Misc fixes mostly related to custom text refactor (#6174)

fix goron messages in rando
also always include "IS_RANDO" in rando shipinit dependencies
don't use rando RNG, trying std::array
avoid sprintf, std::array not necessary
fix random rupee name crash
roll random traps: don't reuse rando rng
fix better bombchu typo
This commit is contained in:
Philip Dubé
2026-01-20 20:55:24 +00:00
committed by GitHub
parent 9991a95ab1
commit c9414b4d45
15 changed files with 196 additions and 211 deletions

View File

@@ -2785,7 +2785,6 @@ void Message_OpenText(PlayState* play, u16 textId) {
gSaveContext.eventInf[0] = gSaveContext.eventInf[1] = gSaveContext.eventInf[2] = gSaveContext.eventInf[3] = 0;
}
// RANDOTODO: Use this for ice trap messages
if (!loadFromMessageTable) {
osSyncPrintf("Found custom message");
if (gSaveContext.language == LANGUAGE_JPN) {