Added support for multiple game versions (#107)
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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soh/assets/xml/GC_NMQ_D/objects/object_wallmaster.xml
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soh/assets/xml/GC_NMQ_D/objects/object_wallmaster.xml
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<Root>
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<File Name="object_wallmaster" Segment="6">
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<!-- Used by both Wallmaster and Floormaster -->
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<Animation Name="gWallmasterDamageAnim" Offset="0x590"/>
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<Animation Name="gWallmasterRecoverFromDamageAnim" Offset="0xEA4"/>
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<Animation Name="gWallmasterJumpAnim" Offset="0x19CC"/>
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<Animation Name="gWallmasterWalkAnim" Offset="0x41F4"/>
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<Animation Name="gWallmasterStopWalkAnim" Offset="0x9244"/>
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<Animation Name="gWallmasterHoverAnim" Offset="0x9520"/>
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<Animation Name="gWallmasterWaitAnim" Offset="0x9DB0"/>
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<Animation Name="gWallmasterStandUpAnim" Offset="0xA054"/>
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<DList Name="gWallmasterFingerDL" Offset="0x8688"/>
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<Texture Name="gWallmasterExposedBoneTex" OutName="exposed_bone" Format="rgba16" Width="8" Height="16" Offset="0x88F0"/>
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<Texture Name="gWallmasterBloodyEdgeTex" OutName="bloody_edge" Format="rgba16" Width="8" Height="16" Offset="0x89F0"/>
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<Texture Name="gWallmasterUpperSkinTex" OutName="upper_skin" Format="rgba16" Width="8" Height="8" Offset="0x8AF0"/>
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<Texture Name="gWallmasterFingerTipTex" OutName="finger_tip" Format="rgba16" Width="4" Height="16" Offset="0x8B70"/>
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<Texture Name="gWallmasterUpperToUnderBorderTex" OutName="upper_under_border" Format="rgba16" Width="4" Height="8" Offset="0x8BF0"/>
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<Texture Name="gWallmasterUnderSkinTex" OutName="under_skin" Format="rgba16" Width="8" Height="16" Offset="0x8C30"/>
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<Texture Name="gWallmasterKnuckleTex" OutName="knuckle" Format="rgba16" Width="8" Height="16" Offset="0x8D30"/>
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<Skeleton Name="gWallmasterSkel" Type="Flex" LimbType="Standard" Offset="0x8FB0"/>
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<!-- Used by Wallmaster only -->
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<Animation Name="gWallmasterLungeAnim" Offset="0x299C"/>
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<!-- Used by Floormaster only -->
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<Animation Name="gFloormasterTurnAnim" Offset="0x2158"/>
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<Animation Name="gFloormasterTapFingerAnim" Offset="0x39B0"/>
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<!-- Unused. Name inferred from OoT3D -->
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<Animation Name="gWallmasterMissAnim" Offset="0x3120"/>
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</File>
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</Root>
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