Simplify Asset Headers (#2474)

This commit is contained in:
Amaro Martínez
2023-03-02 09:37:47 -05:00
committed by GitHub
parent 21466192e5
commit d3f864cea9
1075 changed files with 60897 additions and 139767 deletions

View File

@@ -1,471 +1,204 @@
#pragma once
#define dgGreatFairySkel "__OTR__objects/object_dy_obj/gGreatFairySkel"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairySkel[] = dgGreatFairySkel;
#else
static const char gGreatFairySkel[] __attribute__((aligned (2))) = dgGreatFairySkel;
#endif
#define dgGreatFairyWaistDL "__OTR__objects/object_dy_obj/gGreatFairyWaistDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyWaistDL[] = dgGreatFairyWaistDL;
#else
static const char gGreatFairyWaistDL[] __attribute__((aligned (2))) = dgGreatFairyWaistDL;
#endif
#define dgGreatFairyLeftThighDL "__OTR__objects/object_dy_obj/gGreatFairyLeftThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyLeftThighDL[] = dgGreatFairyLeftThighDL;
#else
static const char gGreatFairyLeftThighDL[] __attribute__((aligned (2))) = dgGreatFairyLeftThighDL;
#endif
#define dgGreatFairyLeftLegDL "__OTR__objects/object_dy_obj/gGreatFairyLeftLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyLeftLegDL[] = dgGreatFairyLeftLegDL;
#else
static const char gGreatFairyLeftLegDL[] __attribute__((aligned (2))) = dgGreatFairyLeftLegDL;
#endif
#define dgGreatFairyLeftFootDL "__OTR__objects/object_dy_obj/gGreatFairyLeftFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyLeftFootDL[] = dgGreatFairyLeftFootDL;
#else
static const char gGreatFairyLeftFootDL[] __attribute__((aligned (2))) = dgGreatFairyLeftFootDL;
#endif
#define dgGreatFairyRightThighDL "__OTR__objects/object_dy_obj/gGreatFairyRightThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyRightThighDL[] = dgGreatFairyRightThighDL;
#else
static const char gGreatFairyRightThighDL[] __attribute__((aligned (2))) = dgGreatFairyRightThighDL;
#endif
#define dgGreatFairyRightLegDL "__OTR__objects/object_dy_obj/gGreatFairyRightLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyRightLegDL[] = dgGreatFairyRightLegDL;
#else
static const char gGreatFairyRightLegDL[] __attribute__((aligned (2))) = dgGreatFairyRightLegDL;
#endif
#define dgGreatFairyRightFootDL "__OTR__objects/object_dy_obj/gGreatFairyRightFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyRightFootDL[] = dgGreatFairyRightFootDL;
#else
static const char gGreatFairyRightFootDL[] __attribute__((aligned (2))) = dgGreatFairyRightFootDL;
#endif
#define dgGreatFairyTorsoDL "__OTR__objects/object_dy_obj/gGreatFairyTorsoDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyTorsoDL[] = dgGreatFairyTorsoDL;
#else
static const char gGreatFairyTorsoDL[] __attribute__((aligned (2))) = dgGreatFairyTorsoDL;
#endif
#define dgGreatFairyLeftUpperArmDL "__OTR__objects/object_dy_obj/gGreatFairyLeftUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyLeftUpperArmDL[] = dgGreatFairyLeftUpperArmDL;
#else
static const char gGreatFairyLeftUpperArmDL[] __attribute__((aligned (2))) = dgGreatFairyLeftUpperArmDL;
#endif
#define dgGreatFairyLeftForearmDL "__OTR__objects/object_dy_obj/gGreatFairyLeftForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyLeftForearmDL[] = dgGreatFairyLeftForearmDL;
#else
static const char gGreatFairyLeftForearmDL[] __attribute__((aligned (2))) = dgGreatFairyLeftForearmDL;
#endif
#define dgGreatFairyLeftHandDL "__OTR__objects/object_dy_obj/gGreatFairyLeftHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyLeftHandDL[] = dgGreatFairyLeftHandDL;
#else
static const char gGreatFairyLeftHandDL[] __attribute__((aligned (2))) = dgGreatFairyLeftHandDL;
#endif
#define dgGreatFairyRightUpperArmDL "__OTR__objects/object_dy_obj/gGreatFairyRightUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyRightUpperArmDL[] = dgGreatFairyRightUpperArmDL;
#else
static const char gGreatFairyRightUpperArmDL[] __attribute__((aligned (2))) = dgGreatFairyRightUpperArmDL;
#endif
#define dgGreatFairyRightForearmDL "__OTR__objects/object_dy_obj/gGreatFairyRightForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyRightForearmDL[] = dgGreatFairyRightForearmDL;
#else
