Simplify Asset Headers (#2474)

This commit is contained in:
Amaro Martínez
2023-03-02 09:37:47 -05:00
committed by GitHub
parent 21466192e5
commit d3f864cea9
1075 changed files with 60897 additions and 139767 deletions

View File

@@ -1,163 +1,72 @@
#pragma once
#define dgBotwHoleTrap1DL "__OTR__objects/object_hakach_objects/gBotwHoleTrap1DL"
#ifdef _WIN32
static const __declspec(align(2)) char gBotwHoleTrap1DL[] = dgBotwHoleTrap1DL;
#else
static const char gBotwHoleTrap1DL[] __attribute__((aligned (2))) = dgBotwHoleTrap1DL;
#endif
#define dgBotwHoleTrap2DL "__OTR__objects/object_hakach_objects/gBotwHoleTrap2DL"
#ifdef _WIN32
static const __declspec(align(2)) char gBotwHoleTrap2DL[] = dgBotwHoleTrap2DL;
#else
static const char gBotwHoleTrap2DL[] __attribute__((aligned (2))) = dgBotwHoleTrap2DL;
#endif
#define dgBotwCoffinLidDL "__OTR__objects/object_hakach_objects/gBotwCoffinLidDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBotwCoffinLidDL[] = dgBotwCoffinLidDL;
#else
static const char gBotwCoffinLidDL[] __attribute__((aligned (2))) = dgBotwCoffinLidDL;
#endif
#define dgBotwBombSpotDL "__OTR__objects/object_hakach_objects/gBotwBombSpotDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBotwBombSpotDL[] = dgBotwBombSpotDL;
#else
static const char gBotwBombSpotDL[] __attribute__((aligned (2))) = dgBotwBombSpotDL;
#endif
#define dgBotwFakeWallsAndFloorsDL "__OTR__objects/object_hakach_objects/gBotwFakeWallsAndFloorsDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBotwFakeWallsAndFloorsDL[] = dgBotwFakeWallsAndFloorsDL;
#else
static const char gBotwFakeWallsAndFloorsDL[] __attribute__((aligned (2))) = dgBotwFakeWallsAndFloorsDL;
#endif
#define dgBotwBloodSplatterDL "__OTR__objects/object_hakach_objects/gBotwBloodSplatterDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBotwBloodSplatterDL[] = dgBotwBloodSplatterDL;
#else
static const char gBotwBloodSplatterDL[] __attribute__((aligned (2))) = dgBotwBloodSplatterDL;
#endif
#define dgBotwThreeFakeFloorsDL "__OTR__objects/object_hakach_objects/gBotwThreeFakeFloorsDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBotwThreeFakeFloorsDL[] = dgBotwThreeFakeFloorsDL;
#else
static const char gBotwThreeFakeFloorsDL[] __attribute__((aligned (2))) = dgBotwThreeFakeFloorsDL;
#endif
#define dgBotwWaterRingDL "__OTR__objects/object_hakach_objects/gBotwWaterRingDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBotwWaterRingDL[] = dgBotwWaterRingDL;
#else
static const char gBotwWaterRingDL[] __attribute__((aligned (2))) = dgBotwWaterRingDL;
#endif
#define dgBotwWaterFallDL "__OTR__objects/object_hakach_objects/gBotwWaterFallDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBotwWaterFallDL[] = dgBotwWaterFallDL;
#else
static const char gBotwWaterFallDL[] __attribute__((aligned (2))) = dgBotwWaterFallDL;
#endif
#define dgBotwCoffinLidCol "__OTR__objects/object_hakach_objects/gBotwCoffinLidCol"
#ifdef _WIN32
static const __declspec(align(2)) char gBotwCoffinLidCol[] = dgBotwCoffinLidCol;
#else
static const char gBotwCoffinLidCol[] __attribute__((aligned (2))) = dgBotwCoffinLidCol;
#endif
#define dgBotwBombSpotCol "__OTR__objects/object_hakach_objects/gBotwBombSpotCol"
#ifdef _WIN32
static const __declspec(align(2)) char gBotwBombSpotCol[] = dgBotwBombSpotCol;
#else
static const char gBotwBombSpotCol[] __attribute__((aligned (2))) = dgBotwBombSpotCol;
#endif
#define dgBotw1Col "__OTR__objects/object_hakach_objects/gBotw1Col"
