use enums for tokensanity (#2088)
Co-authored-by: briaguya <briaguya@alice>
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@@ -1001,7 +1001,7 @@ void DrawFlagsTab() {
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// If playing a Randomizer Save with Shuffle Skull Tokens on anything other than "Off" we don't want to keep
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// GS Token Count updated, since Gold Skulltulas killed will not correlate to GS Tokens Collected.
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if (!(gSaveContext.n64ddFlag && OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_TOKENS))) {
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if (!(gSaveContext.n64ddFlag && OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_TOKENS) != RO_TOKENSANITY_OFF)) {
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static bool keepGsCountUpdated = true;
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ImGui::Checkbox("Keep GS Count Updated", &keepGsCountUpdated);
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UIWidgets::InsertHelpHoverText("Automatically adjust the number of gold skulltula tokens acquired based on set flags.");
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