Simplify Asset Headers (#2474)

This commit is contained in:
Amaro Martínez
2023-03-02 09:37:47 -05:00
committed by GitHub
parent 21466192e5
commit d3f864cea9
1075 changed files with 60897 additions and 139767 deletions

View File

@@ -1,289 +1,126 @@
#pragma once
#define dgGerudoWhiteSkel "__OTR__objects/object_ge1/gGerudoWhiteSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteSkel[] = dgGerudoWhiteSkel;
#else
static const char gGerudoWhiteSkel[] __attribute__((aligned (2))) = dgGerudoWhiteSkel;
#endif
#define dgGerudoWhiteWaistDL "__OTR__objects/object_ge1/gGerudoWhiteWaistDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteWaistDL[] = dgGerudoWhiteWaistDL;
#else
static const char gGerudoWhiteWaistDL[] __attribute__((aligned (2))) = dgGerudoWhiteWaistDL;
#endif
#define dgGerudoWhiteLeftThighDL "__OTR__objects/object_ge1/gGerudoWhiteLeftThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteLeftThighDL[] = dgGerudoWhiteLeftThighDL;
#else
static const char gGerudoWhiteLeftThighDL[] __attribute__((aligned (2))) = dgGerudoWhiteLeftThighDL;
#endif
#define dgGerudoWhiteLeftShinDL "__OTR__objects/object_ge1/gGerudoWhiteLeftShinDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteLeftShinDL[] = dgGerudoWhiteLeftShinDL;
#else
static const char gGerudoWhiteLeftShinDL[] __attribute__((aligned (2))) = dgGerudoWhiteLeftShinDL;
#endif
#define dgGerudoWhiteLeftFootDL "__OTR__objects/object_ge1/gGerudoWhiteLeftFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteLeftFootDL[] = dgGerudoWhiteLeftFootDL;
#else
static const char gGerudoWhiteLeftFootDL[] __attribute__((aligned (2))) = dgGerudoWhiteLeftFootDL;
#endif
#define dgGerudoWhiteRightThighDL "__OTR__objects/object_ge1/gGerudoWhiteRightThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteRightThighDL[] = dgGerudoWhiteRightThighDL;
#else
static const char gGerudoWhiteRightThighDL[] __attribute__((aligned (2))) = dgGerudoWhiteRightThighDL;
#endif
#define dgGerudoWhiteRightShinDL "__OTR__objects/object_ge1/gGerudoWhiteRightShinDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteRightShinDL[] = dgGerudoWhiteRightShinDL;
#else
static const char gGerudoWhiteRightShinDL[] __attribute__((aligned (2))) = dgGerudoWhiteRightShinDL;
#endif
#define dgGerudoWhiteRightFootDL "__OTR__objects/object_ge1/gGerudoWhiteRightFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteRightFootDL[] = dgGerudoWhiteRightFootDL;
#else
static const char gGerudoWhiteRightFootDL[] __attribute__((aligned (2))) = dgGerudoWhiteRightFootDL;
#endif
#define dgGerudoWhiteTorsoDL "__OTR__objects/object_ge1/gGerudoWhiteTorsoDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteTorsoDL[] = dgGerudoWhiteTorsoDL;
#else
static const char gGerudoWhiteTorsoDL[] __attribute__((aligned (2))) = dgGerudoWhiteTorsoDL;
#endif
#define dgGerudoWhiteLeftUpperArmDL "__OTR__objects/object_ge1/gGerudoWhiteLeftUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteLeftUpperArmDL[] = dgGerudoWhiteLeftUpperArmDL;
#else
static const char gGerudoWhiteLeftUpperArmDL[] __attribute__((aligned (2))) = dgGerudoWhiteLeftUpperArmDL;
#endif
#define dgGerudoWhiteLeftForearmDL "__OTR__objects/object_ge1/gGerudoWhiteLeftForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteLeftForearmDL[] = dgGerudoWhiteLeftForearmDL;
