Added support for multiple game versions (#107)
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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8
soh/assets/xml/GC_NMQ_D/scenes/overworld/entra.xml
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8
soh/assets/xml/GC_NMQ_D/scenes/overworld/entra.xml
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@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="entra_scene" Segment="2">
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<Scene Name="entra_scene" Offset="0x0"/>
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||||
</File>
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||||
<File Name="entra_room_0" Segment="3">
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||||
<Room Name="entra_room_0" Offset="0x0"/>
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</File>
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||||
</Root>
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||||
16
soh/assets/xml/GC_NMQ_D/scenes/overworld/souko.xml
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16
soh/assets/xml/GC_NMQ_D/scenes/overworld/souko.xml
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@@ -0,0 +1,16 @@
|
||||
<Root>
|
||||
<File Name="souko_scene" Segment="2">
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||||
<Texture Name="gLonLonHouseDayEntranceTex" OutName="day_entrance" Format="ia16" Width="64" Height="4" Offset="0x5210"/>
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||||
<Texture Name="gLonLonHouseNightEntranceTex" OutName="night_entrance" Format="ia16" Width="64" Height="4" Offset="0x5010"/>
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<Scene Name="souko_scene" Offset="0x0"/>
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</File>
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<File Name="souko_room_0" Segment="3">
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<Room Name="souko_room_0" Offset="0x0"/>
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</File>
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<File Name="souko_room_1" Segment="3">
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<Room Name="souko_room_1" Offset="0x0"/>
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</File>
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<File Name="souko_room_2" Segment="3">
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<Room Name="souko_room_2" Offset="0x0"/>
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</File>
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||||
</Root>
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||||
18
soh/assets/xml/GC_NMQ_D/scenes/overworld/spot00.xml
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18
soh/assets/xml/GC_NMQ_D/scenes/overworld/spot00.xml
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@@ -0,0 +1,18 @@
|
||||
<Root>
|
||||
<File Name="spot00_scene" Segment="2">
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||||
<Cutscene Name="gHyruleFieldGetOoTCs" Offset="0xBB80"/>
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||||
<Cutscene Name="gHyruleFieldZeldaSongOfTimeCs" Offset="0xF870"/>
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||||
<Cutscene Name="gHyruleFieldEastEponaJumpCs" Offset="0xFF00"/>
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<Cutscene Name="gHyruleFieldIntroCs" Offset="0x13AA0"/>
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<Cutscene Name="gHyruleFieldSouthEponaJumpCs" Offset="0xF9E0"/>
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<Cutscene Name="gHyruleFieldWestEponaJumpCs" Offset="0x10550"/>
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<Cutscene Name="gHyruleFieldGateEponaJumpCs" Offset="0x10B30"/>
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<Path Name="spot00_scenePathway_011AB4" Offset="0x11AB4" NumPaths="2"/>
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<Scene Name="spot00_scene" Offset="0x0"/>
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<Texture Name="spot00_scene_Tex_02A198" Format="ia8" Width="8" Height="16" Offset="0x2A198"/>
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</File>
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<File Name="spot00_room_0" Segment="3">
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<Room Name="spot00_room_0" Offset="0x0"/>
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<DList Name="spot00_room_0DL_012B20" Offset="0x12B20"/>
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||||
</File>
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</Root>
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||||
13
soh/assets/xml/GC_NMQ_D/scenes/overworld/spot01.xml
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13
soh/assets/xml/GC_NMQ_D/scenes/overworld/spot01.xml
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@@ -0,0 +1,13 @@
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<Root>
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<File Name="spot01_scene" Segment="2">
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<Path Name="gKakarikoVillagePath_003D0" Offset="0x3D0" NumPaths="3"/>
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<Cutscene Name="gKakarikoVillageIntroCs" Offset="0xA540"/>
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<Texture Name="gKakarikoVillageDayWindowTex" OutName="day_window" Format="rgba16" Width="32" Height="64" Offset="0x15B50"/>
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<Texture Name="gKakarikoVillageNightWindowTex" OutName="night_window" Format="rgba16" Width="32" Height="64" Offset="0x16B50"/>
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<Scene Name="spot01_scene" Offset="0x0"/>
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</File>
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<File Name="spot01_room_0" Segment="3">
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<DList Name="gSpot01DL_009E38" Offset="0x9E38"/>
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<Room Name="spot01_room_0" Offset="0x0"/>
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</File>
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</Root>
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17
soh/assets/xml/GC_NMQ_D/scenes/overworld/spot02.xml
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soh/assets/xml/GC_NMQ_D/scenes/overworld/spot02.xml
