Implement AnyFPS + option to queue one rendered frame (#401)
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@@ -2290,8 +2290,8 @@ void Actor_DrawFaroresWindPointer(GlobalContext* globalCtx) {
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((void)0, gSaveContext.respawn[RESPAWN_MODE_TOP].pos.y) + yOffset,
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((void)0, gSaveContext.respawn[RESPAWN_MODE_TOP].pos.z), 255, 255, 255, lightRadius);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 5474);
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}
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 5474);
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}
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void func_80030488(GlobalContext* globalCtx) {
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