#else
static const char gGerudoWhiteLeftForearmDL[] __attribute__((aligned (2))) = dgGerudoWhiteLeftForearmDL;
#endif
#define dgGerudoWhiteLeftHandDL "__OTR__objects/object_ge1/gGerudoWhiteLeftHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteLeftHandDL[] = dgGerudoWhiteLeftHandDL;
#else
static const char gGerudoWhiteLeftHandDL[] __attribute__((aligned (2))) = dgGerudoWhiteLeftHandDL;
#endif
#define dgGerudoWhiteRightUpperArmDL "__OTR__objects/object_ge1/gGerudoWhiteRightUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteRightUpperArmDL[] = dgGerudoWhiteRightUpperArmDL;
#else
static const char gGerudoWhiteRightUpperArmDL[] __attribute__((aligned (2))) = dgGerudoWhiteRightUpperArmDL;
#endif
#define dgGerudoWhiteRightForearmDL "__OTR__objects/object_ge1/gGerudoWhiteRightForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteRightForearmDL[] = dgGerudoWhiteRightForearmDL;
#else
static const char gGerudoWhiteRightForearmDL[] __attribute__((aligned (2))) = dgGerudoWhiteRightForearmDL;
#endif
#define dgGerudoWhiteRightHandDL "__OTR__objects/object_ge1/gGerudoWhiteRightHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteRightHandDL[] = dgGerudoWhiteRightHandDL;
#else
static const char gGerudoWhiteRightHandDL[] __attribute__((aligned (2))) = dgGerudoWhiteRightHandDL;
#endif
#define dgGerudoWhiteHeadDL "__OTR__objects/object_ge1/gGerudoWhiteHeadDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteHeadDL[] = dgGerudoWhiteHeadDL;
#else
static const char gGerudoWhiteHeadDL[] __attribute__((aligned (2))) = dgGerudoWhiteHeadDL;
#endif
#define dgGerudoWhiteGeneralTLUT "__OTR__objects/object_ge1/gGerudoWhiteGeneralTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteGeneralTLUT[] = dgGerudoWhiteGeneralTLUT;
#else
static const char gGerudoWhiteGeneralTLUT[] __attribute__((aligned (2))) = dgGerudoWhiteGeneralTLUT;
#endif
#define dgGerudoWhiteHairTLUT "__OTR__objects/object_ge1/gGerudoWhiteHairTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteHairTLUT[] = dgGerudoWhiteHairTLUT;
#else
static const char gGerudoWhiteHairTLUT[] __attribute__((aligned (2))) = dgGerudoWhiteHairTLUT;
#endif
#define dgGerudoWhiteSkinGradientTex "__OTR__objects/object_ge1/gGerudoWhiteSkinGradientTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteSkinGradientTex[] = dgGerudoWhiteSkinGradientTex;
#else
static const char gGerudoWhiteSkinGradientTex[] __attribute__((aligned (2))) = dgGerudoWhiteSkinGradientTex;
#endif
#define dgGerudoWhiteWhiteFabricLipsTex "__OTR__objects/object_ge1/gGerudoWhiteWhiteFabricLipsTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteWhiteFabricLipsTex[] = dgGerudoWhiteWhiteFabricLipsTex;
#else
static const char gGerudoWhiteWhiteFabricLipsTex[] __attribute__((aligned (2))) = dgGerudoWhiteWhiteFabricLipsTex;
#endif
#define dgGerudoWhiteEarTex "__OTR__objects/object_ge1/gGerudoWhiteEarTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteEarTex[] = dgGerudoWhiteEarTex;
#else
static const char gGerudoWhiteEarTex[] __attribute__((aligned (2))) = dgGerudoWhiteEarTex;
#endif
#define dgGerudoWhiteFingersTex "__OTR__objects/object_ge1/gGerudoWhiteFingersTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteFingersTex[] = dgGerudoWhiteFingersTex;
