Added support for multiple game versions (#107)
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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soh/assets/xml/GC_NMQ_D/objects/object_okuta.xml
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soh/assets/xml/GC_NMQ_D/objects/object_okuta.xml
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<Root>
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<File Name="object_okuta" Segment="6">
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<!-- Octorok Animations -->
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<Animation Name="gOctorokShootAnim" Offset="0x344"/>
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<Animation Name="gOctorokDieAnim" Offset="0x8FC"/>
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<Animation Name="gOctorokHideAnim" Offset="0xAC0"/>
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<Animation Name="gOctorokFloatAnim" Offset="0xDDC"/>
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<Animation Name="gOctorokHitAnim" Offset="0x3910"/>
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<Animation Name="gOctorokAppearAnim" Offset="0x3C64"/>
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<!-- Octorok Textures -->
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<Texture Name="gOctorokRoughSkinTex" OutName="rough_skin" Format="rgba16" Width="16" Height="16" Offset="0x2250"/>
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<Texture Name="gOctorokStripesTex" OutName="stripes" Format="rgba16" Width="8" Height="16" Offset="0x2450"/>
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<Texture Name="gOctorokScalesTex" OutName="scales" Format="rgba16" Width="16" Height="16" Offset="0x2550"/>
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<Texture Name="gOctorokSnoutConnectionTex" OutName="snout_connection" Format="rgba16" Width="8" Height="8" Offset="0x2750"/>
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<Texture Name="gOctorokMouthTex" OutName="mouth" Format="rgba16" Width="8" Height="16" Offset="0x27D0"/>
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<Texture Name="gOctorokArmTex" OutName="arm" Format="rgba16" Width="16" Height="32" Offset="0x28D0"/>
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<Texture Name="gOctorokFinTex" OutName="fin" Format="rgba16" Width="16" Height="16" Offset="0x2CD0"/>
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<Texture Name="gOctorokEyeTex" OutName="eye" Format="rgba16" Width="16" Height="16" Offset="0x2ED0"/>
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<Texture Name="gOctorokFadeToBlackTex" OutName="fade_to_black" Format="rgba16" Width="8" Height="8" Offset="0x30D0"/>
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<!-- Octorok Skeleton -->
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<Skeleton Name="gOctorokSkel" Type="Normal" LimbType="Standard" Offset="0x3660"/>
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<!-- Projectile -->
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<Texture Name="gOctorokProjectileTex" OutName="projectile" Format="rgba16" Width="16" Height="16" Offset="0x3150"/>
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<DList Name="gOctorokProjectileDL" Offset="0x3380"/>
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</File>
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</Root>
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