#ifdef _WIN32
static const __declspec(align(2)) char gBotw1Col[] = dgBotw1Col;
#else
static const char gBotw1Col[] __attribute__((aligned (2))) = dgBotw1Col;
#endif
#define dgBotw2Col "__OTR__objects/object_hakach_objects/gBotw2Col"
#ifdef _WIN32
static const __declspec(align(2)) char gBotw2Col[] = dgBotw2Col;
#else
static const char gBotw2Col[] __attribute__((aligned (2))) = dgBotw2Col;
#endif
#define dgBotwWater1Tex "__OTR__objects/object_hakach_objects/gBotwWater1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gBotwWater1Tex[] = dgBotwWater1Tex;
#else
static const char gBotwWater1Tex[] __attribute__((aligned (2))) = dgBotwWater1Tex;
#endif
#define dgBotwWater2Tex "__OTR__objects/object_hakach_objects/gBotwWater2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gBotwWater2Tex[] = dgBotwWater2Tex;
#else
static const char gBotwWater2Tex[] __attribute__((aligned (2))) = dgBotwWater2Tex;
#endif
#define dgBotwTex_0030F0 "__OTR__objects/object_hakach_objects/gBotwTex_0030F0"
#ifdef _WIN32
static const __declspec(align(2)) char gBotwTex_0030F0[] = dgBotwTex_0030F0;
#else
static const char gBotwTex_0030F0[] __attribute__((aligned (2))) = dgBotwTex_0030F0;
#endif
#define dgBotwBloodSplatterTex "__OTR__objects/object_hakach_objects/gBotwBloodSplatterTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBotwBloodSplatterTex[] = dgBotwBloodSplatterTex;
#else
static const char gBotwBloodSplatterTex[] __attribute__((aligned (2))) = dgBotwBloodSplatterTex;
#endif
#define dgBotwTex_0040F0 "__OTR__objects/object_hakach_objects/gBotwTex_0040F0"
#ifdef _WIN32
static const __declspec(align(2)) char gBotwTex_0040F0[] = dgBotwTex_0040F0;
#else
static const char gBotwTex_0040F0[] __attribute__((aligned (2))) = dgBotwTex_0040F0;
#endif
#define dgBotwTex_0048F0 "__OTR__objects/object_hakach_objects/gBotwTex_0048F0"
#ifdef _WIN32
static const __declspec(align(2)) char gBotwTex_0048F0[] = dgBotwTex_0048F0;
#else
static const char gBotwTex_0048F0[] __attribute__((aligned (2))) = dgBotwTex_0048F0;
#endif
#define dgBotwTex_0050F0 "__OTR__objects/object_hakach_objects/gBotwTex_0050F0"
#ifdef _WIN32
static const __declspec(align(2)) char gBotwTex_0050F0[] = dgBotwTex_0050F0;
#else
static const char gBotwTex_0050F0[] __attribute__((aligned (2))) = dgBotwTex_0050F0;
#endif
#define dgBotwTex_0058F0 "__OTR__objects/object_hakach_objects/gBotwTex_0058F0"
#ifdef _WIN32
static const __declspec(align(2)) char gBotwTex_0058F0[] = dgBotwTex_0058F0;
#else
static const char gBotwTex_0058F0[] __attribute__((aligned (2))) = dgBotwTex_0058F0;
#endif
#define dgBotwTex_0060F0 "__OTR__objects/object_hakach_objects/gBotwTex_0060F0"
#ifdef _WIN32
static const __declspec(align(2)) char gBotwTex_0060F0[] = dgBotwTex_0060F0;
#else
static const char gBotwTex_0060F0[] __attribute__((aligned (2))) = dgBotwTex_0060F0;
#endif
#define dobject_hakach_objectsTex_0062F0 "__OTR__objects/object_hakach_objects/object_hakach_objectsTex_0062F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_hakach_objectsTex_0062F0[] = dobject_hakach_objectsTex_0062F0;
#else
static const char object_hakach_objectsTex_0062F0[] __attribute__((aligned (2))) = dobject_hakach_objectsTex_0062F0;
#endif
#include "align_asset_macro.h"
#define dgBotwHoleTrap1DL "__OTR__objects/object_hakach_objects/gBotwHoleTrap1DL"
static const ALIGN_ASSET(2) char gBotwHoleTrap1DL[] = dgBotwHoleTrap1DL;
#define dgBotwHoleTrap2DL "__OTR__objects/object_hakach_objects/gBotwHoleTrap2DL"