#else
static const char gGerudoWhiteFingersTex[] __attribute__((aligned (2))) = dgGerudoWhiteFingersTex;
#endif
#define dgGerudoWhiteArmletTex "__OTR__objects/object_ge1/gGerudoWhiteArmletTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteArmletTex[] = dgGerudoWhiteArmletTex;
#else
static const char gGerudoWhiteArmletTex[] __attribute__((aligned (2))) = dgGerudoWhiteArmletTex;
#endif
#define dgGerudoWhiteJacketTex "__OTR__objects/object_ge1/gGerudoWhiteJacketTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteJacketTex[] = dgGerudoWhiteJacketTex;
#else
static const char gGerudoWhiteJacketTex[] __attribute__((aligned (2))) = dgGerudoWhiteJacketTex;
#endif
#define dgGerudoWhiteTubeTopTex "__OTR__objects/object_ge1/gGerudoWhiteTubeTopTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteTubeTopTex[] = dgGerudoWhiteTubeTopTex;
#else
static const char gGerudoWhiteTubeTopTex[] __attribute__((aligned (2))) = dgGerudoWhiteTubeTopTex;
#endif
#define dgGerudoWhiteNavelTex "__OTR__objects/object_ge1/gGerudoWhiteNavelTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteNavelTex[] = dgGerudoWhiteNavelTex;
#else
static const char gGerudoWhiteNavelTex[] __attribute__((aligned (2))) = dgGerudoWhiteNavelTex;
#endif
#define dgGerudoWhiteCleavageTex "__OTR__objects/object_ge1/gGerudoWhiteCleavageTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteCleavageTex[] = dgGerudoWhiteCleavageTex;
#else
static const char gGerudoWhiteCleavageTex[] __attribute__((aligned (2))) = dgGerudoWhiteCleavageTex;
#endif
#define dgGerudoWhiteShoeUpperTex "__OTR__objects/object_ge1/gGerudoWhiteShoeUpperTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteShoeUpperTex[] = dgGerudoWhiteShoeUpperTex;
#else
static const char gGerudoWhiteShoeUpperTex[] __attribute__((aligned (2))) = dgGerudoWhiteShoeUpperTex;
#endif
#define dgGerudoWhiteShoeSoleTex "__OTR__objects/object_ge1/gGerudoWhiteShoeSoleTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteShoeSoleTex[] = dgGerudoWhiteShoeSoleTex;
#else
static const char gGerudoWhiteShoeSoleTex[] __attribute__((aligned (2))) = dgGerudoWhiteShoeSoleTex;
#endif
#define dgGerudoWhiteCrotchTex "__OTR__objects/object_ge1/gGerudoWhiteCrotchTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteCrotchTex[] = dgGerudoWhiteCrotchTex;
#else
static const char gGerudoWhiteCrotchTex[] __attribute__((aligned (2))) = dgGerudoWhiteCrotchTex;
#endif
#define dgGerudoWhiteHairstyleBobDL "__OTR__objects/object_ge1/gGerudoWhiteHairstyleBobDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteHairstyleBobDL[] = dgGerudoWhiteHairstyleBobDL;
#else
static const char gGerudoWhiteHairstyleBobDL[] __attribute__((aligned (2))) = dgGerudoWhiteHairstyleBobDL;
#endif
#define dgGerudoWhiteHairstyleStraightFringeDL "__OTR__objects/object_ge1/gGerudoWhiteHairstyleStraightFringeDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteHairstyleStraightFringeDL[] = dgGerudoWhiteHairstyleStraightFringeDL;
#else
static const char gGerudoWhiteHairstyleStraightFringeDL[] __attribute__((aligned (2))) = dgGerudoWhiteHairstyleStraightFringeDL;
#endif
