Added support for multiple game versions (#107)
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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soh/assets/xml/GC_NMQ_D/objects/object_bowl.xml
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soh/assets/xml/GC_NMQ_D/objects/object_bowl.xml
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<Root>
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<File Name="object_bowl" Segment="6">
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<!-- Bombchu Bowling DisplayList Textures -->
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<Texture Name="gBowlingWoodPanelTex" OutName="bowling_wood_panel" Format="rgba16" Width="64" Height="32" Offset="0x1C70"/>
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<Texture Name="gBowlingStoneWallTex" OutName="bowling_stone_wall" Format="rgba16" Width="32" Height="32" Offset="0x2C70"/>
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<Texture Name="gBowlingStripesTex" OutName="bowling_stripes" Format="i4" Width="16" Height="16" Offset="0x3470"/>
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<!-- Bombchu Bowling DisplayLists -->
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<DList Name="gBowlingRound1WallDL" Offset="0x610"/>
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<DList Name="gBowlingRound2WallDL" Offset="0x1390"/>
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<DList Name="gBowlingDL_1B80" Offset="0x1B80"/>
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<!-- Bombchu Bowling Collision -->
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<Collision Name="gBowlingFirstAndFinalRoundCol" Offset="0xCB8"/>
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<Collision Name="gBowlingSecondRoundCol" Offset="0x1B00"/>
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<Collision Name="gBowlingDefaultCol" Offset="0x1C40"/>
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</File>
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</Root>
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