Added support for multiple game versions (#107)
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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soh/assets/xml/GC_NMQ_D/objects/object_haka.xml
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soh/assets/xml/GC_NMQ_D/objects/object_haka.xml
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<Root>
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<File Name="object_haka" Segment="6">
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<Texture Name="gGravestoneGrassTex" OutName="grass" Format="rgba16" Width="16" Height="32" Offset="0x460"/>
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<Texture Name="gGravestoneEarthTex" OutName="earth" Format="ia8" Width="32" Height="32" Offset="0x860"/>
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<Texture Name="gGravestoneTombTex" OutName="tomb" Format="rgba16" Width="32" Height="32" Offset="0xC60"/>
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<DList Name="gGravestoneStoneDL" Offset="0x1B0"/>
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<DList Name="gGravestoneEarthDL" Offset="0x2A8"/>
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<Collision Name="gGravestoneCol" Offset="0x428"/>
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</File>
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</Root>
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