Simplify Asset Headers (#2474)
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@@ -1,51 +1,24 @@
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#pragma once
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#define dgGiGoronCollarColorDL "__OTR__objects/object_gi_clothes/gGiGoronCollarColorDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiGoronCollarColorDL[] = dgGiGoronCollarColorDL;
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#else
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static const char gGiGoronCollarColorDL[] __attribute__((aligned (2))) = dgGiGoronCollarColorDL;
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#endif
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#define dgGiZoraCollarColorDL "__OTR__objects/object_gi_clothes/gGiZoraCollarColorDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiZoraCollarColorDL[] = dgGiZoraCollarColorDL;
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#else
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static const char gGiZoraCollarColorDL[] __attribute__((aligned (2))) = dgGiZoraCollarColorDL;
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#endif
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#define dgGiGoronTunicColorDL "__OTR__objects/object_gi_clothes/gGiGoronTunicColorDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiGoronTunicColorDL[] = dgGiGoronTunicColorDL;
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#else
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static const char gGiGoronTunicColorDL[] __attribute__((aligned (2))) = dgGiGoronTunicColorDL;
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#endif
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#define dgGiZoraTunicColorDL "__OTR__objects/object_gi_clothes/gGiZoraTunicColorDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiZoraTunicColorDL[] = dgGiZoraTunicColorDL;
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#else
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static const char gGiZoraTunicColorDL[] __attribute__((aligned (2))) = dgGiZoraTunicColorDL;
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#endif
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#define dgGiTunicCollarDL "__OTR__objects/object_gi_clothes/gGiTunicCollarDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiTunicCollarDL[] = dgGiTunicCollarDL;
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#else
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static const char gGiTunicCollarDL[] __attribute__((aligned (2))) = dgGiTunicCollarDL;
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#endif
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#define dgGiTunicDL "__OTR__objects/object_gi_clothes/gGiTunicDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiTunicDL[] = dgGiTunicDL;
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#else
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static const char gGiTunicDL[] __attribute__((aligned (2))) = dgGiTunicDL;
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#endif
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#define dobject_gi_clothesTex_000000 "__OTR__objects/object_gi_clothes/object_gi_clothesTex_000000"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_gi_clothesTex_000000[] = dobject_gi_clothesTex_000000;
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#else
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static const char object_gi_clothesTex_000000[] __attribute__((aligned (2))) = dobject_gi_clothesTex_000000;
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#endif
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#include "align_asset_macro.h"
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#define dgGiGoronCollarColorDL "__OTR__objects/object_gi_clothes/gGiGoronCollarColorDL"
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static const ALIGN_ASSET(2) char gGiGoronCollarColorDL[] = dgGiGoronCollarColorDL;
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#define dgGiZoraCollarColorDL "__OTR__objects/object_gi_clothes/gGiZoraCollarColorDL"
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static const ALIGN_ASSET(2) char gGiZoraCollarColorDL[] = dgGiZoraCollarColorDL;
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#define dgGiGoronTunicColorDL "__OTR__objects/object_gi_clothes/gGiGoronTunicColorDL"
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static const ALIGN_ASSET(2) char gGiGoronTunicColorDL[] = dgGiGoronTunicColorDL;
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#define dgGiZoraTunicColorDL "__OTR__objects/object_gi_clothes/gGiZoraTunicColorDL"
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static const ALIGN_ASSET(2) char gGiZoraTunicColorDL[] = dgGiZoraTunicColorDL;
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#define dgGiTunicCollarDL "__OTR__objects/object_gi_clothes/gGiTunicCollarDL"
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static const ALIGN_ASSET(2) char gGiTunicCollarDL[] = dgGiTunicCollarDL;
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#define dgGiTunicDL "__OTR__objects/object_gi_clothes/gGiTunicDL"
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static const ALIGN_ASSET(2) char gGiTunicDL[] = dgGiTunicDL;
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#define dobject_gi_clothesTex_000000 "__OTR__objects/object_gi_clothes/object_gi_clothesTex_000000"
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static const ALIGN_ASSET(2) char object_gi_clothesTex_000000[] = dobject_gi_clothesTex_000000;
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