Added support for multiple game versions (#107)
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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soh/assets/xml/GC_NMQ_D/scenes/test_levels/besitu.xml
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soh/assets/xml/GC_NMQ_D/scenes/test_levels/besitu.xml
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<Root>
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<File Name="besitu_scene" Segment="2">
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<Scene Name="besitu_scene" Offset="0x0"/>
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</File>
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<File Name="besitu_room_0" Segment="3">
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<Room Name="besitu_room_0" Offset="0x0"/>
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</File>
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</Root>
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<Root>
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<File Name="depth_test_scene" Segment="2">
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<Scene Name="depth_test_scene" Offset="0x0"/>
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</File>
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<File Name="depth_test_room_0" Segment="3">
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<Room Name="depth_test_room_0" Offset="0x0"/>
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</File>
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</Root>
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soh/assets/xml/GC_NMQ_D/scenes/test_levels/sasatest.xml
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soh/assets/xml/GC_NMQ_D/scenes/test_levels/sasatest.xml
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<Root>
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<File Name="sasatest_scene" Segment="2">
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<Scene Name="sasatest_scene" Offset="0x0"/>
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</File>
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<File Name="sasatest_room_0" Segment="3">
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<Room Name="sasatest_room_0" Offset="0x0"/>
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</File>
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</Root>
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soh/assets/xml/GC_NMQ_D/scenes/test_levels/sutaru.xml
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soh/assets/xml/GC_NMQ_D/scenes/test_levels/sutaru.xml
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<Root>
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<File Name="sutaru_scene" Segment="2">
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<Scene Name="sutaru_scene" Offset="0x0"/>
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</File>
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<File Name="sutaru_room_0" Segment="3">
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<Room Name="sutaru_room_0" Offset="0x0"/>
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</File>
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</Root>
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soh/assets/xml/GC_NMQ_D/scenes/test_levels/syotes.xml
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soh/assets/xml/GC_NMQ_D/scenes/test_levels/syotes.xml
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<Root>
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<File Name="syotes_scene" Segment="2">
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<Scene Name="syotes_scene" Offset="0x0"/>
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</File>
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<File Name="syotes_room_0" Segment="3">
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<Room Name="syotes_room_0" HackMode="syotes_room" Offset="0x0"/>
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</File>
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</Root>
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soh/assets/xml/GC_NMQ_D/scenes/test_levels/syotes2.xml
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soh/assets/xml/GC_NMQ_D/scenes/test_levels/syotes2.xml
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<Root>
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<File Name="syotes2_scene" Segment="2">
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<Scene Name="syotes2_scene" Offset="0x0"/>
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</File>
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<File Name="syotes2_room_0" Segment="3">
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<Room Name="syotes2_room_0" Offset="0x0"/>
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</File>
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</Root>
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soh/assets/xml/GC_NMQ_D/scenes/test_levels/test01.xml
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soh/assets/xml/GC_NMQ_D/scenes/test_levels/test01.xml
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<Root>
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<File Name="test01_scene" Segment="2">
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<Scene Name="test01_scene" Offset="0x0"/>
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</File>
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<File Name="test01_room_0" Segment="3">
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<Room Name="test01_room_0" Offset="0x0"/>
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</File>
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</Root>
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soh/assets/xml/GC_NMQ_D/scenes/test_levels/testroom.xml
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soh/assets/xml/GC_NMQ_D/scenes/test_levels/testroom.xml
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<Root>
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<File Name="testroom_scene" Segment="2">
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<Scene Name="testroom_scene" Offset="0x0"/>
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</File>
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<File Name="testroom_room_0" Segment="3">
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<Room Name="testroom_room_0" Offset="0x0"/>
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</File>
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<File Name="testroom_room_1" Segment="3">
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<Room Name="testroom_room_1" Offset="0x0"/>
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</File>
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<File Name="testroom_room_2" Segment="3">
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<Room Name="testroom_room_2" Offset="0x0"/>
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</File>
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<File Name="testroom_room_3" Segment="3">
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<Room Name="testroom_room_3" Offset="0x0"/>
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</File>
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<File Name="testroom_room_4" Segment="3">
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<Room Name="testroom_room_4" Offset="0x0"/>
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</File>
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</Root>
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