Simplify Asset Headers (#2474)

This commit is contained in:
Amaro Martínez
2023-03-02 09:37:47 -05:00
committed by GitHub
parent 21466192e5
commit d3f864cea9
1075 changed files with 60897 additions and 139767 deletions

View File

@@ -1,86 +1,39 @@
#pragma once
#define dgGuayFlyAnim "__OTR__objects/object_crow/gGuayFlyAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGuayFlyAnim[] = dgGuayFlyAnim;
#else
static const char gGuayFlyAnim[] __attribute__((aligned (2))) = dgGuayFlyAnim;
#endif
#define dgGuayEyeTex "__OTR__objects/object_crow/gGuayEyeTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGuayEyeTex[] = dgGuayEyeTex;
#else
static const char gGuayEyeTex[] __attribute__((aligned (2))) = dgGuayEyeTex;
#endif
#define dgGuayBodyTex "__OTR__objects/object_crow/gGuayBodyTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGuayBodyTex[] = dgGuayBodyTex;
#else
static const char gGuayBodyTex[] __attribute__((aligned (2))) = dgGuayBodyTex;
#endif
#define dgGuayTailTex "__OTR__objects/object_crow/gGuayTailTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGuayTailTex[] = dgGuayTailTex;
#else
static const char gGuayTailTex[] __attribute__((aligned (2))) = dgGuayTailTex;
#endif
#define dgGuaySkel "__OTR__objects/object_crow/gGuaySkel"
#ifdef _WIN32
static const __declspec(align(2)) char gGuaySkel[] = dgGuaySkel;
#else
static const char gGuaySkel[] __attribute__((aligned (2))) = dgGuaySkel;
#endif
#define dgGuaySkelLimbsLimb_00104CDL_000490 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_00104CDL_000490"
#ifdef _WIN32
static const __declspec(align(2)) char gGuaySkelLimbsLimb_00104CDL_000490[] = dgGuaySkelLimbsLimb_00104CDL_000490;
#else
static const char gGuaySkelLimbsLimb_00104CDL_000490[] __attribute__((aligned (2))) = dgGuaySkelLimbsLimb_00104CDL_000490;
#endif
#define dgGuaySkelLimbsLimb_001058DL_0006B0 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001058DL_0006B0"
#ifdef _WIN32
static const __declspec(align(2)) char gGuaySkelLimbsLimb_001058DL_0006B0[] = dgGuaySkelLimbsLimb_001058DL_0006B0;
#else
static const char gGuaySkelLimbsLimb_001058DL_0006B0[] __attribute__((aligned (2))) = dgGuaySkelLimbsLimb_001058DL_0006B0;
#endif
#define dgGuaySkelLimbsLimb_001064DL_0005E0 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001064DL_0005E0"
#ifdef _WIN32
static const __declspec(align(2)) char gGuaySkelLimbsLimb_001064DL_0005E0[] = dgGuaySkelLimbsLimb_001064DL_0005E0;
#else
static const char gGuaySkelLimbsLimb_001064DL_0005E0[] __attribute__((aligned (2))) = dgGuaySkelLimbsLimb_001064DL_0005E0;
#endif
#define dgGuaySkelLimbsLimb_001070DL_000840 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001070DL_000840"
#ifdef _WIN32
static const __declspec(align(2)) char gGuaySkelLimbsLimb_001070DL_000840[] = dgGuaySkelLimbsLimb_001070DL_000840;
#else
static const char gGuaySkelLimbsLimb_001070DL_000840[] __attribute__((aligned (2))) = dgGuaySkelLimbsLimb_001070DL_000840;
#endif
#define dgGuaySkelLimbsLimb_00107CDL_000770 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_00107CDL_000770"
#ifdef _WIN32
static const __declspec(align(2)) char gGuaySkelLimbsLimb_00107CDL_000770[] = dgGuaySkelLimbsLimb_00107CDL_000770;
#else
static const char gGuaySkelLimbsLimb_00107CDL_000770[] __attribute__((aligned (2))) = dgGuaySkelLimbsLimb_00107CDL_000770;
#endif
#define dgGuaySkelLimbsLimb_001088DL_0009A0 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001088DL_0009A0"
#ifdef _WIN32
static const __declspec(align(2)) char gGuaySkelLimbsLimb_001088DL_0009A0[] = dgGuaySkelLimbsLimb_001088DL_0009A0;
#else
static const char gGuaySkelLimbsLimb_001088DL_0009A0[] __attribute__((aligned (2))) = dgGuaySkelLimbsLimb_001088DL_0009A0;
#endif
#define dgGuaySkelLimbsLimb_001094DL_000900 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001094DL_000900"
#ifdef _WIN32
static const __declspec(align(2)) char gGuaySkelLimbsLimb_001094DL_000900[] = dgGuaySkelLimbsLimb_001094DL_000900;
#else
static const char gGuaySkelLimbsLimb_001094DL_000900[] __attribute__((aligned (2))) = dgGuaySkelLimbsLimb_001094DL_000900;
#endif
#include "align_asset_macro.h"
#define dgGuayFlyAnim "__OTR__objects/object_crow/gGuayFlyAnim"
static const ALIGN_ASSET(2) char gGuayFlyAnim[] = dgGuayFlyAnim;
#define dgGuayEyeTex "__OTR__objects/object_crow/gGuayEyeTex"
static const ALIGN_ASSET(2) char gGuayEyeTex[] = dgGuayEyeTex;
#define dgGuayBodyTex "__OTR__objects/object_crow/gGuayBodyTex"
static const ALIGN_ASSET(2) char gGuayBodyTex[] = dgGuayBodyTex;
#define dgGuayTailTex "__OTR__objects/object_crow/gGuayTailTex"
static const ALIGN_ASSET(2) char gGuayTailTex[] = dgGuayTailTex;
#define dgGuaySkel "__OTR__objects/object_crow/gGuaySkel"
static const ALIGN_ASSET(2) char gGuaySkel[] = dgGuaySkel;
#define dgGuaySkelLimbsLimb_00104CDL_000490 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_00104CDL_000490"
static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_00104CDL_000490[] = dgGuaySkelLimbsLimb_00104CDL_000490;
#define dgGuaySkelLimbsLimb_001058DL_0006B0 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001058DL_0006B0"
static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_001058DL_0006B0[] = dgGuaySkelLimbsLimb_001058DL_0006B0;
#define dgGuaySkelLimbsLimb_001064DL_0005E0 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001064DL_0005E0"
static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_001064DL_0005E0[] = dgGuaySkelLimbsLimb_001064DL_0005E0;
#define dgGuaySkelLimbsLimb_001070DL_000840 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001070DL_000840"
static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_001070DL_000840[] = dgGuaySkelLimbsLimb_001070DL_000840;
#define dgGuaySkelLimbsLimb_00107CDL_000770 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_00107CDL_000770"
static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_00107CDL_000770[] = dgGuaySkelLimbsLimb_00107CDL_000770;
#define dgGuaySkelLimbsLimb_001088DL_0009A0 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001088DL_0009A0"
static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_001088DL_0009A0[] = dgGuaySkelLimbsLimb_001088DL_0009A0;
#define dgGuaySkelLimbsLimb_001094DL_000900 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001094DL_000900"
static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_001094DL_000900[] = dgGuaySkelLimbsLimb_001094DL_000900;