Added support for multiple game versions (#107)
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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soh/assets/xml/GC_NMQ_D/objects/object_trap.xml
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soh/assets/xml/GC_NMQ_D/objects/object_trap.xml
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<Root>
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<File Name="object_trap" Segment="6">
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<Texture Name="gSlidingBladeTrapTex_0000" OutName="tex_0000" Format="i8" Width="32" Height="32" Offset="0x0000"/>
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<Texture Name="gSlidingBladeTrapBoltsTex" OutName="blade_trap_bolts" Format="i8" Width="32" Height="32" Offset="0x0400"/>
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<Texture Name="gSlidingBladeTrapGradientTex" OutName="blade_trap_gradient" Format="i8" Width="32" Height="32" Offset="0x0800"/>
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<Texture Name="gLandmineBillboardTex" OutName="land_mine_billboard" Format="rgba16" Width="32" Height="32" Offset="0x1BD8"/>
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<DList Name="gSlidingBladeTrapDL" Offset="0x1400"/>
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<DList Name="gLandmineBillboardDL" Offset="0x1630"/>
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<DList Name="gUnusedSpikeDL" Offset="0x1710"/>
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</File>
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</Root>
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