static const char gGreatFairyRightForearmDL[] __attribute__((aligned (2))) = dgGreatFairyRightForearmDL;
#endif
#define dgGreatFairyRightHandDL "__OTR__objects/object_dy_obj/gGreatFairyRightHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyRightHandDL[] = dgGreatFairyRightHandDL;
#else
static const char gGreatFairyRightHandDL[] __attribute__((aligned (2))) = dgGreatFairyRightHandDL;
#endif
#define dgGreatFairyHeadDL "__OTR__objects/object_dy_obj/gGreatFairyHeadDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyHeadDL[] = dgGreatFairyHeadDL;
#else
static const char gGreatFairyHeadDL[] __attribute__((aligned (2))) = dgGreatFairyHeadDL;
#endif
#define dgGreatFairyMiddleHairLowerPartDL "__OTR__objects/object_dy_obj/gGreatFairyMiddleHairLowerPartDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyMiddleHairLowerPartDL[] = dgGreatFairyMiddleHairLowerPartDL;
#else
static const char gGreatFairyMiddleHairLowerPartDL[] __attribute__((aligned (2))) = dgGreatFairyMiddleHairLowerPartDL;
#endif
#define dgGreatFairyMiddleHairMiddlePartDL "__OTR__objects/object_dy_obj/gGreatFairyMiddleHairMiddlePartDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyMiddleHairMiddlePartDL[] = dgGreatFairyMiddleHairMiddlePartDL;
#else
static const char gGreatFairyMiddleHairMiddlePartDL[] __attribute__((aligned (2))) = dgGreatFairyMiddleHairMiddlePartDL;
#endif
#define dgGreatFairyMiddleHairUpperPartDL "__OTR__objects/object_dy_obj/gGreatFairyMiddleHairUpperPartDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyMiddleHairUpperPartDL[] = dgGreatFairyMiddleHairUpperPartDL;
#else
static const char gGreatFairyMiddleHairUpperPartDL[] __attribute__((aligned (2))) = dgGreatFairyMiddleHairUpperPartDL;
#endif
#define dgGreatFairyMiddleHairTipDL "__OTR__objects/object_dy_obj/gGreatFairyMiddleHairTipDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyMiddleHairTipDL[] = dgGreatFairyMiddleHairTipDL;
#else
static const char gGreatFairyMiddleHairTipDL[] __attribute__((aligned (2))) = dgGreatFairyMiddleHairTipDL;
#endif
#define dgGreatFairyLeftHairLowerPartDL "__OTR__objects/object_dy_obj/gGreatFairyLeftHairLowerPartDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyLeftHairLowerPartDL[] = dgGreatFairyLeftHairLowerPartDL;
#else
static const char gGreatFairyLeftHairLowerPartDL[] __attribute__((aligned (2))) = dgGreatFairyLeftHairLowerPartDL;
#endif
#define dgGreatFairyLeftHairMiddlePartDL "__OTR__objects/object_dy_obj/gGreatFairyLeftHairMiddlePartDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyLeftHairMiddlePartDL[] = dgGreatFairyLeftHairMiddlePartDL;
#else
static const char gGreatFairyLeftHairMiddlePartDL[] __attribute__((aligned (2))) = dgGreatFairyLeftHairMiddlePartDL;
#endif
#define dgGreatFairyLeftHairUpperPartDL "__OTR__objects/object_dy_obj/gGreatFairyLeftHairUpperPartDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyLeftHairUpperPartDL[] = dgGreatFairyLeftHairUpperPartDL;
#else
static const char gGreatFairyLeftHairUpperPartDL[] __attribute__((aligned (2))) = dgGreatFairyLeftHairUpperPartDL;
#endif
#define dgGreatFairyLeftHairTipDL "__OTR__objects/object_dy_obj/gGreatFairyLeftHairTipDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyLeftHairTipDL[] = dgGreatFairyLeftHairTipDL;
#else
static const char gGreatFairyLeftHairTipDL[] __attribute__((aligned (2))) = dgGreatFairyLeftHairTipDL;
#endif
#define dgGreatFairyRightHairLowerPartDL "__OTR__objects/object_dy_obj/gGreatFairyRightHairLowerPartDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyRightHairLowerPartDL[] = dgGreatFairyRightHairLowerPartDL;
#else
static const char gGreatFairyRightHairLowerPartDL[] __attribute__((aligned (2))) = dgGreatFairyRightHairLowerPartDL;
#endif
#define dgGreatFairyRightHairMiddlePartDL "__OTR__objects/object_dy_obj/gGreatFairyRightHairMiddlePartDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyRightHairMiddlePartDL[] = dgGreatFairyRightHairMiddlePartDL;
#else
static const char gGreatFairyRightHairMiddlePartDL[] __attribute__((aligned (2))) = dgGreatFairyRightHairMiddlePartDL;
#endif
#define dgGreatFairyRightHairUpperPartDL "__OTR__objects/object_dy_obj/gGreatFairyRightHairUpperPartDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyRightHairUpperPartDL[] = dgGreatFairyRightHairUpperPartDL;