static const ALIGN_ASSET(2) char gBotwHoleTrap2DL[] = dgBotwHoleTrap2DL;
#define dgBotwCoffinLidDL "__OTR__objects/object_hakach_objects/gBotwCoffinLidDL"
static const ALIGN_ASSET(2) char gBotwCoffinLidDL[] = dgBotwCoffinLidDL;
#define dgBotwBombSpotDL "__OTR__objects/object_hakach_objects/gBotwBombSpotDL"
static const ALIGN_ASSET(2) char gBotwBombSpotDL[] = dgBotwBombSpotDL;
#define dgBotwFakeWallsAndFloorsDL "__OTR__objects/object_hakach_objects/gBotwFakeWallsAndFloorsDL"
static const ALIGN_ASSET(2) char gBotwFakeWallsAndFloorsDL[] = dgBotwFakeWallsAndFloorsDL;
#define dgBotwBloodSplatterDL "__OTR__objects/object_hakach_objects/gBotwBloodSplatterDL"
static const ALIGN_ASSET(2) char gBotwBloodSplatterDL[] = dgBotwBloodSplatterDL;
#define dgBotwThreeFakeFloorsDL "__OTR__objects/object_hakach_objects/gBotwThreeFakeFloorsDL"
static const ALIGN_ASSET(2) char gBotwThreeFakeFloorsDL[] = dgBotwThreeFakeFloorsDL;
#define dgBotwWaterRingDL "__OTR__objects/object_hakach_objects/gBotwWaterRingDL"
static const ALIGN_ASSET(2) char gBotwWaterRingDL[] = dgBotwWaterRingDL;
#define dgBotwWaterFallDL "__OTR__objects/object_hakach_objects/gBotwWaterFallDL"
static const ALIGN_ASSET(2) char gBotwWaterFallDL[] = dgBotwWaterFallDL;
#define dgBotwCoffinLidCol "__OTR__objects/object_hakach_objects/gBotwCoffinLidCol"
static const ALIGN_ASSET(2) char gBotwCoffinLidCol[] = dgBotwCoffinLidCol;
#define dgBotwBombSpotCol "__OTR__objects/object_hakach_objects/gBotwBombSpotCol"
static const ALIGN_ASSET(2) char gBotwBombSpotCol[] = dgBotwBombSpotCol;
#define dgBotw1Col "__OTR__objects/object_hakach_objects/gBotw1Col"
static const ALIGN_ASSET(2) char gBotw1Col[] = dgBotw1Col;
#define dgBotw2Col "__OTR__objects/object_hakach_objects/gBotw2Col"
static const ALIGN_ASSET(2) char gBotw2Col[] = dgBotw2Col;
#define dgBotwWater1Tex "__OTR__objects/object_hakach_objects/gBotwWater1Tex"
static const ALIGN_ASSET(2) char gBotwWater1Tex[] = dgBotwWater1Tex;
#define dgBotwWater2Tex "__OTR__objects/object_hakach_objects/gBotwWater2Tex"
static const ALIGN_ASSET(2) char gBotwWater2Tex[] = dgBotwWater2Tex;
#define dgBotwTex_0030F0 "__OTR__objects/object_hakach_objects/gBotwTex_0030F0"
static const ALIGN_ASSET(2) char gBotwTex_0030F0[] = dgBotwTex_0030F0;
#define dgBotwBloodSplatterTex "__OTR__objects/object_hakach_objects/gBotwBloodSplatterTex"
static const ALIGN_ASSET(2) char gBotwBloodSplatterTex[] = dgBotwBloodSplatterTex;
#define dgBotwTex_0040F0 "__OTR__objects/object_hakach_objects/gBotwTex_0040F0"
static const ALIGN_ASSET(2) char gBotwTex_0040F0[] = dgBotwTex_0040F0;
#define dgBotwTex_0048F0 "__OTR__objects/object_hakach_objects/gBotwTex_0048F0"
static const ALIGN_ASSET(2) char gBotwTex_0048F0[] = dgBotwTex_0048F0;
#define dgBotwTex_0050F0 "__OTR__objects/object_hakach_objects/gBotwTex_0050F0"
static const ALIGN_ASSET(2) char gBotwTex_0050F0[] = dgBotwTex_0050F0;
#define dgBotwTex_0058F0 "__OTR__objects/object_hakach_objects/gBotwTex_0058F0"
static const ALIGN_ASSET(2) char gBotwTex_0058F0[] = dgBotwTex_0058F0;
#define dgBotwTex_0060F0 "__OTR__objects/object_hakach_objects/gBotwTex_0060F0"
static const ALIGN_ASSET(2) char gBotwTex_0060F0[] = dgBotwTex_0060F0;
#define dobject_hakach_objectsTex_0062F0 "__OTR__objects/object_hakach_objects/object_hakach_objectsTex_0062F0"
static const ALIGN_ASSET(2) char object_hakach_objectsTex_0062F0[] = dobject_hakach_objectsTex_0062F0;