Separate X/Y axis sensitivity sliders (#2472)

* Update z_camera.c

* Update GameControlEditor.cpp

* Update GameControlEditor.cpp

* Update GameControlEditor.cpp

Adding Sliders for first person X and Y axis

* Update z_player.c

Modified variables to allowed separate sensitivity settings for x and y axis
This commit is contained in:
Bigs
2023-02-16 12:12:21 +10:30
committed by GitHub
parent 8934274c67
commit d275740c88
3 changed files with 15 additions and 11 deletions

View File

@@ -1485,8 +1485,8 @@ s32 Camera_Free(Camera* camera) {
camera->animState = 0;
f32 newCamX = -D_8015BD7C->state.input[0].cur.right_stick_x * 10.0f * (CVarGetFloat("gThirdPersonCameraSensitivity", 1.0f));
f32 newCamY = D_8015BD7C->state.input[0].cur.right_stick_y * 10.0f * (CVarGetFloat("gThirdPersonCameraSensitivity", 1.0f));
f32 newCamX = -D_8015BD7C->state.input[0].cur.right_stick_x * 10.0f * (CVarGetFloat("gThirdPersonCameraSensitivityX", 1.0f));
f32 newCamY = D_8015BD7C->state.input[0].cur.right_stick_y * 10.0f * (CVarGetFloat("gThirdPersonCameraSensitivityY", 1.0f));
camera->play->camX += newCamX * (CVarGetInteger("gInvertXAxis", 0) ? -1 : 1);
camera->play->camY += newCamY * (CVarGetInteger("gInvertYAxis", 1) ? 1 : -1);