#define dgGerudoWhiteHairstyleSpikyDL "__OTR__objects/object_ge1/gGerudoWhiteHairstyleSpikyDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteHairstyleSpikyDL[] = dgGerudoWhiteHairstyleSpikyDL;
#else
static const char gGerudoWhiteHairstyleSpikyDL[] __attribute__((aligned (2))) = dgGerudoWhiteHairstyleSpikyDL;
#endif
#define dgGerudoWhiteHairTex "__OTR__objects/object_ge1/gGerudoWhiteHairTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteHairTex[] = dgGerudoWhiteHairTex;
#else
static const char gGerudoWhiteHairTex[] __attribute__((aligned (2))) = dgGerudoWhiteHairTex;
#endif
#define dgGerudoWhiteEyeOpenTex "__OTR__objects/object_ge1/gGerudoWhiteEyeOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteEyeOpenTex[] = dgGerudoWhiteEyeOpenTex;
#else
static const char gGerudoWhiteEyeOpenTex[] __attribute__((aligned (2))) = dgGerudoWhiteEyeOpenTex;
#endif
#define dgGerudoWhiteEyeHalfTex "__OTR__objects/object_ge1/gGerudoWhiteEyeHalfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteEyeHalfTex[] = dgGerudoWhiteEyeHalfTex;
#else
static const char gGerudoWhiteEyeHalfTex[] __attribute__((aligned (2))) = dgGerudoWhiteEyeHalfTex;
#endif
#define dgGerudoWhiteEyeClosedTex "__OTR__objects/object_ge1/gGerudoWhiteEyeClosedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteEyeClosedTex[] = dgGerudoWhiteEyeClosedTex;
#else
static const char gGerudoWhiteEyeClosedTex[] __attribute__((aligned (2))) = dgGerudoWhiteEyeClosedTex;
#endif
#define dgGerudoWhiteUnusedFoldingArmsAnim "__OTR__objects/object_ge1/gGerudoWhiteUnusedFoldingArmsAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteUnusedFoldingArmsAnim[] = dgGerudoWhiteUnusedFoldingArmsAnim;
#else
static const char gGerudoWhiteUnusedFoldingArmsAnim[] __attribute__((aligned (2))) = dgGerudoWhiteUnusedFoldingArmsAnim;
#endif
#define dgGerudoWhiteIdleAnim "__OTR__objects/object_ge1/gGerudoWhiteIdleAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteIdleAnim[] = dgGerudoWhiteIdleAnim;
#else
static const char gGerudoWhiteIdleAnim[] __attribute__((aligned (2))) = dgGerudoWhiteIdleAnim;
#endif
#define dgGerudoWhiteClapAnim "__OTR__objects/object_ge1/gGerudoWhiteClapAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteClapAnim[] = dgGerudoWhiteClapAnim;
#else
static const char gGerudoWhiteClapAnim[] __attribute__((aligned (2))) = dgGerudoWhiteClapAnim;
#endif
#define dgGerudoWhiteDismissiveAnim "__OTR__objects/object_ge1/gGerudoWhiteDismissiveAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteDismissiveAnim[] = dgGerudoWhiteDismissiveAnim;
#else
static const char gGerudoWhiteDismissiveAnim[] __attribute__((aligned (2))) = dgGerudoWhiteDismissiveAnim;
#endif
#include "align_asset_macro.h"
#define dgGerudoWhiteSkel "__OTR__objects/object_ge1/gGerudoWhiteSkel"
static const ALIGN_ASSET(2) char gGerudoWhiteSkel[] = dgGerudoWhiteSkel;
#define dgGerudoWhiteWaistDL "__OTR__objects/object_ge1/gGerudoWhiteWaistDL"
static const ALIGN_ASSET(2) char gGerudoWhiteWaistDL[] = dgGerudoWhiteWaistDL;
#define dgGerudoWhiteLeftThighDL "__OTR__objects/object_ge1/gGerudoWhiteLeftThighDL"
static const ALIGN_ASSET(2) char gGerudoWhiteLeftThighDL[] = dgGerudoWhiteLeftThighDL;
#define dgGerudoWhiteLeftShinDL "__OTR__objects/object_ge1/gGerudoWhiteLeftShinDL"
static const ALIGN_ASSET(2) char gGerudoWhiteLeftShinDL[] = dgGerudoWhiteLeftShinDL;
