Implement AnyFPS + option to queue one rendered frame (#401)

This commit is contained in:
Emill
2022-05-29 18:16:23 +02:00
committed by GitHub
parent 90a33e9756
commit ccab94c765
14 changed files with 298 additions and 89 deletions

View File

@@ -2290,8 +2290,8 @@ void Actor_DrawFaroresWindPointer(GlobalContext* globalCtx) {
((void)0, gSaveContext.respawn[RESPAWN_MODE_TOP].pos.y) + yOffset,
((void)0, gSaveContext.respawn[RESPAWN_MODE_TOP].pos.z), 255, 255, 255, lightRadius);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 5474);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 5474);
}
void func_80030488(GlobalContext* globalCtx) {