Added support for multiple game versions (#107)
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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soh/assets/xml/GC_NMQ_D/objects/object_bombf.xml
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soh/assets/xml/GC_NMQ_D/objects/object_bombf.xml
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<Root>
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<File Name="object_bombf" Segment="6">
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<!-- Bomb Flower DisplayList Textures -->
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<Texture Name="gBombFlowerLeafOutwardsTex" OutName="bomb_flower_leaf_outwards" Format="rgba16" Width="32" Height="32" Offset="0x05D8"/>
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<Texture Name="gBombFlowerLeafUpwardsTex" OutName="bomb_flower_leaf_upwards" Format="rgba16" Width="16" Height="32" Offset="0x0DD8"/>
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<Texture Name="gBombFlowerBombTex" OutName="bomb_flower_bomb" Format="ia16" Width="32" Height="32" Offset="0x011D8"/>
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<Texture Name="gBombFlowerFuseTex" OutName="bomb_flower_fuse" Format="rgba16" Width="4" Height="4" Offset="0x019D8"/>
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<!-- Bomb Flower DisplayLists -->
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<DList Name="gBombFlowerLeavesDL" Offset="0x340"/>
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<DList Name="gBombFlowerBombAndSparkDL" Offset="0x408"/>
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<DList Name="gBombFlowerBaseLeavesDL" Offset="0x530"/>
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</File>
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</Root>
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