#define dgGerudoWhiteLeftFootDL "__OTR__objects/object_ge1/gGerudoWhiteLeftFootDL"
static const ALIGN_ASSET(2) char gGerudoWhiteLeftFootDL[] = dgGerudoWhiteLeftFootDL;
#define dgGerudoWhiteRightThighDL "__OTR__objects/object_ge1/gGerudoWhiteRightThighDL"
static const ALIGN_ASSET(2) char gGerudoWhiteRightThighDL[] = dgGerudoWhiteRightThighDL;
#define dgGerudoWhiteRightShinDL "__OTR__objects/object_ge1/gGerudoWhiteRightShinDL"
static const ALIGN_ASSET(2) char gGerudoWhiteRightShinDL[] = dgGerudoWhiteRightShinDL;
#define dgGerudoWhiteRightFootDL "__OTR__objects/object_ge1/gGerudoWhiteRightFootDL"
static const ALIGN_ASSET(2) char gGerudoWhiteRightFootDL[] = dgGerudoWhiteRightFootDL;
#define dgGerudoWhiteTorsoDL "__OTR__objects/object_ge1/gGerudoWhiteTorsoDL"
static const ALIGN_ASSET(2) char gGerudoWhiteTorsoDL[] = dgGerudoWhiteTorsoDL;
#define dgGerudoWhiteLeftUpperArmDL "__OTR__objects/object_ge1/gGerudoWhiteLeftUpperArmDL"
static const ALIGN_ASSET(2) char gGerudoWhiteLeftUpperArmDL[] = dgGerudoWhiteLeftUpperArmDL;
#define dgGerudoWhiteLeftForearmDL "__OTR__objects/object_ge1/gGerudoWhiteLeftForearmDL"
static const ALIGN_ASSET(2) char gGerudoWhiteLeftForearmDL[] = dgGerudoWhiteLeftForearmDL;
#define dgGerudoWhiteLeftHandDL "__OTR__objects/object_ge1/gGerudoWhiteLeftHandDL"
static const ALIGN_ASSET(2) char gGerudoWhiteLeftHandDL[] = dgGerudoWhiteLeftHandDL;
#define dgGerudoWhiteRightUpperArmDL "__OTR__objects/object_ge1/gGerudoWhiteRightUpperArmDL"
static const ALIGN_ASSET(2) char gGerudoWhiteRightUpperArmDL[] = dgGerudoWhiteRightUpperArmDL;
#define dgGerudoWhiteRightForearmDL "__OTR__objects/object_ge1/gGerudoWhiteRightForearmDL"
static const ALIGN_ASSET(2) char gGerudoWhiteRightForearmDL[] = dgGerudoWhiteRightForearmDL;
#define dgGerudoWhiteRightHandDL "__OTR__objects/object_ge1/gGerudoWhiteRightHandDL"
static const ALIGN_ASSET(2) char gGerudoWhiteRightHandDL[] = dgGerudoWhiteRightHandDL;
#define dgGerudoWhiteHeadDL "__OTR__objects/object_ge1/gGerudoWhiteHeadDL"
static const ALIGN_ASSET(2) char gGerudoWhiteHeadDL[] = dgGerudoWhiteHeadDL;
#define dgGerudoWhiteGeneralTLUT "__OTR__objects/object_ge1/gGerudoWhiteGeneralTLUT"
static const ALIGN_ASSET(2) char gGerudoWhiteGeneralTLUT[] = dgGerudoWhiteGeneralTLUT;
#define dgGerudoWhiteHairTLUT "__OTR__objects/object_ge1/gGerudoWhiteHairTLUT"
static const ALIGN_ASSET(2) char gGerudoWhiteHairTLUT[] = dgGerudoWhiteHairTLUT;
#define dgGerudoWhiteSkinGradientTex "__OTR__objects/object_ge1/gGerudoWhiteSkinGradientTex"
static const ALIGN_ASSET(2) char gGerudoWhiteSkinGradientTex[] = dgGerudoWhiteSkinGradientTex;
#define dgGerudoWhiteWhiteFabricLipsTex "__OTR__objects/object_ge1/gGerudoWhiteWhiteFabricLipsTex"
static const ALIGN_ASSET(2) char gGerudoWhiteWhiteFabricLipsTex[] = dgGerudoWhiteWhiteFabricLipsTex;
#define dgGerudoWhiteEarTex "__OTR__objects/object_ge1/gGerudoWhiteEarTex"
static const ALIGN_ASSET(2) char gGerudoWhiteEarTex[] = dgGerudoWhiteEarTex;
#define dgGerudoWhiteFingersTex "__OTR__objects/object_ge1/gGerudoWhiteFingersTex"
static const ALIGN_ASSET(2) char gGerudoWhiteFingersTex[] = dgGerudoWhiteFingersTex;
#define dgGerudoWhiteArmletTex "__OTR__objects/object_ge1/gGerudoWhiteArmletTex"
