Added support for multiple game versions (#107)
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
This commit is contained in:
committed by
GitHub
parent
572e9fb9d0
commit
c80f9fbd57
14
soh/assets/xml/GC_NMQ_D/objects/object_lightswitch.xml
Normal file
14
soh/assets/xml/GC_NMQ_D/objects/object_lightswitch.xml
Normal file
@@ -0,0 +1,14 @@
|
||||
<Root>
|
||||
<File Name="object_lightswitch" Segment="6">
|
||||
<!-- face, uses rgba16 32x32 texture at 0x08000000, branches to dlist 0x09000000, uses env color -->
|
||||
<DList Name="object_lightswitch_DL_000260" Offset="0x260"/>
|
||||
<!-- flame ring, branches to dlist 0x09000000, uses env color -->
|
||||
<DList Name="object_lightswitch_DL_000398" Offset="0x398"/>
|
||||
<!-- a square, geometry only -->
|
||||
<DList Name="object_lightswitch_DL_000408" Offset="0x408"/>
|
||||
<Texture Name="object_lightswitch_Tex_000420" OutName="tex_00000420" Format="rgba16" Width="32" Height="32" Offset="0x420"/> <!-- eyes open -->
|
||||
<Texture Name="object_lightswitch_Tex_000C20" OutName="tex_00000C20" Format="rgba16" Width="32" Height="32" Offset="0xC20"/> <!-- eyes closed -->
|
||||
<Texture Name="object_lightswitch_Tex_001420" OutName="tex_00001420" Format="rgba16" Width="32" Height="32" Offset="0x1420"/> <!-- eyes open, smiling -->
|
||||
<Texture Name="object_lightswitch_Tex_001C20" OutName="tex_00001C20" Format="rgba16" Width="32" Height="32" Offset="0x1C20"/>
|
||||
</File>
|
||||
</Root>
|
||||
Reference in New Issue
Block a user