Added support for multiple game versions (#107)
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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soh/assets/xml/GC_NMQ_D/scenes/dungeons/ydan.xml
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soh/assets/xml/GC_NMQ_D/scenes/dungeons/ydan.xml
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<Root>
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<File Name="ydan_scene" Segment="2">
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<Cutscene Name="gDekuTreeIntroCs" Offset="0xB640"/>
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<Texture Name="gYdanTex_00BA18" Format="rgba16" Width="32" Height="64" Offset="0xBA08"/>
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<Texture Name="gYdanTex_00CA18" Format="rgba16" Width="32" Height="64" Offset="0xCA08"/>
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<Scene Name="ydan_scene" Offset="0x0"/>
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</File>
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<File Name="ydan_room_0" Segment="3">
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<Room Name="ydan_room_0" Offset="0x0"/>
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</File>
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<File Name="ydan_room_1" Segment="3">
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<Room Name="ydan_room_1" Offset="0x0"/>
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</File>
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<File Name="ydan_room_2" Segment="3">
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<Room Name="ydan_room_2" Offset="0x0"/>
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</File>
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<File Name="ydan_room_3" Segment="3">
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<Room Name="ydan_room_3" Offset="0x0"/>
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</File>
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<File Name="ydan_room_4" Segment="3">
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<Room Name="ydan_room_4" Offset="0x0"/>
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</File>
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<File Name="ydan_room_5" Segment="3">
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<Room Name="ydan_room_5" Offset="0x0"/>
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</File>
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<File Name="ydan_room_6" Segment="3">
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<Room Name="ydan_room_6" Offset="0x0"/>
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</File>
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<File Name="ydan_room_7" Segment="3">
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<Room Name="ydan_room_7" Offset="0x0"/>
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</File>
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<File Name="ydan_room_8" Segment="3">
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<Room Name="ydan_room_8" Offset="0x0"/>
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</File>
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<File Name="ydan_room_9" Segment="3">
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<Room Name="ydan_room_9" Offset="0x0"/>
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</File>
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<File Name="ydan_room_10" Segment="3">
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<Room Name="ydan_room_10" Offset="0x0"/>
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</File>
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<File Name="ydan_room_11" Segment="3">
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<Room Name="ydan_room_11" Offset="0x0"/>
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</File>
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</Root>
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