#else
static const char gGreatFairyRightHairUpperPartDL[] __attribute__((aligned (2))) = dgGreatFairyRightHairUpperPartDL;
#endif
#define dgGreatFairyRightHairTipDL "__OTR__objects/object_dy_obj/gGreatFairyRightHairTipDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyRightHairTipDL[] = dgGreatFairyRightHairTipDL;
#else
static const char gGreatFairyRightHairTipDL[] __attribute__((aligned (2))) = dgGreatFairyRightHairTipDL;
#endif
#define dgGreatFairyBetaDL "__OTR__objects/object_dy_obj/gGreatFairyBetaDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyBetaDL[] = dgGreatFairyBetaDL;
#else
static const char gGreatFairyBetaDL[] __attribute__((aligned (2))) = dgGreatFairyBetaDL;
#endif
#define dgGreatFairyFlowerDL "__OTR__objects/object_dy_obj/gGreatFairyFlowerDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyFlowerDL[] = dgGreatFairyFlowerDL;
#else
static const char gGreatFairyFlowerDL[] __attribute__((aligned (2))) = dgGreatFairyFlowerDL;
#endif
#define dgGreatFairyParticleMaterialDL "__OTR__objects/object_dy_obj/gGreatFairyParticleMaterialDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyParticleMaterialDL[] = dgGreatFairyParticleMaterialDL;
#else
static const char gGreatFairyParticleMaterialDL[] __attribute__((aligned (2))) = dgGreatFairyParticleMaterialDL;
#endif
#define dgGreatFairyParticleModelDL "__OTR__objects/object_dy_obj/gGreatFairyParticleModelDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyParticleModelDL[] = dgGreatFairyParticleModelDL;
#else
static const char gGreatFairyParticleModelDL[] __attribute__((aligned (2))) = dgGreatFairyParticleModelDL;
#endif
#define dgGreatFairySpiralBeamDL "__OTR__objects/object_dy_obj/gGreatFairySpiralBeamDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairySpiralBeamDL[] = dgGreatFairySpiralBeamDL;
#else
static const char gGreatFairySpiralBeamDL[] __attribute__((aligned (2))) = dgGreatFairySpiralBeamDL;
#endif
#define dgGreatFairyTLUT "__OTR__objects/object_dy_obj/gGreatFairyTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyTLUT[] = dgGreatFairyTLUT;
#else
static const char gGreatFairyTLUT[] __attribute__((aligned (2))) = dgGreatFairyTLUT;
#endif
#define dgGreatFairyParticleTex "__OTR__objects/object_dy_obj/gGreatFairyParticleTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyParticleTex[] = dgGreatFairyParticleTex;
#else
static const char gGreatFairyParticleTex[] __attribute__((aligned (2))) = dgGreatFairyParticleTex;
#endif
#define dgGreatFairyBetaGradient1Tex "__OTR__objects/object_dy_obj/gGreatFairyBetaGradient1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyBetaGradient1Tex[] = dgGreatFairyBetaGradient1Tex;
#else
static const char gGreatFairyBetaGradient1Tex[] __attribute__((aligned (2))) = dgGreatFairyBetaGradient1Tex;
#endif
#define dgGreatFairyBetaGradient2Tex "__OTR__objects/object_dy_obj/gGreatFairyBetaGradient2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyBetaGradient2Tex[] = dgGreatFairyBetaGradient2Tex;
#else
static const char gGreatFairyBetaGradient2Tex[] __attribute__((aligned (2))) = dgGreatFairyBetaGradient2Tex;
#endif
#define dgGreatFairyBetaClothesTex "__OTR__objects/object_dy_obj/gGreatFairyBetaClothesTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyBetaClothesTex[] = dgGreatFairyBetaClothesTex;
#else
static const char gGreatFairyBetaClothesTex[] __attribute__((aligned (2))) = dgGreatFairyBetaClothesTex;
#endif
#define dgGreatFairyFlowerTex "__OTR__objects/object_dy_obj/gGreatFairyFlowerTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyFlowerTex[] = dgGreatFairyFlowerTex;
#else
static const char gGreatFairyFlowerTex[] __attribute__((aligned (2))) = dgGreatFairyFlowerTex;
#endif
#define dgGreatFairyBootPatternTex "__OTR__objects/object_dy_obj/gGreatFairyBootPatternTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyBootPatternTex[] = dgGreatFairyBootPatternTex;
#else
static const char gGreatFairyBootPatternTex[] __attribute__((aligned (2))) = dgGreatFairyBootPatternTex;
#endif