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@@ -0,0 +1,17 @@
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||||
<Root>
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||||
<File Name="spot02_scene" Segment="2">
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<Scene Name="spot02_scene" Offset="0x0"/>
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<Cutscene Name="spot02_scene_Cs_003C80" Offset="0x3C80"/>
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<Cutscene Name="spot02_scene_Cs_005020" Offset="0x5020"/>
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<Cutscene Name="gGraveyardIntroCs" Offset="0x70C0"/>
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</File>
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<File Name="spot02_room_0" Segment="3">
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<DList Name="gSpot02DL_0026D0" Offset="0x26D0"/>
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<Room Name="spot02_room_0" Offset="0x0"/>
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</File>
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<File Name="spot02_room_1" Segment="3">
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<Room Name="spot02_room_1" Offset="0x0"/>
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</File>
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</Root>
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15
soh/assets/xml/GC_NMQ_D/scenes/overworld/spot03.xml
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soh/assets/xml/GC_NMQ_D/scenes/overworld/spot03.xml
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@@ -0,0 +1,15 @@
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<Root>
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<File Name="spot03_scene" Segment="2">
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<Path Name="gSpot03Path_0002BC" Offset="0x2BC" NumPaths="2"/>
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<Path Name="gSpot03Path_006908" Offset="0x6908" NumPaths="3"/>
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<Scene Name="spot03_scene" Offset="0x0"/>
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</File>
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<File Name="spot03_room_0" Segment="3">
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<Room Name="spot03_room_0" Offset="0x0"/>
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</File>
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<File Name="spot03_room_1" Segment="3">
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<DList Name="gSpot03DL_0074E8" Offset="0x74E8"/>
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<Room Name="spot03_room_1" Offset="0x0"/>
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</File>
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</Root>
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21
soh/assets/xml/GC_NMQ_D/scenes/overworld/spot04.xml
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soh/assets/xml/GC_NMQ_D/scenes/overworld/spot04.xml
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@@ -0,0 +1,21 @@
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<Root>
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<File Name="spot04_scene" Segment="2">
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<Path Name="gSpot04Path_00030C" Offset="0x30C" NumPaths="3"/>
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<Path Name="gSpot04Path_00D730" Offset="0xD730"/>
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<Cutscene Name="gKokiriForestDekuSproutCs" Offset="0xC9D0"/>
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<Cutscene Name="gSpot04Cs_10E20" Offset="0x10E20"/>
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<Scene Name="spot04_scene" Offset="0x0"/>
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</File>
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<File Name="spot04_room_0" Segment="3">
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<Room Name="spot04_room_0" Offset="0x0"/>
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</File>
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<File Name="spot04_room_1" Segment="3">
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<Room Name="spot04_room_1" Offset="0x0"/>
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</File>
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<File Name="spot04_room_2" Segment="3">
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<DList Name="gSpot04DL_002BB8" Offset="0x2BB8"/>
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<DList Name="gSpot04DL_005058" Offset="0x5058"/>
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<Room Name="spot04_room_2" Offset="0x0"/>
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</File>
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</Root>
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16
soh/assets/xml/GC_NMQ_D/scenes/overworld/spot05.xml
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soh/assets/xml/GC_NMQ_D/scenes/overworld/spot05.xml
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@@ -0,0 +1,16 @@
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<Root>
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<File Name="spot05_scene" Segment="2">
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<Cutscene Name="gMinuetCs" Offset="0x3F80"/>
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<Cutscene Name="spot05_scene_Cs_005730" Offset="0x5730"/>
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<Path Name="gSpot05Path_0069D8" Offset="0x69D8" NumPaths="5"/>
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<Scene Name="spot05_scene" Offset="0x0"/>
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</File>
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<File Name="spot05_room_0" Segment="3">
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<DList Name="gSpot05DL_009A60" Offset="0x9A60"/>
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<DList Name="gSpot05DL_009EE0" Offset="0x9EE0"/>
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<Room Name="spot05_room_0" Offset="0x0"/>
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</File>
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</Root>
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||||
15
soh/assets/xml/GC_NMQ_D/scenes/overworld/spot06.xml
