Added support for multiple game versions (#107)
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
This commit is contained in:
committed by
GitHub
parent
572e9fb9d0
commit
c80f9fbd57
11
soh/assets/xml/GC_NMQ_D/objects/object_oA3.xml
Normal file
11
soh/assets/xml/GC_NMQ_D/objects/object_oA3.xml
Normal file
@@ -0,0 +1,11 @@
|
||||
<Root>
|
||||
<File Name="object_oA3" Segment="6">
|
||||
<Blob Name="object_oA3_Blob_00000000" Size="0x8" Offset="0x0"/>
|
||||
<DList Name="object_oA3_DL_00000008" Offset="0x8"/>
|
||||
<Texture Name="object_oA3_Tex_000012F0" OutName="tex_000012F0" Format="rgba16" Width="32" Height="32" Offset="0x12F0"/>
|
||||
<Texture Name="object_oA3_Tex_00001AF0" OutName="tex_00001AF0" Format="rgba16" Width="16" Height="16" Offset="0x1AF0"/>
|
||||
<Texture Name="object_oA3_Tex_00001CF0" OutName="tex_00001CF0" Format="rgba16" Width="16" Height="16" Offset="0x1CF0"/>
|
||||
<Texture Name="object_oA3_Tex_00001EF0" OutName="tex_00001EF0" Format="rgba16" Width="16" Height="16" Offset="0x1EF0"/>
|
||||
<Texture Name="object_oA3_Tex_000020F0" OutName="tex_000020F0" Format="rgba16" Width="4" Height="8" Offset="0x20F0"/>
|
||||
</File>
|
||||
</Root>
|
||||
Reference in New Issue
Block a user