Added support for multiple game versions (#107)
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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soh/assets/xml/GC_NMQ_D/objects/object_dodongo.xml
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soh/assets/xml/GC_NMQ_D/objects/object_dodongo.xml
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<Root>
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<File Name="object_dodongo" Segment="6">
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<!-- Dodongo Animations -->
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<Animation Name="gDodongoDieAnim" Offset="0x13C4"/>
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<Animation Name="gDodongoDamageAnim" Offset="0x1A44"/>
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<!-- Breathe Fire Animation also used for swallowing bomb and stunned -->
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<Animation Name="gDodongoBreatheFireAnim" Offset="0x28F0"/>
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<Animation Name="gDodongoAfterBreatheFireAnim" Offset="0x3088"/>
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<Animation Name="gDodongoSweepTailRightAnim" Offset="0x3B14"/>
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<Animation Name="gDodongoSweepTailLeftAnim" Offset="0x42C4"/>
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<Animation Name="gDodongoWaitAnim" Offset="0x4C20"/>
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<Animation Name="gDodongoWalkAnim" Offset="0x8B1C"/>
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<!-- Unused Dodongo Animations -->
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<Animation Name="gDodongoTwitchAnim" Offset="0x15F4"/>
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<Animation Name="gDodongoGetUpAnim" Offset="0x1F44"/>
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<Animation Name="gDodongoLowerTailAnim" Offset="0x3368"/>
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<Animation Name="gDodongoRightStepAnim" Offset="0x8DE0"/>
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<Animation Name="gDodongoLeftStepAnim" Offset="0x9088"/>
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<!-- Dodongo Textures -->
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<Texture Name="gDodongoSpikeTex" OutName="spike" Format="rgba16" Width="16" Height="16" Offset="0x74B8"/>
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<Texture Name="gDodongoRoughSkinTex" OutName="rough_skin" Format="rgba16" Width="8" Height="16" Offset="0x76B8"/>
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<Texture Name="gDodongoSkinTex" OutName="skin" Format="rgba16" Width="8" Height="16" Offset="0x77B8"/>
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<Texture Name="gDodongoFaceTex" OutName="face" Format="rgba16" Width="32" Height="16" Offset="0x78B8"/>
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<Texture Name="gDodongoInsideMouthTex" OutName="inside_mouth" Format="rgba16" Width="16" Height="32" Offset="0x7CB8"/>
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<Texture Name="gDodongoToothTex" OutName="tooth" Format="rgba16" Width="8" Height="8" Offset="0x80B8"/>
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<!-- Dodongo Skeleton -->
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<Skeleton Name="gDodongoSkel" Type="Normal" LimbType="Standard" Offset="0x8318"/>
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<!-- Fire Effect Textures -->
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<Texture Name="gDodongoFire0Tex" OutName="fire_0" Format="i4" Width="32" Height="32" Offset="0x90A0"/>
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<Texture Name="gDodongoFire1Tex" OutName="fire_1" Format="i4" Width="32" Height="32" Offset="0x92A0"/>
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<Texture Name="gDodongoFire2Tex" OutName="fire_2" Format="i4" Width="32" Height="32" Offset="0x94A0"/>
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<Texture Name="gDodongoFire3Tex" OutName="fire_3" Format="i4" Width="32" Height="32" Offset="0x96A0"/>
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<!-- Fire Effect -->
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<DList Name="gDodongoFireDL" Offset="0x98A0"/>
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</File>
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</Root>
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