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15
soh/assets/xml/GC_NMQ_D/scenes/overworld/spot06.xml
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@@ -0,0 +1,15 @@
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<Root>
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<File Name="spot06_scene" Segment="2">
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<Cutscene Name="gLakeHyliaFireArrowsCS" Offset="0x7020"/>
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<Cutscene Name="gLakeHyliaOwlCs" Offset="0x1B0C0"/>
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<Path Name="gSpot06Path_007764" Offset="0x7764" NumPaths="2"/>
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<Cutscene Name="gLakeHyliaIntroCs" Offset="0x7A30"/>
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<Scene Name="spot06_scene" Offset="0x0"/>
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</File>
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<File Name="spot06_room_0" Segment="3">
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<DList Name="gSpot06DL_00A400" Offset="0xA400"/>
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<DList Name="gSpot06DL_00A608" Offset="0xA608"/>
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<Room Name="spot06_room_0" Offset="0x0"/>
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</File>
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</Root>
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||||
15
soh/assets/xml/GC_NMQ_D/scenes/overworld/spot07.xml
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15
soh/assets/xml/GC_NMQ_D/scenes/overworld/spot07.xml
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@@ -0,0 +1,15 @@
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||||
<Root>
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||||
<File Name="spot07_scene" Segment="2">
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<Path Name="gZorasDomainPath_0234" Offset="0x234" NumPaths="3"/>
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<Cutscene Name="gZorasDomainIntroCs" Offset="0x3D70"/>
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||||
<Texture Name="gZorasDomainDayEntranceTex" OutName="day_entrance" Format="ia8" Width="8" Height="8" Offset="0x8F98"/>
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||||
<Texture Name="gZorasDomainNightEntranceTex" OutName="night_entrance" Format="ia8" Width="8" Height="8" Offset="0x8FD8"/>
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<Scene Name="spot07_scene" Offset="0x0"/>
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||||
</File>
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<File Name="spot07_room_0" Segment="3">
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<Room Name="spot07_room_0" Offset="0x0"/>
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||||
</File>
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<File Name="spot07_room_1" Segment="3">
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<Room Name="spot07_room_1" Offset="0x0"/>
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</File>
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</Root>
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||||
9
soh/assets/xml/GC_NMQ_D/scenes/overworld/spot08.xml
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9
soh/assets/xml/GC_NMQ_D/scenes/overworld/spot08.xml
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@@ -0,0 +1,9 @@
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||||
<Root>
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||||
<File Name="spot08_scene" Segment="2">
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<Cutscene Name="gZorasFountainIntroCs" Offset="0x4A80"/>
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<Scene Name="spot08_scene" Offset="0x0"/>
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</File>
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||||
<File Name="spot08_room_0" Segment="3">
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||||
<Room Name="spot08_room_0" Offset="0x0"/>
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||||
</File>
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||||
</Root>
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||||
16
soh/assets/xml/GC_NMQ_D/scenes/overworld/spot09.xml
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16
soh/assets/xml/GC_NMQ_D/scenes/overworld/spot09.xml
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@@ -0,0 +1,16 @@
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||||
<Root>
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||||
<File Name="spot09_scene" Segment="2">
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||||
<Cutscene Name="gGerudoValleyBridgeJumpFieldFortressCs" Offset="0x2AC0"/>
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<Cutscene Name="gGerudoValleyBridgeJumpFortressToFieldCs" Offset="0x230"/>
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<Cutscene Name="gGerudoValleyIntroCs" Offset="0x31E0"/>
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<Path Name="gSpot09Path_002F58" Offset="0x2F58" NumPaths="3"/>
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||||
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<Scene Name="spot09_scene" Offset="0x0"/>
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||||
</File>
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||||
<File Name="spot09_room_0" Segment="3">
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||||
<DList Name="gSpot09DL_007108" Offset="0x7108"/>
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||||
<DList Name="gSpot09DL_008780" Offset="0x8780"/>
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||||
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||||
<Room Name="spot09_room_0" Offset="0x0"/>
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||||
</File>
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||||
</Root>
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||||
36
soh/assets/xml/GC_NMQ_D/scenes/overworld/spot10.xml
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soh/assets/xml/GC_NMQ_D/scenes/overworld/spot10.xml
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@@ -0,0 +1,36 @@
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||||
<Root>
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||||
<File Name="spot10_scene" Segment="2">
