKneeingAtCrawlspaceAnim"
static const ALIGN_ASSET(2) char gNabooruKneeingAtCrawlspaceAnim[] = dgNabooruKneeingAtCrawlspaceAnim;
#define dgNabooruCollapseFromStandingToKneelingTransitionAnim "__OTR__objects/object_nb/gNabooruCollapseFromStandingToKneelingTransitionAnim"
static const ALIGN_ASSET(2) char gNabooruCollapseFromStandingToKneelingTransitionAnim[] = dgNabooruCollapseFromStandingToKneelingTransitionAnim;
#define dgNabooruWalkingAnim "__OTR__objects/object_nb/gNabooruWalkingAnim"
static const ALIGN_ASSET(2) char gNabooruWalkingAnim[] = dgNabooruWalkingAnim;
#define dgNabooruStandingHandsOnHipsChamberOfSagesAnim "__OTR__objects/object_nb/gNabooruStandingHandsOnHipsChamberOfSagesAnim"
static const ALIGN_ASSET(2) char gNabooruStandingHandsOnHipsChamberOfSagesAnim[] = dgNabooruStandingHandsOnHipsChamberOfSagesAnim;
#define dgNabooruUnusedVtx_00EFF8 "__OTR__objects/object_nb/gNabooruUnusedVtx_00EFF8"
static const ALIGN_ASSET(2) char gNabooruUnusedVtx_00EFF8[] = dgNabooruUnusedVtx_00EFF8;