Added support for multiple game versions (#107)
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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soh/assets/xml/GC_NMQ_D/objects/object_syokudai.xml
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soh/assets/xml/GC_NMQ_D/objects/object_syokudai.xml
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<Root>
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<ExternalFile XmlPath="objects/gameplay_dangeon_keep.xml" OutPath="objects/gameplay_dangeon_keep/"/>
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<File Name="object_syokudai" Segment="6">
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<DList Name="gGoldenTorchDL" Offset="0x3A0"/>
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<DList Name="gWoodenTorchDL" Offset="0x870"/>
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<DList Name="gTimedTorchDL" Offset="0xB90"/>
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<Texture Name="gGoldenTorch1Tex" OutName="golden_torch_1" Format="rgba16" Width="32" Height="32" Offset="0xC90"/>
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<Texture Name="gGoldenTorch2Tex" OutName="golden_torch_2" Format="rgba16" Width="32" Height="64" Offset="0x1490"/>
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<Texture Name="gTorchFlameGuardTex" OutName="torch_flame_guard" Format="rgba16" Width="32" Height="32" Offset="0x2490"/>
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<Texture Name="gTimedTorchTex" OutName="timed_torch" Format="rgba16" Width="32" Height="32" Offset="0x2C90"/>
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<Texture Name="gWoodenTorchTex" OutName="wooden_torch" Format="rgba16" Width="16" Height="64" Offset="0x3490"/>
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</File>
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</Root>
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