Added support for multiple game versions (#107)
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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soh/assets/xml/GC_NMQ_PAL_F/code/fbdemo_circle.xml
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soh/assets/xml/GC_NMQ_PAL_F/code/fbdemo_circle.xml
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<Root>
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<File Name="code" OutName="z_fbdemo_circle" RangeStart="0xE90E0" RangeEnd="0x12CBB0">
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<Texture Name="sCircleWipeDefaultTex" Format="i8" Width="16" Height="64" Offset="0xE90E0"/>
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<Texture Name="sCircleWipeWaveTex" Format="i8" Width="16" Height="64" Offset="0xE94E0"/>
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<Texture Name="sCircleWipeRippleTex" Format="i8" Width="16" Height="64" Offset="0xE98E0"/>
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<Texture Name="sCircleWipeStarburstTex" Format="i8" Width="16" Height="64" Offset="0xE9CE0"/>
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<Array Name="sCircleWipeVtx" Count="34" Offset="0xEA0E0">
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<Vtx/>
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</Array>
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<!-- ZAPD isn't finding symbols correctly, instead finding them much later in `code`-->
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<!--<DList Name="sCircleWipeDL" Offset="0x10FF68"/>-->
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<DList Name="sCircleDList" Offset="0xEA2E0"/>
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</File>
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</Root>
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soh/assets/xml/GC_NMQ_PAL_F/code/fbdemo_triforce.xml
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soh/assets/xml/GC_NMQ_PAL_F/code/fbdemo_triforce.xml
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<Root>
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<File Name="code" OutName="z_fbdemo_triforce" RangeStart="0xE8550" RangeEnd="0x10E2A0">
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<DList Name="sTriforceWipeDL" Offset="0xE8550"/>
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<Array Name="sTriforceWipeVtx" Count="10" Offset="0xE8580">
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<Vtx/>
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</Array>
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</File>
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</Root>
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soh/assets/xml/GC_NMQ_PAL_F/code/fbdemo_wipe1.xml
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soh/assets/xml/GC_NMQ_PAL_F/code/fbdemo_wipe1.xml
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<Root>
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<!-- ZAPD isn't finding sWipe1Vtx and sWipe1Tex properly for sWipe1DL, instead finding symbols much later in `code`-->
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<File Name="code" OutName="z_fbdemo_wipe1" RangeStart="0xE8620" RangeEnd="0x10EC30" Segment="0">
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<Array Name="sWipe1Vtx" Count="25" Offset="0xE8620">
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<Vtx/>
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</Array>
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<Texture Name="sWipe1Tex" Format="i4" Width="64" Height="64" Offset="0xE87B0"/>
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<!-- <DList Name="sWipe1DL" Offset="0x10EC30"/>-->
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</File>
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</Root>
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