Clear the framebuffer for the pause menu link texture (#4213)
* clear pause menu link framebuffer * cache bust * Add enums for pause menu link width/height and rename the framebuffer * revert cache bust
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@@ -239,16 +239,15 @@ void GameState_ReqPadData(GameState* gameState) {
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PadMgr_RequestPadData(&gPadMgr, &gameState->input[0], 1);
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}
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// OTRTODO
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int fbTest = -1;
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// Framebuffer for the Link preview on the pause menu equipment sub-screen
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int gPauseLinkFrameBuffer = -1;
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void GameState_Update(GameState* gameState) {
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GraphicsContext* gfxCtx = gameState->gfxCtx;
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if (fbTest == -1)
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{
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fbTest = gfx_create_framebuffer(64, 112, SCREEN_WIDTH, SCREEN_HEIGHT, true);
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//fbTest = gfx_create_framebuffer(256, 512);
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if (gPauseLinkFrameBuffer == -1) {
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gPauseLinkFrameBuffer = gfx_create_framebuffer(PAUSE_EQUIP_PLAYER_WIDTH, PAUSE_EQUIP_PLAYER_HEIGHT,
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PAUSE_EQUIP_PLAYER_WIDTH, PAUSE_EQUIP_PLAYER_HEIGHT, true);
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}
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GameState_SetFrameBuffer(gfxCtx);
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