Removed hardcoded skeleton types in actor draw code. (#2979)

* Initial PAL 1.1 support

* Misc fixes

* Updated game to remove hardcoded skeleton types when rendering

* Fixed weird rebase issue

* Replaced remaining skeleton calls

* lus submodule fix

* Remove OTRGui
This commit is contained in:
Nicholas Estelami
2023-09-26 09:45:10 -04:00
committed by GitHub
parent 098d5a8044
commit ccd05d8e58
132 changed files with 219 additions and 296 deletions

View File

@@ -1257,6 +1257,8 @@ void SkelAnime_DrawLod(PlayState* play, void** skeleton, Vec3s* jointTable,
void SkelAnime_DrawFlexLod(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dListCount,
OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, void* arg,
s32 dListIndex);
void SkelAnime_DrawSkeletonOpa(PlayState* play, SkelAnime* skelAnime, OverrideLimbDrawOpa overrideLimbDraw,
PostLimbDrawOpa postLimbDraw, void* arg);
void SkelAnime_DrawOpa(PlayState* play, void** skeleton, Vec3s* jointTable,
OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, void* arg);
void SkelAnime_DrawFlexOpa(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dListCount,

View File

@@ -16,6 +16,10 @@ struct SkelAnime;
#define ANIM_FLAG_UPDATEY (1 << 1)
#define ANIM_FLAG_NOMOVE (1 << 4)
#define SKELANIME_TYPE_NORMAL 0
#define SKELANIME_TYPE_FLEX 1
#define SKELANIME_TYPE_CURVE 2
typedef enum {
/* 0 */ ANIMMODE_LOOP,
/* 1 */ ANIMMODE_LOOP_INTERP,
@@ -57,6 +61,7 @@ typedef struct LegacyLimb {
typedef struct {
/* 0x00 */ void** segment;
/* 0x04 */ u8 limbCount;
u8 skeletonType;
} SkeletonHeader; // size = 0x8
// Model has limbs with flexible meshes
@@ -261,6 +266,7 @@ typedef struct SkelAnime {
/* 0x36 */ s16 prevRot; // Previous rotation in worldspace.
/* 0x38 */ Vec3s prevTransl; // Previous modelspace translation.
/* 0x3E */ Vec3s baseTransl; // Base modelspace translation.
SkeletonHeader* skeletonHeader;
} SkelAnime; // size = 0x44
#endif