Simplify Asset Headers (#2474)
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@@ -1,51 +1,24 @@
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#pragma once
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#define dgGiMinuetColorDL "__OTR__objects/object_gi_melody/gGiMinuetColorDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiMinuetColorDL[] = dgGiMinuetColorDL;
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#else
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static const char gGiMinuetColorDL[] __attribute__((aligned (2))) = dgGiMinuetColorDL;
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#endif
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#define dgGiBoleroColorDL "__OTR__objects/object_gi_melody/gGiBoleroColorDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiBoleroColorDL[] = dgGiBoleroColorDL;
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#else
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static const char gGiBoleroColorDL[] __attribute__((aligned (2))) = dgGiBoleroColorDL;
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#endif
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#define dgGiSerenadeColorDL "__OTR__objects/object_gi_melody/gGiSerenadeColorDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiSerenadeColorDL[] = dgGiSerenadeColorDL;
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#else
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static const char gGiSerenadeColorDL[] __attribute__((aligned (2))) = dgGiSerenadeColorDL;
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#endif
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#define dgGiRequiemColorDL "__OTR__objects/object_gi_melody/gGiRequiemColorDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiRequiemColorDL[] = dgGiRequiemColorDL;
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#else
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static const char gGiRequiemColorDL[] __attribute__((aligned (2))) = dgGiRequiemColorDL;
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#endif
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#define dgGiNocturneColorDL "__OTR__objects/object_gi_melody/gGiNocturneColorDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiNocturneColorDL[] = dgGiNocturneColorDL;
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#else
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static const char gGiNocturneColorDL[] __attribute__((aligned (2))) = dgGiNocturneColorDL;
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#endif
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#define dgGiPreludeColorDL "__OTR__objects/object_gi_melody/gGiPreludeColorDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiPreludeColorDL[] = dgGiPreludeColorDL;
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#else
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static const char gGiPreludeColorDL[] __attribute__((aligned (2))) = dgGiPreludeColorDL;
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#endif
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#define dgGiSongNoteDL "__OTR__objects/object_gi_melody/gGiSongNoteDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiSongNoteDL[] = dgGiSongNoteDL;
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#else
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static const char gGiSongNoteDL[] __attribute__((aligned (2))) = dgGiSongNoteDL;
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#endif
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#include "align_asset_macro.h"
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#define dgGiMinuetColorDL "__OTR__objects/object_gi_melody/gGiMinuetColorDL"
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static const ALIGN_ASSET(2) char gGiMinuetColorDL[] = dgGiMinuetColorDL;
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#define dgGiBoleroColorDL "__OTR__objects/object_gi_melody/gGiBoleroColorDL"
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static const ALIGN_ASSET(2) char gGiBoleroColorDL[] = dgGiBoleroColorDL;
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#define dgGiSerenadeColorDL "__OTR__objects/object_gi_melody/gGiSerenadeColorDL"
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static const ALIGN_ASSET(2) char gGiSerenadeColorDL[] = dgGiSerenadeColorDL;
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#define dgGiRequiemColorDL "__OTR__objects/object_gi_melody/gGiRequiemColorDL"
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static const ALIGN_ASSET(2) char gGiRequiemColorDL[] = dgGiRequiemColorDL;
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#define dgGiNocturneColorDL "__OTR__objects/object_gi_melody/gGiNocturneColorDL"
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static const ALIGN_ASSET(2) char gGiNocturneColorDL[] = dgGiNocturneColorDL;
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#define dgGiPreludeColorDL "__OTR__objects/object_gi_melody/gGiPreludeColorDL"
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static const ALIGN_ASSET(2) char gGiPreludeColorDL[] = dgGiPreludeColorDL;
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#define dgGiSongNoteDL "__OTR__objects/object_gi_melody/gGiSongNoteDL"
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static const ALIGN_ASSET(2) char gGiSongNoteDL[] = dgGiSongNoteDL;
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