Add collision viewer
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@@ -656,10 +656,12 @@ Vec3s* SurfaceType_GetCamPosData(CollisionContext* colCtx, CollisionPoly* poly,
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u32 SurfaceType_GetSceneExitIndex(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
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u32 func_80041D4C(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
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u32 func_80041D70(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
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u32 func_80041D94(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
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s32 func_80041DB8(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
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s32 func_80041DE4(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
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s32 func_80041E18(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
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s32 func_80041E4C(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
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s32 func_80041E80(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
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u32 func_80041EA4(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
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u32 func_80041EC8(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
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u32 SurfaceType_IsHorseBlocked(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
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