#define dgGreatFairyLeavesPattern1Tex "__OTR__objects/object_dy_obj/gGreatFairyLeavesPattern1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyLeavesPattern1Tex[] = dgGreatFairyLeavesPattern1Tex;
#else
static const char gGreatFairyLeavesPattern1Tex[] __attribute__((aligned (2))) = dgGreatFairyLeavesPattern1Tex;
#endif
#define dgGreatFairySkinGradient "__OTR__objects/object_dy_obj/gGreatFairySkinGradient"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairySkinGradient[] = dgGreatFairySkinGradient;
#else
static const char gGreatFairySkinGradient[] __attribute__((aligned (2))) = dgGreatFairySkinGradient;
#endif
#define dgGreatFairyLeavesPattern2Tex "__OTR__objects/object_dy_obj/gGreatFairyLeavesPattern2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyLeavesPattern2Tex[] = dgGreatFairyLeavesPattern2Tex;
#else
static const char gGreatFairyLeavesPattern2Tex[] __attribute__((aligned (2))) = dgGreatFairyLeavesPattern2Tex;
#endif
#define dgGreatFairyHairTex "__OTR__objects/object_dy_obj/gGreatFairyHairTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyHairTex[] = dgGreatFairyHairTex;
#else
static const char gGreatFairyHairTex[] __attribute__((aligned (2))) = dgGreatFairyHairTex;
#endif
#define dgGreatFairyEar1Tex "__OTR__objects/object_dy_obj/gGreatFairyEar1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyEar1Tex[] = dgGreatFairyEar1Tex;
#else
static const char gGreatFairyEar1Tex[] __attribute__((aligned (2))) = dgGreatFairyEar1Tex;
#endif
#define dgGreatFairyEar2Tex "__OTR__objects/object_dy_obj/gGreatFairyEar2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyEar2Tex[] = dgGreatFairyEar2Tex;
#else
static const char gGreatFairyEar2Tex[] __attribute__((aligned (2))) = dgGreatFairyEar2Tex;
#endif
#define dgGreatFairyBackOfHandTex "__OTR__objects/object_dy_obj/gGreatFairyBackOfHandTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyBackOfHandTex[] = dgGreatFairyBackOfHandTex;
#else
static const char gGreatFairyBackOfHandTex[] __attribute__((aligned (2))) = dgGreatFairyBackOfHandTex;
#endif
#define dgGreatFairyLeavesPattern3Tex "__OTR__objects/object_dy_obj/gGreatFairyLeavesPattern3Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyLeavesPattern3Tex[] = dgGreatFairyLeavesPattern3Tex;
#else
static const char gGreatFairyLeavesPattern3Tex[] __attribute__((aligned (2))) = dgGreatFairyLeavesPattern3Tex;
#endif
#define dgGreatFairySpiralBeamPatternTex "__OTR__objects/object_dy_obj/gGreatFairySpiralBeamPatternTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairySpiralBeamPatternTex[] = dgGreatFairySpiralBeamPatternTex;
#else
static const char gGreatFairySpiralBeamPatternTex[] __attribute__((aligned (2))) = dgGreatFairySpiralBeamPatternTex;
#endif
#define dgGreatFairySpiralBeamGradientTex "__OTR__objects/object_dy_obj/gGreatFairySpiralBeamGradientTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairySpiralBeamGradientTex[] = dgGreatFairySpiralBeamGradientTex;
#else
static const char gGreatFairySpiralBeamGradientTex[] __attribute__((aligned (2))) = dgGreatFairySpiralBeamGradientTex;
#endif
#define dgGreatFairyEyeOpenTex "__OTR__objects/object_dy_obj/gGreatFairyEyeOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyEyeOpenTex[] = dgGreatFairyEyeOpenTex;
#else
static const char gGreatFairyEyeOpenTex[] __attribute__((aligned (2))) = dgGreatFairyEyeOpenTex;
#endif
#define dgGreatFairyEyeHalfTex "__OTR__objects/object_dy_obj/gGreatFairyEyeHalfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyEyeHalfTex[] = dgGreatFairyEyeHalfTex;
#else
static const char gGreatFairyEyeHalfTex[] __attribute__((aligned (2))) = dgGreatFairyEyeHalfTex;
#endif
#define dgGreatFairyEyeClosedTex "__OTR__objects/object_dy_obj/gGreatFairyEyeClosedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyEyeClosedTex[] = dgGreatFairyEyeClosedTex;
#else
static const char gGreatFairyEyeClosedTex[] __attribute__((aligned (2))) = dgGreatFairyEyeClosedTex;
#endif
#define dgGreatFairyMouthClosedTex "__OTR__objects/object_dy_obj/gGreatFairyMouthClosedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyMouthClosedTex[] = dgGreatFairyMouthClosedTex;
#else
static const char gGreatFairyMouthClosedTex[] __attribute__((aligned (2))) = dgGreatFairyMouthClosedTex;
