Added support for multiple game versions (#107)
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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soh/assets/xml/GC_NMQ_D/objects/object_bird.xml
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soh/assets/xml/GC_NMQ_D/objects/object_bird.xml
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<Root>
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<File Name="object_bird" Segment="6">
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<Animation Name="gBirdFlyAnim" Offset="0x6C"/>
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<DList Name="gBirdLeftWingDL" Offset="0x80"/>
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<DList Name="gBirdLeftWingWrapper1DL" Offset="0x120"/>
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<DList Name="gBirdLeftWingWrapper2DL" Offset="0x130"/>
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<DList Name="gBirdRightWingDL" Offset="0x180"/>
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<DList Name="gBirdRightWingWrapper1DL" Offset="0x220"/>
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<DList Name="gBirdRightWingWrapper2DL" Offset="0x230"/>
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<DList Name="gBirdBodyDL" Offset="0x280"/>
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<DList Name="gBirdBodyWrapper1DL" Offset="0x3D0"/>
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<DList Name="gBirdBodyWrapper2DL" Offset="0x3E0"/>
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<Texture Name="gBirdFaceTex" OutName="face" Format="rgba16" Width="32" Height="32" Offset="0x500"/>
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<Texture Name="gBirdTailTex" OutName="tail" Format="rgba16" Width="16" Height="32" Offset="0xD00"/>
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<Texture Name="gBirdWingTex" OutName="wing" Format="rgba16" Width="64" Height="32" Offset="0x1100"/>
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<Limb Name="gBirdLimb_002100" LimbType="Standard" Offset="0x2100"/>
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<Limb Name="gBirdLimb_00210C" LimbType="Standard" Offset="0x210C"/>
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<Limb Name="gBirdLimb_002118" LimbType="Standard" Offset="0x2118"/>
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<Limb Name="gBirdLimb_002124" LimbType="Standard" Offset="0x2124"/>
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<Limb Name="gBirdLeftWingLimb" LimbType="Standard" Offset="0x2130"/>
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<Limb Name="gBirdLimb_00213C" LimbType="Standard" Offset="0x213C"/>
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<Limb Name="gBirdLimb_002148" LimbType="Standard" Offset="0x2148"/>
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<Limb Name="gBirdRightWingLimb" LimbType="Standard" Offset="0x2154"/>
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<Limb Name="gBirdBodyLimb" LimbType="Standard" Offset="0x2160"/>
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<Skeleton Name="gBirdSkel" Type="Normal" LimbType="Standard" Offset="0x2190"/>
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</File>
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</Root>
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