Simplify Asset Headers (#2474)

This commit is contained in:
Amaro Martínez
2023-03-02 09:37:47 -05:00
committed by GitHub
parent 21466192e5
commit d3f864cea9
1075 changed files with 60897 additions and 139767 deletions

View File

@@ -1,65 +1,30 @@
#pragma once
#define dgBowlingWoodPanelTex "__OTR__objects/object_bowl/gBowlingWoodPanelTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBowlingWoodPanelTex[] = dgBowlingWoodPanelTex;
#else
static const char gBowlingWoodPanelTex[] __attribute__((aligned (2))) = dgBowlingWoodPanelTex;
#endif
#define dgBowlingStoneWallTex "__OTR__objects/object_bowl/gBowlingStoneWallTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBowlingStoneWallTex[] = dgBowlingStoneWallTex;
#else
static const char gBowlingStoneWallTex[] __attribute__((aligned (2))) = dgBowlingStoneWallTex;
#endif
#define dgBowlingStripesTex "__OTR__objects/object_bowl/gBowlingStripesTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBowlingStripesTex[] = dgBowlingStripesTex;
#else
static const char gBowlingStripesTex[] __attribute__((aligned (2))) = dgBowlingStripesTex;
#endif
#define dgBowlingRound1WallDL "__OTR__objects/object_bowl/gBowlingRound1WallDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBowlingRound1WallDL[] = dgBowlingRound1WallDL;
#else
static const char gBowlingRound1WallDL[] __attribute__((aligned (2))) = dgBowlingRound1WallDL;
#endif
#define dgBowlingRound2WallDL "__OTR__objects/object_bowl/gBowlingRound2WallDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBowlingRound2WallDL[] = dgBowlingRound2WallDL;
#else
static const char gBowlingRound2WallDL[] __attribute__((aligned (2))) = dgBowlingRound2WallDL;
#endif
#define dgBowlingDL_1B80 "__OTR__objects/object_bowl/gBowlingDL_1B80"
#ifdef _WIN32
static const __declspec(align(2)) char gBowlingDL_1B80[] = dgBowlingDL_1B80;
#else
static const char gBowlingDL_1B80[] __attribute__((aligned (2))) = dgBowlingDL_1B80;
#endif
#define dgBowlingFirstAndFinalRoundCol "__OTR__objects/object_bowl/gBowlingFirstAndFinalRoundCol"
#ifdef _WIN32
static const __declspec(align(2)) char gBowlingFirstAndFinalRoundCol[] = dgBowlingFirstAndFinalRoundCol;
#else
static const char gBowlingFirstAndFinalRoundCol[] __attribute__((aligned (2))) = dgBowlingFirstAndFinalRoundCol;
#endif
#define dgBowlingSecondRoundCol "__OTR__objects/object_bowl/gBowlingSecondRoundCol"
#ifdef _WIN32
static const __declspec(align(2)) char gBowlingSecondRoundCol[] = dgBowlingSecondRoundCol;
#else
static const char gBowlingSecondRoundCol[] __attribute__((aligned (2))) = dgBowlingSecondRoundCol;
#endif
#define dgBowlingDefaultCol "__OTR__objects/object_bowl/gBowlingDefaultCol"
#ifdef _WIN32
static const __declspec(align(2)) char gBowlingDefaultCol[] = dgBowlingDefaultCol;
#else
static const char gBowlingDefaultCol[] __attribute__((aligned (2))) = dgBowlingDefaultCol;
#endif
#include "align_asset_macro.h"
#define dgBowlingWoodPanelTex "__OTR__objects/object_bowl/gBowlingWoodPanelTex"
static const ALIGN_ASSET(2) char gBowlingWoodPanelTex[] = dgBowlingWoodPanelTex;
#define dgBowlingStoneWallTex "__OTR__objects/object_bowl/gBowlingStoneWallTex"
static const ALIGN_ASSET(2) char gBowlingStoneWallTex[] = dgBowlingStoneWallTex;
#define dgBowlingStripesTex "__OTR__objects/object_bowl/gBowlingStripesTex"
static const ALIGN_ASSET(2) char gBowlingStripesTex[] = dgBowlingStripesTex;
#define dgBowlingRound1WallDL "__OTR__objects/object_bowl/gBowlingRound1WallDL"
static const ALIGN_ASSET(2) char gBowlingRound1WallDL[] = dgBowlingRound1WallDL;
#define dgBowlingRound2WallDL "__OTR__objects/object_bowl/gBowlingRound2WallDL"
static const ALIGN_ASSET(2) char gBowlingRound2WallDL[] = dgBowlingRound2WallDL;
#define dgBowlingDL_1B80 "__OTR__objects/object_bowl/gBowlingDL_1B80"
static const ALIGN_ASSET(2) char gBowlingDL_1B80[] = dgBowlingDL_1B80;
#define dgBowlingFirstAndFinalRoundCol "__OTR__objects/object_bowl/gBowlingFirstAndFinalRoundCol"
static const ALIGN_ASSET(2) char gBowlingFirstAndFinalRoundCol[] = dgBowlingFirstAndFinalRoundCol;
#define dgBowlingSecondRoundCol "__OTR__objects/object_bowl/gBowlingSecondRoundCol"
static const ALIGN_ASSET(2) char gBowlingSecondRoundCol[] = dgBowlingSecondRoundCol;
#define dgBowlingDefaultCol "__OTR__objects/object_bowl/gBowlingDefaultCol"
static const ALIGN_ASSET(2) char gBowlingDefaultCol[] = dgBowlingDefaultCol;