#endif
#define dgGreatFairyMouthOpenTex "__OTR__objects/object_dy_obj/gGreatFairyMouthOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyMouthOpenTex[] = dgGreatFairyMouthOpenTex;
#else
static const char gGreatFairyMouthOpenTex[] __attribute__((aligned (2))) = dgGreatFairyMouthOpenTex;
#endif
#define dgGreatFairyAnim_000108 "__OTR__objects/object_dy_obj/gGreatFairyAnim_000108"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyAnim_000108[] = dgGreatFairyAnim_000108;
#else
static const char gGreatFairyAnim_000108[] __attribute__((aligned (2))) = dgGreatFairyAnim_000108;
#endif
#define dgGreatFairySpellFountainSpinShrinkAnim "__OTR__objects/object_dy_obj/gGreatFairySpellFountainSpinShrinkAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairySpellFountainSpinShrinkAnim[] = dgGreatFairySpellFountainSpinShrinkAnim;
#else
static const char gGreatFairySpellFountainSpinShrinkAnim[] __attribute__((aligned (2))) = dgGreatFairySpellFountainSpinShrinkAnim;
#endif
#define dgGreatFairyLayingSidewaysAnim "__OTR__objects/object_dy_obj/gGreatFairyLayingSidewaysAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyLayingSidewaysAnim[] = dgGreatFairyLayingSidewaysAnim;
#else
static const char gGreatFairyLayingSidewaysAnim[] __attribute__((aligned (2))) = dgGreatFairyLayingSidewaysAnim;
#endif
#define dgGreatFairyLayingDownTransitionAnim "__OTR__objects/object_dy_obj/gGreatFairyLayingDownTransitionAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyLayingDownTransitionAnim[] = dgGreatFairyLayingDownTransitionAnim;
#else
static const char gGreatFairyLayingDownTransitionAnim[] __attribute__((aligned (2))) = dgGreatFairyLayingDownTransitionAnim;
#endif
#define dgGreatFairyAfterSpellAnim "__OTR__objects/object_dy_obj/gGreatFairyAfterSpellAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyAfterSpellAnim[] = dgGreatFairyAfterSpellAnim;
#else
static const char gGreatFairyAfterSpellAnim[] __attribute__((aligned (2))) = dgGreatFairyAfterSpellAnim;
#endif
#define dgGreatFairyAnim_005810 "__OTR__objects/object_dy_obj/gGreatFairyAnim_005810"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyAnim_005810[] = dgGreatFairyAnim_005810;
#else
static const char gGreatFairyAnim_005810[] __attribute__((aligned (2))) = dgGreatFairyAnim_005810;
#endif
#define dgGreatFairyJewelFountainSpinShrinkAnim "__OTR__objects/object_dy_obj/gGreatFairyJewelFountainSpinShrinkAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyJewelFountainSpinShrinkAnim[] = dgGreatFairyJewelFountainSpinShrinkAnim;
#else
static const char gGreatFairyJewelFountainSpinShrinkAnim[] __attribute__((aligned (2))) = dgGreatFairyJewelFountainSpinShrinkAnim;
#endif
#define dgGreatFairyGivingUpgradeAnim "__OTR__objects/object_dy_obj/gGreatFairyGivingUpgradeAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyGivingUpgradeAnim[] = dgGreatFairyGivingUpgradeAnim;
#else
static const char gGreatFairyGivingUpgradeAnim[] __attribute__((aligned (2))) = dgGreatFairyGivingUpgradeAnim;
#endif
#define dgGreatFairyAfterUpgradeAnim "__OTR__objects/object_dy_obj/gGreatFairyAfterUpgradeAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyAfterUpgradeAnim[] = dgGreatFairyAfterUpgradeAnim;
#else
static const char gGreatFairyAfterUpgradeAnim[] __attribute__((aligned (2))) = dgGreatFairyAfterUpgradeAnim;
#endif
#define dgGreatFairySittingTransitionAnim "__OTR__objects/object_dy_obj/gGreatFairySittingTransitionAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairySittingTransitionAnim[] = dgGreatFairySittingTransitionAnim;
#else
static const char gGreatFairySittingTransitionAnim[] __attribute__((aligned (2))) = dgGreatFairySittingTransitionAnim;
#endif
#define dgGreatFairySittingAnim "__OTR__objects/object_dy_obj/gGreatFairySittingAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairySittingAnim[] = dgGreatFairySittingAnim;
#else
static const char gGreatFairySittingAnim[] __attribute__((aligned (2))) = dgGreatFairySittingAnim;
#endif
#define dgGreatFairySpiralBeamVtx "__OTR__objects/object_dy_obj/gGreatFairySpiralBeamVtx"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairySpiralBeamVtx[] = dgGreatFairySpiralBeamVtx;
