Added support for multiple game versions (#107)
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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soh/assets/xml/GC_NMQ_D/objects/object_ossan.xml
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soh/assets/xml/GC_NMQ_D/objects/object_ossan.xml
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<Root>
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<File Name="object_ossan" Segment="6">
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<Animation Name="gObjectOssanAnim_000338" Offset="0x338"/>
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<Texture Name="gOssanEyesTLUT" OutName="ossan_eyes_tlut" Format="rgba16" Width="63" Height="4" Offset="0x4530"/>
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<Texture Name="gOssanTLUT" OutName="ossan_tlut" Format="rgba16" Width="168" Height="1" Offset="0x4728"/>
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<Texture Name="gOssanEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x4878" TlutOffset="0x4530"/>
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<Texture Name="gOssanBeardTex" OutName="beard" Format="ci8" Width="32" Height="32" Offset="0x4C78" TlutOffset="0x4728"/>
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<Texture Name="gOssanEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x52B8" TlutOffset="0x4530"/>
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<Texture Name="gOssanEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x56B8" TlutOffset="0x4530"/>
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<DList Name="gObjectOssanEnSyatekiManDL_007E28" Offset="0x7E28"/>
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<Skeleton Name="gObjectOssanSkel" Type="Flex" LimbType="Standard" Offset="0x9B38"/>
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</File>
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</Root>
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