Added support for multiple game versions (#107)
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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soh/assets/xml/GC_NMQ_D/objects/object_yukabyun.xml
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soh/assets/xml/GC_NMQ_D/objects/object_yukabyun.xml
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<Root>
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<File Name="object_yukabyun" Segment="6">
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<Texture Name="gFloorTileEnemyBottomTex" OutName="bottom" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
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<Texture Name="gFloorTileEnemyTopTex" OutName="top" Format="rgba16" Width="32" Height="32" Offset="0xAF0"/>
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<Texture Name="gFloorTileEnemyFragmentTex" OutName="fragment" Format="rgba16" Width="16" Height="16" Offset="0x12F0"/>
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<DList Name="gFloorTileEnemyDL" Offset="0x970"/>
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<DList Name="gFloorTileEnemyFragmentDL" Offset="0xA60"/>
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</File>
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</Root>
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