#else
static const char gGreatFairySpiralBeamVtx[] __attribute__((aligned (2))) = dgGreatFairySpiralBeamVtx;
#endif
#include "align_asset_macro.h"
#define dgGreatFairySkel "__OTR__objects/object_dy_obj/gGreatFairySkel"
static const ALIGN_ASSET(2) char gGreatFairySkel[] = dgGreatFairySkel;
#define dgGreatFairyWaistDL "__OTR__objects/object_dy_obj/gGreatFairyWaistDL"
static const ALIGN_ASSET(2) char gGreatFairyWaistDL[] = dgGreatFairyWaistDL;
#define dgGreatFairyLeftThighDL "__OTR__objects/object_dy_obj/gGreatFairyLeftThighDL"
static const ALIGN_ASSET(2) char gGreatFairyLeftThighDL[] = dgGreatFairyLeftThighDL;
#define dgGreatFairyLeftLegDL "__OTR__objects/object_dy_obj/gGreatFairyLeftLegDL"
static const ALIGN_ASSET(2) char gGreatFairyLeftLegDL[] = dgGreatFairyLeftLegDL;
#define dgGreatFairyLeftFootDL "__OTR__objects/object_dy_obj/gGreatFairyLeftFootDL"
static const ALIGN_ASSET(2) char gGreatFairyLeftFootDL[] = dgGreatFairyLeftFootDL;
#define dgGreatFairyRightThighDL "__OTR__objects/object_dy_obj/gGreatFairyRightThighDL"
static const ALIGN_ASSET(2) char gGreatFairyRightThighDL[] = dgGreatFairyRightThighDL;
#define dgGreatFairyRightLegDL "__OTR__objects/object_dy_obj/gGreatFairyRightLegDL"
static const ALIGN_ASSET(2) char gGreatFairyRightLegDL[] = dgGreatFairyRightLegDL;
#define dgGreatFairyRightFootDL "__OTR__objects/object_dy_obj/gGreatFairyRightFootDL"
static const ALIGN_ASSET(2) char gGreatFairyRightFootDL[] = dgGreatFairyRightFootDL;
#define dgGreatFairyTorsoDL "__OTR__objects/object_dy_obj/gGreatFairyTorsoDL"
static const ALIGN_ASSET(2) char gGreatFairyTorsoDL[] = dgGreatFairyTorsoDL;
#define dgGreatFairyLeftUpperArmDL "__OTR__objects/object_dy_obj/gGreatFairyLeftUpperArmDL"
static const ALIGN_ASSET(2) char gGreatFairyLeftUpperArmDL[] = dgGreatFairyLeftUpperArmDL;
#define dgGreatFairyLeftForearmDL "__OTR__objects/object_dy_obj/gGreatFairyLeftForearmDL"
static const ALIGN_ASSET(2) char gGreatFairyLeftForearmDL[] = dgGreatFairyLeftForearmDL;
#define dgGreatFairyLeftHandDL "__OTR__objects/object_dy_obj/gGreatFairyLeftHandDL"
static const ALIGN_ASSET(2) char gGreatFairyLeftHandDL[] = dgGreatFairyLeftHandDL;
#define dgGreatFairyRightUpperArmDL "__OTR__objects/object_dy_obj/gGreatFairyRightUpperArmDL"
static const ALIGN_ASSET(2) char gGreatFairyRightUpperArmDL[] = dgGreatFairyRightUpperArmDL;
#define dgGreatFairyRightForearmDL "__OTR__objects/object_dy_obj/gGreatFairyRightForearmDL"
static const ALIGN_ASSET(2) char gGreatFairyRightForearmDL[] = dgGreatFairyRightForearmDL;
#define dgGreatFairyRightHandDL "__OTR__objects/object_dy_obj/gGreatFairyRightHandDL"
static const ALIGN_ASSET(2) char gGreatFairyRightHandDL[] = dgGreatFairyRightHandDL;
#define dgGreatFairyHeadDL "__OTR__objects/object_dy_obj/gGreatFairyHeadDL"
static const ALIGN_ASSET(2) char gGreatFairyHeadDL[] = dgGreatFairyHeadDL;
#define dgGreatFairyMiddleHairLowerPartDL "__OTR__objects/object_dy_obj/gGreatFairyMiddleHairLowerPartDL"
static const ALIGN_ASSET(2) char gGreatFairyMiddleHairLowerPartDL[] = dgGreatFairyMiddleHairLowerPartDL;
#define dgGreatFairyMiddleHairMiddlePartDL "__OTR__objects/object_dy_obj/gGreatFairyMiddleHairMiddlePartDL"
static const ALIGN_ASSET(2) char gGreatFairyMiddleHairMiddlePartDL[] = dgGreatFairyMiddleHairMiddlePartDL;
#define dgGreatFairyMiddleHairUpperPartDL "__OTR__objects/object_dy_obj/gGreatFairyMiddleHairUpperPartDL"
static const ALIGN_ASSET(2) char gGreatFairyMiddleHairUpperPartDL[] = dgGreatFairyMiddleHairUpperPartDL;
#define dgGreatFairyMiddleHairTipDL "__OTR__objects/object_dy_obj/gGreatFairyMiddleHairTipDL"
static const ALIGN_ASSET(2) char gGreatFairyMiddleHairTipDL[] = dgGreatFairyMiddleHairTipDL;
#define dgGreatFairyLeftHairLowerPartDL "__OTR__objects/object_dy_obj/gGreatFairyLeftHairLowerPartDL"
static const ALIGN_ASSET(2) char gGreatFairyLeftHairLowerPartDL[] = dgGreatFairyLeftHairLowerPartDL;
#define dgGreatFairyLeftHairMiddlePartDL "__OTR__objects/object_dy_obj/gGreatFairyLeftHairMiddlePartDL"
static const ALIGN_ASSET(2) char gGreatFairyLeftHairMiddlePartDL[] = dgGreatFairyLeftHairMiddlePartDL;
#define dgGreatFairyLeftHairUpperPartDL "__OTR__objects/object_dy_obj/gGreatFairyLeftHairUpperPartDL"
