Initial AP save data
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@@ -69,6 +69,7 @@ typedef enum { // Pre-existing IDs for save sections in base code
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SECTION_ID_ENTRANCES,
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SECTION_ID_SCENES,
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SECTION_ID_TRACKER_DATA,
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SECTION_ID_ARCHIPELAGO,
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SECTION_ID_MAX
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} SaveFuncIDs;
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@@ -168,9 +169,24 @@ typedef struct ShipBossRushSaveContextData {
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u8 options[BR_OPTIONS_MAX];
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} ShipBossRushSaveContextData;
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typedef struct ArchipelagoLocationData {
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char itemName[100];
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char locationName[100];
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char playerName[17];
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u8 itemType;
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} ArchipelagoLocationData;
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typedef struct ShipArchipelagoSaveContextData {
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char roomHash[100];
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char slotName[17];
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u32 lastReceivedItemIndex;
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ArchipelagoLocationData locations[RC_MAX];
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} ShipArchipelagoSaveContextData;
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typedef union ShipQuestSpecificSaveContextData {
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ShipRandomizerSaveContextData randomizer;
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ShipBossRushSaveContextData bossRush;
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ShipArchipelagoSaveContextData archipelago;
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} ShipQuestSpecificSaveContextData;
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typedef struct ShipQuestSaveContextData {
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@@ -178,20 +194,6 @@ typedef struct ShipQuestSaveContextData {
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ShipQuestSpecificSaveContextData data;
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} ShipQuestSaveContextData;
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typedef struct ArchipelagoLocationData {
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char itemName[100];
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char locationName[100];
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char playerName[17];
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u8 flags;
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} ArchipelagoLocationData;
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typedef struct ArchipelagoData {
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char roomHash[100];
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char slotName[17];
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u32 lastReceivedItemIndex;
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ArchipelagoLocationData locations[RC_MAX];
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} ArchipelagoData;
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typedef struct ShipSaveContextData {
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u16 pendingSale;
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u16 pendingSaleMod;
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@@ -199,7 +201,6 @@ typedef struct ShipSaveContextData {
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SohStats stats;
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FaroresWindData backupFW;
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ShipQuestSaveContextData quest;
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ArchipelagoData apData;
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u8 maskMemory;
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u8 filenameLanguage;
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//TODO: Move non-rando specific flags to a new sohInf and move the remaining randomizerInf to ShipRandomizerSaveContextData
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