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<Path Name="gSpot10Path_00C080" Offset="0xC080" NumPaths="3"/>
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||||
<Scene Name="spot10_scene" Offset="0x0"/>
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||||
</File>
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||||
<File Name="spot10_room_0" Segment="3">
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||||
<Room Name="spot10_room_0" Offset="0x0"/>
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</File>
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<File Name="spot10_room_1" Segment="3">
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||||
<Room Name="spot10_room_1" Offset="0x0"/>
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||||
</File>
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<File Name="spot10_room_2" Segment="3">
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<Room Name="spot10_room_2" Offset="0x0"/>
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</File>
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<File Name="spot10_room_3" Segment="3">
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<Room Name="spot10_room_3" Offset="0x0"/>
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</File>
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<File Name="spot10_room_4" Segment="3">
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<Room Name="spot10_room_4" Offset="0x0"/>
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</File>
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<File Name="spot10_room_5" Segment="3">
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<Room Name="spot10_room_5" Offset="0x0"/>
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||||
</File>
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<File Name="spot10_room_6" Segment="3">
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<Room Name="spot10_room_6" Offset="0x0"/>
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||||
</File>
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<File Name="spot10_room_7" Segment="3">
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||||
<Room Name="spot10_room_7" Offset="0x0"/>
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||||
</File>
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||||
<File Name="spot10_room_8" Segment="3">
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||||
<Room Name="spot10_room_8" Offset="0x0"/>
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||||
</File>
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||||
<File Name="spot10_room_9" Segment="3">
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||||
<Room Name="spot10_room_9" Offset="0x0"/>
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||||
</File>
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</Root>
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||||
9
soh/assets/xml/GC_NMQ_D/scenes/overworld/spot11.xml
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9
soh/assets/xml/GC_NMQ_D/scenes/overworld/spot11.xml
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@@ -0,0 +1,9 @@
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<Root>
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<File Name="spot11_scene" Segment="2">
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<Cutscene Name="gDesertColossusIntroCs" Offset="0x7990"/>
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<Scene Name="spot11_scene" Offset="0x0"/>
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</File>
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<File Name="spot11_room_0" Segment="3">
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<Room Name="spot11_room_0" Offset="0x0"/>
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</File>
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</Root>
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||||
15
soh/assets/xml/GC_NMQ_D/scenes/overworld/spot12.xml
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15
soh/assets/xml/GC_NMQ_D/scenes/overworld/spot12.xml
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@@ -0,0 +1,15 @@
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<Root>
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<File Name="spot12_scene" Segment="2">
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<Cutscene Name="gGerudoFortressFirstCaptureCs" Offset="0x55C0"/>
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<Cutscene Name="gGerudoFortressIntroCs" Offset="0x6490"/>
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<Texture Name="gSpot12_009678Tex" Format="rgba16" Width="64" Height="32" Offset="0x9678"/>
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<Texture Name="gSpot12_00DE78Tex" Format="rgba16" Width="64" Height="32" Offset="0xDE78"/>
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<Scene Name="spot12_scene" Offset="0x0"/>
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||||
</File>
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||||
<File Name="spot12_room_0" Segment="3">
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||||
<Room Name="spot12_room_0" Offset="0x0"/>
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||||
</File>
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||||
<File Name="spot12_room_1" Segment="3">
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||||
<Room Name="spot12_room_1" Offset="0x0"/>
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||||
</File>
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||||
</Root>
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||||
11
soh/assets/xml/GC_NMQ_D/scenes/overworld/spot13.xml
Normal file
11
soh/assets/xml/GC_NMQ_D/scenes/overworld/spot13.xml
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@@ -0,0 +1,11 @@
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<Root>
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||||
<File Name="spot13_scene" Segment="2">
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<Scene Name="spot13_scene" Offset="0x0"/>
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||||
</File>
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<File Name="spot13_room_0" Segment="3">
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<Room Name="spot13_room_0" Offset="0x0"/>
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</File>