static const ALIGN_ASSET(2) char gGreatFairyLeftHairUpperPartDL[] = dgGreatFairyLeftHairUpperPartDL;
#define dgGreatFairyLeftHairTipDL "__OTR__objects/object_dy_obj/gGreatFairyLeftHairTipDL"
static const ALIGN_ASSET(2) char gGreatFairyLeftHairTipDL[] = dgGreatFairyLeftHairTipDL;
#define dgGreatFairyRightHairLowerPartDL "__OTR__objects/object_dy_obj/gGreatFairyRightHairLowerPartDL"
static const ALIGN_ASSET(2) char gGreatFairyRightHairLowerPartDL[] = dgGreatFairyRightHairLowerPartDL;
#define dgGreatFairyRightHairMiddlePartDL "__OTR__objects/object_dy_obj/gGreatFairyRightHairMiddlePartDL"
static const ALIGN_ASSET(2) char gGreatFairyRightHairMiddlePartDL[] = dgGreatFairyRightHairMiddlePartDL;
#define dgGreatFairyRightHairUpperPartDL "__OTR__objects/object_dy_obj/gGreatFairyRightHairUpperPartDL"
static const ALIGN_ASSET(2) char gGreatFairyRightHairUpperPartDL[] = dgGreatFairyRightHairUpperPartDL;
#define dgGreatFairyRightHairTipDL "__OTR__objects/object_dy_obj/gGreatFairyRightHairTipDL"
static const ALIGN_ASSET(2) char gGreatFairyRightHairTipDL[] = dgGreatFairyRightHairTipDL;
#define dgGreatFairyBetaDL "__OTR__objects/object_dy_obj/gGreatFairyBetaDL"
static const ALIGN_ASSET(2) char gGreatFairyBetaDL[] = dgGreatFairyBetaDL;
#define dgGreatFairyFlowerDL "__OTR__objects/object_dy_obj/gGreatFairyFlowerDL"
static const ALIGN_ASSET(2) char gGreatFairyFlowerDL[] = dgGreatFairyFlowerDL;
#define dgGreatFairyParticleMaterialDL "__OTR__objects/object_dy_obj/gGreatFairyParticleMaterialDL"
static const ALIGN_ASSET(2) char gGreatFairyParticleMaterialDL[] = dgGreatFairyParticleMaterialDL;
#define dgGreatFairyParticleModelDL "__OTR__objects/object_dy_obj/gGreatFairyParticleModelDL"
static const ALIGN_ASSET(2) char gGreatFairyParticleModelDL[] = dgGreatFairyParticleModelDL;
#define dgGreatFairySpiralBeamDL "__OTR__objects/object_dy_obj/gGreatFairySpiralBeamDL"
static const ALIGN_ASSET(2) char gGreatFairySpiralBeamDL[] = dgGreatFairySpiralBeamDL;
#define dgGreatFairyTLUT "__OTR__objects/object_dy_obj/gGreatFairyTLUT"
static const ALIGN_ASSET(2) char gGreatFairyTLUT[] = dgGreatFairyTLUT;
#define dgGreatFairyParticleTex "__OTR__objects/object_dy_obj/gGreatFairyParticleTex"
static const ALIGN_ASSET(2) char gGreatFairyParticleTex[] = dgGreatFairyParticleTex;
#define dgGreatFairyBetaGradient1Tex "__OTR__objects/object_dy_obj/gGreatFairyBetaGradient1Tex"
static const ALIGN_ASSET(2) char gGreatFairyBetaGradient1Tex[] = dgGreatFairyBetaGradient1Tex;
#define dgGreatFairyBetaGradient2Tex "__OTR__objects/object_dy_obj/gGreatFairyBetaGradient2Tex"
static const ALIGN_ASSET(2) char gGreatFairyBetaGradient2Tex[] = dgGreatFairyBetaGradient2Tex;
#define dgGreatFairyBetaClothesTex "__OTR__objects/object_dy_obj/gGreatFairyBetaClothesTex"
static const ALIGN_ASSET(2) char gGreatFairyBetaClothesTex[] = dgGreatFairyBetaClothesTex;
#define dgGreatFairyFlowerTex "__OTR__objects/object_dy_obj/gGreatFairyFlowerTex"
static const ALIGN_ASSET(2) char gGreatFairyFlowerTex[] = dgGreatFairyFlowerTex;
#define dgGreatFairyBootPatternTex "__OTR__objects/object_dy_obj/gGreatFairyBootPatternTex"
static const ALIGN_ASSET(2) char gGreatFairyBootPatternTex[] = dgGreatFairyBootPatternTex;
#define dgGreatFairyLeavesPattern1Tex "__OTR__objects/object_dy_obj/gGreatFairyLeavesPattern1Tex"
static const ALIGN_ASSET(2) char gGreatFairyLeavesPattern1Tex[] = dgGreatFairyLeavesPattern1Tex;
#define dgGreatFairySkinGradient "__OTR__objects/object_dy_obj/gGreatFairySkinGradient"
static const ALIGN_ASSET(2) char gGreatFairySkinGradient[] = dgGreatFairySkinGradient;
#define dgGreatFairyLeavesPattern2Tex "__OTR__objects/object_dy_obj/gGreatFairyLeavesPattern2Tex"
static const ALIGN_ASSET(2) char gGreatFairyLeavesPattern2Tex[] = dgGreatFairyLeavesPattern2Tex;
#define dgGreatFairyHairTex "__OTR__objects/object_dy_obj/gGreatFairyHairTex"
static const ALIGN_ASSET(2) char gGreatFairyHairTex[] = dgGreatFairyHairTex;
#define dgGreatFairyEar1Tex "__OTR__objects/object_dy_obj/gGreatFairyEar1Tex"
static const ALIGN_ASSET(2) char gGreatFairyEar1Tex[] = dgGreatFairyEar1Tex;
