Added support for multiple game versions (#107)
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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soh/assets/xml/GC_NMQ_D/objects/object_kibako2.xml
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soh/assets/xml/GC_NMQ_D/objects/object_kibako2.xml
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<Root>
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<File Name="object_kibako2" Segment="6">
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<!-- DisplayLists -->
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<DList Name="gLargeCrateDL" Offset="0x960"/>
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<DList Name="gLargeCrateFragmentDL" Offset="0x1000"/>
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<!-- Palettes -->
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<Texture Name="gLargeCrate1TLUT" OutName="tlut_1" Format="rgba16" Width="4" Height="4" Offset="0x0"/>
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<Texture Name="gLargeCrate2TLUT" OutName="tlut_2" Format="rgba16" Width="4" Height="4" Offset="0xBA0"/>
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<!-- Textures -->
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<Texture Name="gLargeCrateTex" OutName="crate_tex" Format="ci4" Width="32" Height="64" Offset="0x20" TlutOffset="0x0"/>
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<Texture Name="gLargeCrateFragment1Tex" OutName="fragment_1" Format="ci4" Width="32" Height="64" Offset="0x420" TlutOffset="0x0"/>
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<Texture Name="gLargeCrateFragment2Tex" OutName="fragment_2" Format="ci4" Width="32" Height="64" Offset="0xBC0" TlutOffset="0xBA0"/>
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<!-- Collision -->
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<Collision Name="gLargeCrateCol" Offset="0xB70"/>
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</File>
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</Root>
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