Implement patches for authentic texture overflows (#2737)

* implement dlist patching for authentic texture overflows

* add overflow patch to deku stick; move toggle
This commit is contained in:
Adam Bird
2023-04-23 19:42:59 -04:00
committed by GitHub
parent 5324dfae67
commit d0041d28ea
12 changed files with 246 additions and 0 deletions

View File

@@ -38,6 +38,10 @@
<Texture Name="object_ik_Tlut_00F630" OutName="tlut_00F630" Format="rgba16" Width="23" Height="8" Offset="0xf630"/>
<Texture Name="object_ik_Tex_00F7A0" OutName="tex_00F7A0" Format="i4" Width="32" Height="64" Offset="0xF7A0"/>
<!-- This is a duplicate texture to accound for authentic texture overflowing -->
<!-- ZAPDTODO: It is set to an offset position -1 of the actual value as ZAPD does not permit
duplicate offset values -->
<Texture Name="gIronKnuckleMetalOverflowTex" OutName="iron_knuckle_metal_overflow_tex" Format="i8" Width="32" Height="64" Offset="0xF79F"/>
<Texture Name="object_ik_Tex_00FBA0" OutName="tex_00FBA0" Format="ia8" Width="32" Height="32" Offset="0xFBA0"/>
<Texture Name="object_ik_Tex_00FFA0" OutName="tex_00FFA0" Format="rgba16" Width="16" Height="16" Offset="0xFFA0"/>
<Texture Name="object_ik_Tex_0101A0" OutName="tex_0101A0" Format="rgba16" Width="16" Height="16" Offset="0x101A0"/>