#define dgGreatFairyEar2Tex "__OTR__objects/object_dy_obj/gGreatFairyEar2Tex"
static const ALIGN_ASSET(2) char gGreatFairyEar2Tex[] = dgGreatFairyEar2Tex;
#define dgGreatFairyBackOfHandTex "__OTR__objects/object_dy_obj/gGreatFairyBackOfHandTex"
static const ALIGN_ASSET(2) char gGreatFairyBackOfHandTex[] = dgGreatFairyBackOfHandTex;
#define dgGreatFairyLeavesPattern3Tex "__OTR__objects/object_dy_obj/gGreatFairyLeavesPattern3Tex"
static const ALIGN_ASSET(2) char gGreatFairyLeavesPattern3Tex[] = dgGreatFairyLeavesPattern3Tex;
#define dgGreatFairySpiralBeamPatternTex "__OTR__objects/object_dy_obj/gGreatFairySpiralBeamPatternTex"
static const ALIGN_ASSET(2) char gGreatFairySpiralBeamPatternTex[] = dgGreatFairySpiralBeamPatternTex;
#define dgGreatFairySpiralBeamGradientTex "__OTR__objects/object_dy_obj/gGreatFairySpiralBeamGradientTex"
static const ALIGN_ASSET(2) char gGreatFairySpiralBeamGradientTex[] = dgGreatFairySpiralBeamGradientTex;
#define dgGreatFairyEyeOpenTex "__OTR__objects/object_dy_obj/gGreatFairyEyeOpenTex"
static const ALIGN_ASSET(2) char gGreatFairyEyeOpenTex[] = dgGreatFairyEyeOpenTex;
#define dgGreatFairyEyeHalfTex "__OTR__objects/object_dy_obj/gGreatFairyEyeHalfTex"
static const ALIGN_ASSET(2) char gGreatFairyEyeHalfTex[] = dgGreatFairyEyeHalfTex;
#define dgGreatFairyEyeClosedTex "__OTR__objects/object_dy_obj/gGreatFairyEyeClosedTex"
static const ALIGN_ASSET(2) char gGreatFairyEyeClosedTex[] = dgGreatFairyEyeClosedTex;
#define dgGreatFairyMouthClosedTex "__OTR__objects/object_dy_obj/gGreatFairyMouthClosedTex"
static const ALIGN_ASSET(2) char gGreatFairyMouthClosedTex[] = dgGreatFairyMouthClosedTex;
#define dgGreatFairyMouthOpenTex "__OTR__objects/object_dy_obj/gGreatFairyMouthOpenTex"
static const ALIGN_ASSET(2) char gGreatFairyMouthOpenTex[] = dgGreatFairyMouthOpenTex;
#define dgGreatFairyAnim_000108 "__OTR__objects/object_dy_obj/gGreatFairyAnim_000108"
static const ALIGN_ASSET(2) char gGreatFairyAnim_000108[] = dgGreatFairyAnim_000108;
#define dgGreatFairySpellFountainSpinShrinkAnim "__OTR__objects/object_dy_obj/gGreatFairySpellFountainSpinShrinkAnim"
static const ALIGN_ASSET(2) char gGreatFairySpellFountainSpinShrinkAnim[] = dgGreatFairySpellFountainSpinShrinkAnim;
#define dgGreatFairyLayingSidewaysAnim "__OTR__objects/object_dy_obj/gGreatFairyLayingSidewaysAnim"
static const ALIGN_ASSET(2) char gGreatFairyLayingSidewaysAnim[] = dgGreatFairyLayingSidewaysAnim;
#define dgGreatFairyLayingDownTransitionAnim "__OTR__objects/object_dy_obj/gGreatFairyLayingDownTransitionAnim"
static const ALIGN_ASSET(2) char gGreatFairyLayingDownTransitionAnim[] = dgGreatFairyLayingDownTransitionAnim;
#define dgGreatFairyAfterSpellAnim "__OTR__objects/object_dy_obj/gGreatFairyAfterSpellAnim"
static const ALIGN_ASSET(2) char gGreatFairyAfterSpellAnim[] = dgGreatFairyAfterSpellAnim;
#define dgGreatFairyAnim_005810 "__OTR__objects/object_dy_obj/gGreatFairyAnim_005810"
static const ALIGN_ASSET(2) char gGreatFairyAnim_005810[] = dgGreatFairyAnim_005810;
#define dgGreatFairyJewelFountainSpinShrinkAnim "__OTR__objects/object_dy_obj/gGreatFairyJewelFountainSpinShrinkAnim"
static const ALIGN_ASSET(2) char gGreatFairyJewelFountainSpinShrinkAnim[] = dgGreatFairyJewelFountainSpinShrinkAnim;
#define dgGreatFairyGivingUpgradeAnim "__OTR__objects/object_dy_obj/gGreatFairyGivingUpgradeAnim"
static const ALIGN_ASSET(2) char gGreatFairyGivingUpgradeAnim[] = dgGreatFairyGivingUpgradeAnim;
#define dgGreatFairyAfterUpgradeAnim "__OTR__objects/object_dy_obj/gGreatFairyAfterUpgradeAnim"
static const ALIGN_ASSET(2) char gGreatFairyAfterUpgradeAnim[] = dgGreatFairyAfterUpgradeAnim;
#define dgGreatFairySittingTransitionAnim "__OTR__objects/object_dy_obj/gGreatFairySittingTransitionAnim"
static const ALIGN_ASSET(2) char gGreatFairySittingTransitionAnim[] = dgGreatFairySittingTransitionAnim;
#define dgGreatFairySittingAnim "__OTR__objects/object_dy_obj/gGreatFairySittingAnim"
static const ALIGN_ASSET(2) char gGreatFairySittingAnim[] = dgGreatFairySittingAnim;
#define dgGreatFairySpiralBeamVtx "__OTR__objects/object_dy_obj/gGreatFairySpiralBeamVtx"
static const ALIGN_ASSET(2) char gGreatFairySpiralBeamVtx[] = dgGreatFairySpiralBeamVtx;