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<File Name="spot13_room_1" Segment="3">
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||||
<Room Name="spot13_room_1" Offset="0x0"/>
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||||
</File>
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</Root>
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||||
9
soh/assets/xml/GC_NMQ_D/scenes/overworld/spot15.xml
Normal file
9
soh/assets/xml/GC_NMQ_D/scenes/overworld/spot15.xml
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@@ -0,0 +1,9 @@
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<Root>
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<File Name="spot15_scene" Segment="2">
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<Cutscene Name="gHyruleCastleIntroCs" Offset="0x3F40"/>
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<Scene Name="spot15_scene" Offset="0x0"/>
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</File>
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<File Name="spot15_room_0" Segment="3">
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<Room Name="spot15_room_0" Offset="0x0"/>
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</File>
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</Root>
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14
soh/assets/xml/GC_NMQ_D/scenes/overworld/spot16.xml
Normal file
14
soh/assets/xml/GC_NMQ_D/scenes/overworld/spot16.xml
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@@ -0,0 +1,14 @@
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<Root>
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<File Name="spot16_scene" Segment="2">
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<Path Name="gDMTPath_00254" Offset="0x254" NumPaths="3"/>
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||||
<Path Name="gDMTPath_07884" Offset="0x7884" NumPaths="3"/>
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||||
<Cutscene Name="gDMTOwlCs" Offset="0x1E6A0"/>
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<Cutscene Name="gDMTIntroCs" Offset="0x7EA0"/>
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<Scene Name="spot16_scene" Offset="0x0"/>
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<Texture Name="spot16_scene_Tex_01AE98" Format="i4" Width="64" Height="64" Offset="0x1AE98"/>
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</File>
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<File Name="spot16_room_0" Segment="3">
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||||
<Room Name="spot16_room_0" Offset="0x0"/>
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||||
<DList Name="spot16_room_0DL_00AA48" Offset="0xAA48"/>
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</File>
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</Root>
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13
soh/assets/xml/GC_NMQ_D/scenes/overworld/spot17.xml
Normal file
13
soh/assets/xml/GC_NMQ_D/scenes/overworld/spot17.xml
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@@ -0,0 +1,13 @@
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<Root>
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<File Name="spot17_scene" Segment="2">
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<Cutscene Name="gDeathMountainCraterBoleroCs" Offset="0x45D0"/>
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<Cutscene Name="gDeathMountainCraterIntroCs" Offset="0x76D0"/>
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||||
<Scene Name="spot17_scene" Offset="0x0"/>
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</File>
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<File Name="spot17_room_0" Segment="3">
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<Room Name="spot17_room_0" Offset="0x0"/>
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||||
</File>
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<File Name="spot17_room_1" Segment="3">
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<Room Name="spot17_room_1" Offset="0x0"/>
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</File>
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</Root>
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23
soh/assets/xml/GC_NMQ_D/scenes/overworld/spot18.xml
Normal file
23
soh/assets/xml/GC_NMQ_D/scenes/overworld/spot18.xml
Normal file
@@ -0,0 +1,23 @@
|
||||
<Root>
|
||||
<File Name="spot18_scene" Segment="2">
|
||||
<Cutscene Name="gGoronCityDaruniaCorrectCs" Offset="0x59E0"/>
|
||||
<Cutscene Name="gGoronCityDarunia01Cs" Offset="0x6930"/>
|
||||
<Cutscene Name="gGoronCityDaruniaWrongCs" Offset="0x7DE0"/>
|
||||
<Cutscene Name="gGoronCityIntroCs" Offset="0x8400"/>
|
||||
<Texture Name="gGoronCityNightEntranceTex" OutName="night_entrance" Format="ia8" Width="8" Height="8" Offset="0x8FC8"/>
|
||||
<Texture Name="gGoronCityDayEntranceTex" OutName="day_entrance" Format="ia8" Width="8" Height="8" Offset="0x9808"/>
|
||||
<Scene Name="spot18_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot18_room_0" Segment="3">
|
||||
<Room Name="spot18_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot18_room_1" Segment="3">
|
||||
<Room Name="spot18_room_1" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot18_room_2" Segment="3">
|
||||
<Room Name="spot18_room_2" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot18_room_3" Segment="3">
|
||||
<Room Name="spot18_room_3" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
14
soh/assets/xml/GC_NMQ_D/scenes/overworld/spot20.xml
Normal file
14
soh/assets/xml/GC_NMQ_D/scenes/overworld/spot20.xml
Normal file
@@ -0,0 +1,14 @@
|
||||
<Root>
|
||||
<File Name="spot20_scene" Segment="2">
|
||||
<Path Name="gLonLonPath_05844" Offset="0x5844" NumPaths="3"/>
|
||||
<Cutscene Name="gLonLonRanchIntroCs" Offset="0x5BD0"/>
|
||||
<Texture Name="gLonLonRanchDayWindowTex" OutName="day_window" Format="rgba16" Width="32" Height="64" Offset="0x81E0"/>
|
||||
<Texture Name="gLonLonRangeNightWindowsTex" OutName="night_window" Format="rgba16" Width="32" Height="64" Offset="0xFBE0"/>
|
||||
<Scene Name="spot20_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot20_room_0" Segment="3">
|
||||
<DList Name="gSpot20DL_005E50" Offset="0x5E50"/>
|
||||
<DList Name="gSpot20DL_0066B8" Offset="0x66B8"/>
|
||||
<Room Name="spot20_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
Reference in New Issue
Block a user