Misc fixes mostly related to custom text refactor (#6174)
fix goron messages in rando also always include "IS_RANDO" in rando shipinit dependencies don't use rando RNG, trying std::array avoid sprintf, std::array not necessary fix random rupee name crash roll random traps: don't reuse rando rng fix better bombchu typo
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@@ -2785,7 +2785,6 @@ void Message_OpenText(PlayState* play, u16 textId) {
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gSaveContext.eventInf[0] = gSaveContext.eventInf[1] = gSaveContext.eventInf[2] = gSaveContext.eventInf[3] = 0;
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}
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// RANDOTODO: Use this for ice trap messages
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if (!loadFromMessageTable) {
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osSyncPrintf("Found custom message");
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if (gSaveContext.language == LANGUAGE_JPN) {
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