update lus (#1965)
* update lus * rename things to fix build Co-authored-by: briaguya <briaguya@alice>
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@@ -1380,7 +1380,7 @@ void Play_Draw(PlayState* play) {
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gfxP = Graph_GfxPlusOne(sp1CC);
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gSPDisplayList(OVERLAY_DISP++, gfxP);
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gsSPGrayscale(gfxP++, false);
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gSPGrayscale(gfxP++, false);
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if ((play->transitionMode == 3) || (play->transitionMode == 11) ||
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(play->transitionCtx.transitionType >= 56)) {
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@@ -1398,8 +1398,8 @@ void Play_Draw(PlayState* play) {
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TransitionFade_Draw(&play->transitionFade, &gfxP);
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if (D_801614B0.a > 0) {
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gsDPSetGrayscaleColor(gfxP++, D_801614B0.r, D_801614B0.g, D_801614B0.b, D_801614B0.a);
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gsSPGrayscale(gfxP++, true);
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gDPSetGrayscaleColor(gfxP++, D_801614B0.r, D_801614B0.g, D_801614B0.b, D_801614B0.a);
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gSPGrayscale(gfxP++, true);
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}
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gSPEndDisplayList(gfxP++);
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