static const ALIGN_ASSET(2) char gGerudoWhiteArmletTex[] = dgGerudoWhiteArmletTex;
#define dgGerudoWhiteJacketTex "__OTR__objects/object_ge1/gGerudoWhiteJacketTex"
static const ALIGN_ASSET(2) char gGerudoWhiteJacketTex[] = dgGerudoWhiteJacketTex;
#define dgGerudoWhiteTubeTopTex "__OTR__objects/object_ge1/gGerudoWhiteTubeTopTex"
static const ALIGN_ASSET(2) char gGerudoWhiteTubeTopTex[] = dgGerudoWhiteTubeTopTex;
#define dgGerudoWhiteNavelTex "__OTR__objects/object_ge1/gGerudoWhiteNavelTex"
static const ALIGN_ASSET(2) char gGerudoWhiteNavelTex[] = dgGerudoWhiteNavelTex;
#define dgGerudoWhiteCleavageTex "__OTR__objects/object_ge1/gGerudoWhiteCleavageTex"
static const ALIGN_ASSET(2) char gGerudoWhiteCleavageTex[] = dgGerudoWhiteCleavageTex;
#define dgGerudoWhiteShoeUpperTex "__OTR__objects/object_ge1/gGerudoWhiteShoeUpperTex"
static const ALIGN_ASSET(2) char gGerudoWhiteShoeUpperTex[] = dgGerudoWhiteShoeUpperTex;
#define dgGerudoWhiteShoeSoleTex "__OTR__objects/object_ge1/gGerudoWhiteShoeSoleTex"
static const ALIGN_ASSET(2) char gGerudoWhiteShoeSoleTex[] = dgGerudoWhiteShoeSoleTex;
#define dgGerudoWhiteCrotchTex "__OTR__objects/object_ge1/gGerudoWhiteCrotchTex"
static const ALIGN_ASSET(2) char gGerudoWhiteCrotchTex[] = dgGerudoWhiteCrotchTex;
#define dgGerudoWhiteHairstyleBobDL "__OTR__objects/object_ge1/gGerudoWhiteHairstyleBobDL"
static const ALIGN_ASSET(2) char gGerudoWhiteHairstyleBobDL[] = dgGerudoWhiteHairstyleBobDL;
#define dgGerudoWhiteHairstyleStraightFringeDL "__OTR__objects/object_ge1/gGerudoWhiteHairstyleStraightFringeDL"
static const ALIGN_ASSET(2) char gGerudoWhiteHairstyleStraightFringeDL[] = dgGerudoWhiteHairstyleStraightFringeDL;
#define dgGerudoWhiteHairstyleSpikyDL "__OTR__objects/object_ge1/gGerudoWhiteHairstyleSpikyDL"
static const ALIGN_ASSET(2) char gGerudoWhiteHairstyleSpikyDL[] = dgGerudoWhiteHairstyleSpikyDL;
#define dgGerudoWhiteHairTex "__OTR__objects/object_ge1/gGerudoWhiteHairTex"
static const ALIGN_ASSET(2) char gGerudoWhiteHairTex[] = dgGerudoWhiteHairTex;
#define dgGerudoWhiteEyeOpenTex "__OTR__objects/object_ge1/gGerudoWhiteEyeOpenTex"
static const ALIGN_ASSET(2) char gGerudoWhiteEyeOpenTex[] = dgGerudoWhiteEyeOpenTex;
#define dgGerudoWhiteEyeHalfTex "__OTR__objects/object_ge1/gGerudoWhiteEyeHalfTex"
static const ALIGN_ASSET(2) char gGerudoWhiteEyeHalfTex[] = dgGerudoWhiteEyeHalfTex;
#define dgGerudoWhiteEyeClosedTex "__OTR__objects/object_ge1/gGerudoWhiteEyeClosedTex"
static const ALIGN_ASSET(2) char gGerudoWhiteEyeClosedTex[] = dgGerudoWhiteEyeClosedTex;
#define dgGerudoWhiteUnusedFoldingArmsAnim "__OTR__objects/object_ge1/gGerudoWhiteUnusedFoldingArmsAnim"
static const ALIGN_ASSET(2) char gGerudoWhiteUnusedFoldingArmsAnim[] = dgGerudoWhiteUnusedFoldingArmsAnim;
#define dgGerudoWhiteIdleAnim "__OTR__objects/object_ge1/gGerudoWhiteIdleAnim"
static const ALIGN_ASSET(2) char gGerudoWhiteIdleAnim[] = dgGerudoWhiteIdleAnim;
#define dgGerudoWhiteClapAnim "__OTR__objects/object_ge1/gGerudoWhiteClapAnim"
static const ALIGN_ASSET(2) char gGerudoWhiteClapAnim[] = dgGerudoWhiteClapAnim;
#define dgGerudoWhiteDismissiveAnim "__OTR__objects/object_ge1/gGerudoWhiteDismissiveAnim"
static const ALIGN_ASSET(2) char gGerudoWhiteDismissiveAnim[] = dgGerudoWhiteDismissiveAnim;